Crafting, for many people, has a bit of a love-hate relationship going on. Nobody can complain about the bonuses it offers in the long run, but actually getting to high levels is an exercise in tedium and worthlessness for many. Which is why it's always a good thing when crafting gets a boost, as is happening in the upcoming Oath of the Rangers update for Lord of the Rings Online. The game has been putting out several developer diaries outlining the changes coming for the next installment, and the most recent diary deals with updates to the Jeweller, Cooks, Farmers, Woodworkers, and Weaponsmiths.
Jewellery gets a fair all-around boost, with improved stats on crafted items, new icons, and the option to queue up multiple items for production. Cooks get their ingredients rebalanced and bigger buffs offered from their food, while new Trail Food recipies help provide a new set of desirable buffs. Farmers can also enjoy new recipes to provide ingredients for Cooks, and Woodworkers and Weaponsmiths alike get new class-specific items. The details of the changes can be found in the full diary, something most Lord of the Rings Online players might not consider especially crafty but still clever.
Reader Comments (4)
Posted: Feb 19th 2010 12:24PM Cinnamoon said
Super excited about the changes. Been waiting for a big rush of content before I resubbed, but I took one look at the farmable apple trees and flipped.
Posted: Feb 19th 2010 12:38PM GenericPerson said
I'm about ready to return as well. After trying one last run at WoW since all my friends still play I've realized it's not the game my heart desires. All these updates are starting to make my mouth water!
Posted: Feb 19th 2010 1:08PM ElfLove said
*sigh* I wish I could get back into this game.....but it keeps Blue Screening my computer. >_<
Posted: Feb 19th 2010 6:28PM (Unverified) said
Try getting a low-level crafter alt to any of the crafting"quest" monsters is an annoying experience unless you have a very high level escort.
I have a low-level cook alt (level 11), who is quite able to get the quest he needs, however the mob he has to kill is in an area with level 40 elites guarding the entrance (my main is only 35). Its bad enough that everything around him aggro's like mad and its a non-stop battle the entire way through the zone, but yeahh... lev 40 elites? Just freakin put a level restriction on the quest and don't waste my time thinking "I can do this!"
What is the point? Its mind boggling.
I have a low-level cook alt (level 11), who is quite able to get the quest he needs, however the mob he has to kill is in an area with level 40 elites guarding the entrance (my main is only 35). Its bad enough that everything around him aggro's like mad and its a non-stop battle the entire way through the zone, but yeahh... lev 40 elites? Just freakin put a level restriction on the quest and don't waste my time thinking "I can do this!"
What is the point? Its mind boggling.







