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Reader Comments (45)

Posted: Feb 16th 2010 8:09AM Snichy said

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Adding real functionality to the extra rooms would need a fundamental reworking of the game which would never happen. Rooms like Engineering and Ten Forward would be a nice feature but I dont think its necessary - I would prefer they concentrate on content for the existing game rather than appeasing the vocal minority who want the game to be something it is not (i.e. Bridge Commander!).
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Posted: Feb 15th 2010 11:26PM TheGreatMachine said

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Can't help but wonder how many Cryptic-Dollars they plan to charge people per room

Posted: Feb 16th 2010 12:07AM Bezza said

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I look forward to ship interiors and missions inside my own ship would certainly be interesting and add more diversity to the existing ground based missions. I enjoy the ground based combat and would welcome more. Fighting off enemy boarding parties just sounds like more fun.

It would be nice if more can be done from the bridge as opposed to external view. I appreciate the need for external view during space combat, but it would be nice to interact with my crew and bridge officers during transit times and for special missions. A holodeck may even mean all sorts of unexpected activities.

That said though, I don’t think this is as large a priority as sorting out the server hardware and resolving latency problems and high load lagg issues. The latter seems to be improving. I also feel the need to introduce the Klingons as a fully developed faction (not just a pvp faction) is far more important. Likewise I would welcome other factions being properly developed. Romulans, Cardassians Borg etc… but I expect these to be expansion pack material.

The game is great, it’s nice to see Cryptic taking notice of the players, lets hope it is a ongoing trend.

Posted: Feb 16th 2010 12:13AM Bezza said

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Coolies! Bring it on! I want to fight off those nasty Borg, Romulan or Klingon boarding parties. Cant wait to issue the order to "Repel boarders" muhahaha!

Posted: Feb 16th 2010 1:25AM Anatidae said

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I always pictured a Star Trek MMO a game where it took a team to run a ship. From the first Star Trek to the most current movie, it is all about a team - not a team of ships.

I would have much rather had an MMO where you could fly your own ships, but they would be smaller ones. Didn't DS9 have a combat ship that was supposed to be really tough yet operational by one person (although a small crew was better).

In the case above, ships would be more disposable. You could join PuG ships that just happen to need a crew. Or you could pilot guild ships. Or just enter ships with premades. There would be lots of ways to introduce ship selection. Then the team works together. 90% of the time it works for a game like Left 4 Dead - PuGs with a common goal working together in an action environment.

THAT would have been an MMO that broke new ground. And the roles would have been a blast. Engineer with a set of games and interfaces to manage the ships power and repairs - possibly having to actually run around the ship to manage crews in person for the really bad stuff. Weapon officers calculating firing solutions. Science officers scanning and probing for enemy weaknesses. Navigators not only piloting the ship, but watching long-range sensors for tactical maneuvers.

Voice chat would be a blessing for in-ship coordination while even a communication officer could be assigned in fleet operations to organize group maneuvers allowing the captain to focus on local team management.

Just thinking about it makes me drool.

And beyond ship... beaming to an enemy ship to disrupt their systems. Even having starbases under guild control where a whole guild of players might be needed to man defenses.

THEN, sandbox the sucker and put in a shitload of tools for player self-government and territory control. Make everything a resource sink so that every object needs to be replaced as it wears out. Then seed the universe so that trade naturally needs to form for everyone. Suddenly you have a need for traders, merchants, craftsmen, AND diplomacy.

Cryptic took the easy way. Champions in space. Just because your costume is a ship doesn't change the fact that it isn't that much different.

Posted: Feb 16th 2010 7:44AM Lokasaki said

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Wow that sounds terrific and yes, that is what this mediocre game should have been.

