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Reader Comments (120)

Posted: Feb 20th 2010 2:05PM (Unverified) said

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I'm not going to insult you back, but you simply do not know for a fact whether the pricing of that one bag was a mistake or not. I don't care how long it took the Allods team to respond.

You can get the same bag for free at a very low level by completing a quest. If it does indeed end up costing $20 and you think it's too much, don't buy it.

Ipso Facto, hallelujah, neener neener.
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Posted: Feb 20th 2010 2:13PM (Unverified) said

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Tizmah, I'm well aware that the article was based on a player's forum post. I've stated that several times now.

I'm saying Massively, a major gaming website, didn't try to contact the developers to see if the prices were correct or not before posting the article to a larger audience which as a result fanned the flames even more.

Again, the game is in testing and the cash shop isn't officially live.

If the original article was based on a press release from Allods which stated "Here are our cash shop prices", that would be an entirely different story.
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Posted: Feb 20th 2010 12:23AM TheGreatMachine said

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So is there other ways of increasing bag space that don't involve cash? (as an example)

I ask because it gives an indication of how much weight a statement like 'You can still enjoy the entire game without ever having to spend a single cent." has.

Horrible press for Allods either way though. It killed my burgeoning interest outright.

Posted: Feb 20th 2010 2:40AM Pingles said

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Yes, the same bag that you buy in the cash shop is available as a reward for a quest.

But an important note: The quest is insanely tedious. No kidding it requires the farming of four or five mobs ABOUT A HUNDRED EACH.

That being said, I did the quest in closed beta and the bag is actually eight more slots even though the description says six.

Looks like I'll be doing that quest again.
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Posted: Feb 20th 2010 12:37AM Kalec said

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I have played the game only since the open beta, but that was enough to tell me that I'd buy this game if I had to. I'm ready to go behind it and support it 100%. BUT 20$ for 6 ... yeah 6 bag slots ? that is absolutely insane. I would have paid for ... I don't know 20 ? but 6 ?

Who would do that ?

Posted: Feb 20th 2010 12:39AM Nether said

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I really wonder if their marketing people understand price elasticity and the attitudes of their own customers about what they want to buy. RoM was the same way, forcing you to rent bag space for significant dollars instead of owning it. Nobody I ever talked to felt that renting bag space for any price would be a satisfying purchase.

Maybe some people would be satisfied paying 20 dollars or more for a single item. I certainly wouldn't. I would only be inclined to spend significant amounts of money in a cash shop if I could get multiple items for it.

Trying to sell a greater bulk of items at a lesser price to maximize profit is something that doesn't seem to cross the F2P radar. If I'm faced with the choice of spending :

$20 on a mount

OR

$2 for a mount
$2 for a bag upgrade
3 pets at $1 a piece
some avatar-altering cosmetic items for 50 cents
20 charges of an instant no-cooldown hearthstone for $2
A 5000 word novellete of lore to be inserted into my journal for $2
$2 for a mount customization option to make it larger and add horns and fiery breath and armor
$1 for an item that upgrades the quality of loot to be dropped from my next kill
$3 for a bundle of moderate-quality crafting items for skilling up
50 cents for 1 charge of a mobile merchant item
$2 to purchase a new, very high-quality and artistically rendered map of the high-level zone

I'd certainly pick the latter.

Cash shops have remarkable potential to sell an incredible scope of desirable items to players, but the cash shops I have seen so far seem to do very poorly on capitalizing on that opportunity, opting for a bare minimum of diversity at a higher price than a lot of people are willing to pay.

You can make a nearly endless amount of desirable goods that have a small or negligible affect on the balance of gameplay, so it would seem like companies would want to bundle these items, offer a wide variety of them, and charge little, so that players would purchase many. Instead they're going the opposite way.

Posted: Feb 20th 2010 12:53AM Cinnamoon said

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Agreed, completely. People are much more likely to spend more in small chunks, buying up small items. They are hesitant to buy large items for large sums, and they're definitely not stupid enough to buy small items for large sums!

Great example that comes to mind: the makeovers available in the Guild Wars store. $10 gets you 5 of them, which you can use on any combo of characters. Worth every penny, and an insignificant amount to drop.

These new games are completely clueless and that's why they in due time, disappear and fail.
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Posted: Feb 21st 2010 10:28AM lazymangaka said

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Completely agree. It's the way the iTunes app store works. I'll gladly buy four or five games for three or four dollars apiece, but you won't catch me anywhere near a $15 one. I cannot possibly comprehend the fact that more companies aren't catching on to this.

Still--great game. Very much enjoying it. Will not be spending a dime in the current climate though.
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Posted: Feb 20th 2010 1:35AM Saylah said

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I dropped 3x that in less than two weeks in ROM but I got a hell of a lot more out of it - crafting workshop, permanent mount, XP bonus, talent skill up bonus, crafting skill up bonus and a cool place for guild mates to chill and craft. These fools want $20 to give me 6 more space in my bag when their quests routinely occupy 1/3 of that with required items? I think NOT.

I'm so disappointed. They are right that nothing fundamental has changed except:
1. Cash comes slowly and you need it for talent rubies
2. I have to now return to vendors to sell items more frequently
3. There are NO mounts, so now I get to walk back to vendors more frequently
4. I have to forgo items that could generate some cash because I must pick up this dumb quest item that just dropped off a mob so now let me destroy something that's already in my pack
5. Crafters and their potential customers won't buy are carry as many consumables because bag space will be an issue.

I don't think they see how this one element - insanely priced back space in a game that gives you so little to begin with actually impacts your hour-to-hour play session. And this is just about the bags, forget about the other items that are almost necessary for PVP and raiding. They are insane and will tank a good game in NA.

