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Posted: Feb 19th 2010 5:16PM Graill440 said

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Out of the entire list, two have decent credentials, and by that i mean consistant successes, and statements not clouded by "what i like".

The others have multiple failures, all of which i am sure were fine "learning" experiences for them and the folks that lost money.

When devs worry about what we want and not what they want or like from day one, and learn to say no to a suit because the resources for a particular project arent available, the industry might improve.

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Posted: Feb 19th 2010 5:27PM jmerriex said

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Spoken like someone who has never worked in the industry. When you are dealing with a group as diverse as gamers you'll quickly learn that you cannot please everyone and often times the community themselves will clash on ideas. In those instances you need to be able to make a decision. The best developers I've worked with have been those that make that decision based on their own personal experiences and tastes.

So ultimately it is more important to know what they like than what the players like. I know at my own company I have not hired people because they liked one game or play style over for the sole reason that I know that when put in the situation I've described above they are more likely to make a successful choice than not.

Finally, not one of them mentioned working on a "failed" game. All of the titles that they list are games that are profitable and most are still operating profitably.
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Posted: Feb 19th 2010 6:29PM (Unverified) said

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I just want to know if Ms. Paiz feels any personal shame when she mentions THERE on her resume? The only thing worse than that for an MMO developer is to tout being part of The Sims Online.
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Posted: Feb 20th 2010 12:13AM (Unverified) said

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So are you under the massively misguided impression that the staff on a failed release are somehow not supposed to get further work? Or that every single aspect of a failed releae is responsible?

This industry doesn't base itself on selling faces. You think anybody but the star and director on a failed film has their careers ruined?

Great article, by the way, although the exact same series with a broader format would be just as good.
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