Unfortunately, it's never going to happen with Cryptic at the helm.
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Posted: Feb 16th 2010 8:04AM Snichy said

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"A team to run a starship" - this was considered but thankfully rejected. Your idea to me sounds quite boring and, luckily, wouldnt see the light of day. Might be fun for half hour but there are too many reasons to mention why this wouldnt make a good long term MMO, not least that it would only be fun for a small percentage of the players.
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Posted: Feb 16th 2010 8:13AM yojibalinese said

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Could you imagine a game where you and 5 other people always have to be online at the same time if you wanna take your ship around space? Logistically speaking, it's just not possible. I don't want to rely on other people to take my USS Pulsar out of dry dock to do a few exploration missions.
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Posted: Feb 16th 2010 10:19AM (Unverified) said

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Lol Jen?
Somehow, Wow, EQ2, (insert pretty much any MMO in existence here) seem to manage just fine 'finding 5 other players' to group with.

I think the key word in Brian's comment was 'PUG'..

I'm not necessarily agreeing nor disagreeing with his idea, but to say it's logistically impossible to find 5 other players to do something together as a team in an MMO; even if it were to PUG crew a ship in STO, is just.. silly?
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Posted: Feb 18th 2010 7:26PM (Unverified) said

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All the other comments to the contrary, this totally works if you let other players replace your bridge officers. That way you don't have to take two ships on missions just to hang with your friends in game, you can specialize in different skills so you get excellent bonuses when you play together, etc.

Plus, and everyone friggin' misses this, there are a lot of MMO players who have kids that would love to play the game with their dad/mom, but can't really handle it (I can name people here, so go with me on this). Having the kid along doing a bridge officer's job under the supervision of his parent would be friggin' awesome for everyone involved. Oh, and it would sell subs too.
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Posted: Feb 16th 2010 1:59AM (Unverified) said

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agree with Brian.

bring the tools that will bring the RPer from the dark corners of the Web to bring life into the game.

Posted: Feb 16th 2010 1:58AM octoberasian said

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Want ship interiors? Think Mass Effect!

If they add such a feature to STO, imagine what you CAN do in your ship and not ask why they're adding it. :)

Posted: Feb 16th 2010 2:06AM octoberasian said

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Think: Quiet time with the captain or reenact Kirk's moments with alien ladies in the Captain's Quarters...

or... watching the stars in Ten Forward...

or... a little recreation in Holodeck...

or... battles against other aliens inside the ship if being boarded...

or... meetings with your team.
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Posted: Feb 17th 2010 12:07PM (Unverified) said

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Ship interiors are -not- vital, they should spend their time focusing on more in-game content than having a bunch of people roaming around their extremely empty ship.

Eve has managed to go on just fine without them and all Star Trek games save for four have never even bothered. It would make more sense to have interiors if you could have a full PC crew....since you can't, why bother?

Working on interiors is a unnecessary timesink. Give players more worlds to explore, more weapons, more ship design parts. Give players the ability to go beyond known space.


Crypitc-"We know how to waste time"

Posted: Feb 16th 2010 9:44AM (Unverified) said

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I agree with a lot of users here. If extending the bridge to the entire ship just means that you and a friend can walk around a static environment, then this would be a serious waste of developer man-hours and a waste of our subscription fee (and possible an extra fee).

However, I do believe that additional functionality could be added that would make it worthwhile to the player:

Missions: As stated earlier, purging the ship of boarding parties could be fun indeed. Especially as they would tie in very nicely with the more repetitive patrol missions. Knowing your ship layout would become essential - "Disruptor fire detected in Cargo Bay 2!!".

Modification: The Captains' ready room would be a good place to mount furnishings and trophies. Hopefully not ALL of this stuff would have to be bought at the C-Store :p When you swap in a new science console, have the game change the ingame bridge mesh even if it is just the console face itself...

Mail and Exchange: There is no reason that I can see why you cannot have a mail and exchange console on your ship. As RP and the community factor is poor at best in STO, there is little reason to return to Earth Spacedock apart from selling or buying extra stuff. Make Earth Spacedock more valuable to the player, but give them a reason to visit their own ship.


Just my 2 Energy Credits...

Posted: Feb 16th 2010 10:48AM Stormwaltz said

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Before adding the rest of your ship, they should focus on giving bridges a purpose. You can't do anything on them. You can't interact with your officers. You even can't sit in the damn captain's chair. It's a pointless feature.

