It's always been a bit hard on Warhammer Online
that up until now, RvR never netted you a viable weapon as a reward. There were reasons given, of course, but in order to get a decent weapon you had to take part in different activities. For a game where on of the major draws is PvP, it seems like a rather egregious oversight. Clearly, the developers ultimately agreed, hence the new Scenario rewards including RvR weapons
in the upcoming patch 1.3.4
. Item developer Sean Bosshardt
put together a new developer diary
to help explain the purchasing system, the philosophies in operation, and how the team dealt with balance concerns.
The currency is balanced between Emblems and Insignias. Emblems are awarded for taking part in a scenario all along the leveling road; Insignias, on the other hand, are for the endgame and are restricted to players who have reached rank 40. They are also acquired from scenarios, as well as taking or defending a keep and the initial city public quest after attacking. The system will also apparently "unlock" higher levels of weaponry as the player purchases lower ranks, thus keeping a steady flow without skipping ahead. Warhammer Online
players would do well to take a look at the full diary
for more details, and get ready to start getting your due rewards for crushing skulls.