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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Feb 19th 2010 5:16PM Graill440 said
The others have multiple failures, all of which i am sure were fine "learning" experiences for them and the folks that lost money.
When devs worry about what we want and not what they want or like from day one, and learn to say no to a suit because the resources for a particular project arent available, the industry might improve.
Posted: Feb 19th 2010 5:27PM jmerriex said
So ultimately it is more important to know what they like than what the players like. I know at my own company I have not hired people because they liked one game or play style over for the sole reason that I know that when put in the situation I've described above they are more likely to make a successful choice than not.
Finally, not one of them mentioned working on a "failed" game. All of the titles that they list are games that are profitable and most are still operating profitably.
Posted: Feb 19th 2010 6:29PM (Unverified) said
Posted: Feb 20th 2010 12:13AM (Unverified) said
This industry doesn't base itself on selling faces. You think anybody but the star and director on a failed film has their careers ruined?
Great article, by the way, although the exact same series with a broader format would be just as good.