It's always been a bit hard on Warhammer Online that up until now, RvR never netted you a viable weapon as a reward. There were reasons given, of course, but in order to get a decent weapon you had to take part in different activities. For a game where on of the major draws is PvP, it seems like a rather egregious oversight. Clearly, the developers ultimately agreed, hence the new Scenario rewards including RvR weapons in the upcoming patch 1.3.4. Item developer Sean Bosshardt put together a new developer diary to help explain the purchasing system, the philosophies in operation, and how the team dealt with balance concerns.
The currency is balanced between Emblems and Insignias. Emblems are awarded for taking part in a scenario all along the leveling road; Insignias, on the other hand, are for the endgame and are restricted to players who have reached rank 40. They are also acquired from scenarios, as well as taking or defending a keep and the initial city public quest after attacking. The system will also apparently "unlock" higher levels of weaponry as the player purchases lower ranks, thus keeping a steady flow without skipping ahead. Warhammer Online players would do well to take a look at the full diary for more details, and get ready to start getting your due rewards for crushing skulls.
Reader Comments (24)
Posted: Feb 18th 2010 8:49AM (Unverified) said
Its still a blast, but unfortunately, its too affected by the Prime Hours factor. If your not on from 7p-1a EST u might as well not log on that day at all.
Posted: Feb 18th 2010 10:40AM nevin said
I'm just glad the devs are continuing to work on it and give the customers what they are asking for.
Too little too late? Not for me. I'm currently playing and having a great time.
Too little too late? Not for me. I'm currently playing and having a great time.
Posted: Feb 18th 2010 1:57PM Xtofer said
I played this game for about 5 months on a goblin shaman, and for the most part, I liked it. It wasn't until reaching the level cap that I just couldn't hold my interest enough to justify paying a monthly sub fee. I actually would really like to see this game make a turn-around for the better. Seems like they're making improvements, but it seems like adding anything to the game right now (like an expansion or a new content patch like last year's "live expansion") are at a stand still. It's kind of sad, but I don't hope for the game's failure.







