People were not happy
with the first version of Warhammer Online
's plan to streamline the game's Scenarios to create a better structure. They were so not happy, in fact, that Mythic Entertainment
decided it was better form to pull their original plans, wipe the slate clean, and start over with a clearer picture. And it seems to have worked, as Andy Belford
has announced the revised plan
for the scenarios as a whole. The result is a slightly larger list, but one with a bit more variety between tiers and a clearer picture of what the development team wanted to accomplish.
As the post explains, the biggest concerns for the scenarios was that they feel different from tier to tier, that each one be unique and interesting in its own right, and that each one can achieve critical mass easily enough that neither faction feels completely helpless. Response to the announcement in the thread
seems largely positive, with a wider range available at endgame and a careful re-distribution of what scenarios show up when. Warhammer Online
players still have the opportunity to test this new environment on the test servers, and in all likelihood it will be going live soon enough, which represents a definite effort at compromise from the developers.