Posted: Feb 20th 2010 1:59AM (Unverified) said

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they didn't appologize they skirted the subject and appologized for failing to communicate it wouldn't be open day one. Guess one no one cared it wasn't open day one. Sure there was minor disappointment but the major issue the one that has everyone fired up that they failed to appologize for and basicaly said "maybe in a few weeks the prices will change" is the pricing.

I've played several f2p games and I was known to drop about 30 bucks a month but I got alot for that 30 bucks. I'd rather rent the bag space for 30 days for 5 dollars than pay 20 bucks for 6 additional slots full well knowing that the shop has Larger Bags coming that'll cost even more.

If they wait a few weeks to repair the damage the insanely huge population of people that suddenly disappeared today will not return and those of us that are using up resources and boycotting the cash shop will eventually leave or continue to burn up resources and not give them a red cent.

You know communism is truely dead when a Russian game company allows its non russian audience to get fleeced. (not that communism really worked anyway)

Posted: Feb 20th 2010 2:20AM SgtBaker said

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I don't see the problem here. If it's too expensive, don't buy it.
They'll get the message.

(of course the real problem is - most of you're spineless nerds who have already bought the damn thing and you're just here to vent your nerdrage)

Posted: Feb 20th 2010 2:25AM (Unverified) said

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I think they really messed up. Game was getting good buzz, and with one fell swoop, they crushed all the good they did and probably just ruined the games future. If they don't fix the pricing within the next day, the game is done.

Doesn't take much to piss off and scare away MMO players. History has shown that.

Posted: Feb 20th 2010 2:27AM (Unverified) said

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Hmm, you know they got to make up the shortfall for all those that don't have to pay a cent to experience the game don't you.

If its not in one big chunk like this they'll only do it on smaller bites anyway, either way it'll have to add up to a similar amount to cover their margins.

A bit silly of them though not to try and do it in smaller bites so it takes longer for people to figure it out

Posted: Feb 20th 2010 3:38AM Seffrid said

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One of the problems with high cash shop prices is that it especially deters those who like to have more than one character, assuming that the cash shop items are bought individually rather than for all your characters. If you think $20 is steep for 6 extra bag slots on one character, try $60 to equip those slots on 3 characters!

This is undoubtedly a turning point in the game's success, as if it isn't resolved satisfactorily it will turn huge numbers of potential players away. Moreover, it may even become a turning point in the MMO genre as the present shift away from monthly subscriptions to F2P cash shop-based games will be badly impacted by any sense of rip-off in what was until now looking like being a mainstream MMO.

What the events of the last few years have shown beyond doubt in this genre is that new MMOs only have one chance to get it right, beyond that the market is simply not forgiving, and these developers may just have blown that chance with Allods if they don't make a better fist of defusing this issue than the pathetic attempt they've made thus far which merely comes across as a pretty cynical "head in the sand" response to a real problem.

Posted: Feb 20th 2010 4:09AM Dranaerys said

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Funny, where msot people are screaming bloody murder that they dont intend to change anything, I took away from their response that over the next few weeks in beta (the game STILL is in beta you know) they will sit down and revalue their pricing system. Teh fact that they have responded so quickly to assure people that they are listening to feedback, as better than a "fuck you" nonresponse most devs would give.

In the meantime, yes, you can survive and play through the game without an extra 6 slots, and any other social items that may pop up in the shop. At the very least we can be thankful that items in the shop are non-essential to actually play through the game. Now we are jsut splitting hairs over extra bag space.

Posted: Feb 20th 2010 5:11AM (Unverified) said

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Dranaerys - as soon as a cash shop accepts your Credit Card, it's no longer in Beta.
(Did I really have to point that out..?)

On a side note, I hope you all understand my criticism of Allods in the recent past now. The FoD buff, the grind required for cash-shop items through ingame activity, and the list of other issues I spoke about were not trolling attempts, but instead were an expression of total disappointment in a new title that had so much promise.

As I've said before, my ideal outcome would be that they scrap the cash shop entirely and go with a $15/month sub as, aside from their revenue-generating item and functionality lunacy, the core game itself is generally great.

Remove all the cash shop induced mechanics and you're left with a great start of a game to build further upon.

In the meantime, it's been uninstalled off all of my computers and I'll be effectively ignoring it until word of a sub reaches my ears, if ever.

Shame.
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Posted: Feb 20th 2010 4:22AM (Unverified) said

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This is shaping up to be entertaining car crash viewing.

My guess is someone in Gpotato is half way though an MBA and has done the lecture about setting prices. Start high and lower them until you find the sweet spot which maximises revenue, textbook stuff. Sadly it doesn't work when customers already know what your competitors are charging for the same services. Sadly also putting "beta" in the title isn't the get out of jail free card they appear to hope it is.

Posted: Feb 20th 2010 4:42AM SgtBaker said

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I'm sorry, but please do tell me what has changed in the game to make it go from Great Game (closed beta last week) to Car Crash (open beta this week).

The fact that they announced the /possibility/ to purchase ridiculously overpriced bag slots, that's what. If you don't buy the slots, the game is as awesome as it was in the closed beta, nothing as changed.

..and now tell me again what's wrong with that?

The funny thing is reading everyones comments over how /shocking/ this all is. /Shocking I tell you/. You people are funny.
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Posted: Feb 20th 2010 5:15AM (Unverified) said

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Its a customer relations disaster Sgt Baker, that is what qualifies it as a car crash. This has nothing to do with how good or bad the the game itself is.
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Posted: Feb 20th 2010 4:45AM (Unverified) said

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LOL so funny. Soooooooo glad I didn't bite on this pile, Free To Play is NEVER FREE! I heard all the prices on US shop had a zero added. Meaning the item that's like $689, is now, no joke, $6,890 LOLOLOLOLOLOL. Comedy gold there, comedy gold.

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