What do we need the rest of the ship for?

If the game had been designed differently, and guilds crewed a single ship instead of everyone having their own ships, I could see using the interior spaces as guild housing. But what, you're going to walk around the (non-interactive) corridors on your own?

Ships need exactly one thing; a customizable Captain's Quarters or Ready Room as an in-character form of housing. That's *it*. We don't need engineering, the shuttle bay, the transporter room, 10-Forward, or miles of identical corridors.

We don't even need the bridge, for goodness' sake!

If the art department needs work and wants to spend time on fluff, I'd much prefer they invest it in more ship parts. Avatar customization is awesome. Ship customization is sadly limited in comparison.

Posted: Feb 16th 2010 11:32AM Thac0 said

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I hope this is "player housing" and will have some sort of function. As others have said if this is just a static interior with no point then many will be even more angry.

Posted: Feb 16th 2010 11:40AM Anatidae said

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My favorite game is Left 4 Dead 2 these days. Why? Because ANY time of the day I can find a PUG (pick up group) within minutes playing expert level. Everyone not only plays well together with great teamwork, but we also chat, make jokes and have fun.

In the Left for Dead games, you need your teammates. Running off "solo" is the fastest way to die. The better the teamwork, the better the game play.

What I propose is that it isn't "your ship" it is just "a ship". They blow up. Big deal. It is more about being matched with like-skilled players where you are beamed to a ship that you are needed on. In fact, just like WoW's new group matching. You flag yourself for your role and you are recruited. When someone has to go, their ship just flags for a new replacement and he/she is beamed in.

If you continue to think that MMOs have to follow the model of WoW, then why not play crappy knock-offs. In a real sense, that is all STO is. Another knockoff of the same thing. Just because your avatar is a ship and you have a slight addition of another axis (but not fully, as your ship is still subtly attached to a flat plane in space) the game play isn't that different from any other old MMO.

Click, wait for cooldown, click, wait, click, wait. You have buffs, debuffs, healing, damage, and escape abilities/spells/talents - just like the standard MMO bunch.


What I was proposing was a team-based MMO. A very different game. Pilots would fly the ship in true 3D space and focus solely on that. Engineers would have unique gaming interfaces using actual human skill of logic and puzzle solving to reroute power through the ship and sections become damaged as well as leading in-person repairs. There is a lot of room for some serious out-of-the-box thinking for an MMO, while using proven "fun" gaming techniques in the various roles.

And @Super Healer - Heck, I think STO is boring and don't think it should have seen the light of day the way it currently is. It is an overly-instanced dull turd that bored me so much in the beta I re-subbed to WoW for a while. The novelty of space seems neat, but wears off fast when one realizes how repetitive and dull the game is and truly how gear/level based it is. It really does not matter what tactics you use in a fight. Whomever has the best items/ship wins.

In a very sad way, even Champions offers more depth in the combat.

Posted: Feb 16th 2010 2:55PM dudemanjac said

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Two issues. The game you're talking about is not STO. It's notthe vision that they had and with as many flaws as it has, I don't think it's fair to try to holdthem accountable for the kind of game YOU wanted to have made. You idea sounds like it could be fun, and you are entitled to your opinion.

I continue to have fun everytime I log in. I think it says something that I have to fight with myself whether to play STO or Mass Effect 2 when I have free time. I'm looking forward to seeing what the game is like now that I am finally past the missions that I've done over and over agian in beta.

Though it may be possible to get a PUG in any other game, you also have the option of just playing with yourself when you can't find one like during off peak or whatever. What do i do if I can't find a group? Am I out of luck? That's something you have to consider in something like this. They chose not to be the innovators in being the one that finally successfully gets multiple ppl together in a ship. Correct me if I'm wrong, but the only ppl who seem to have pulled this out in an mmo is Vanguard?... No that's not it. Some space mmo that starts with a V I think. Anyway, I think Black Prophesy is working on something like this, but I get the feeling it's not an easy thing other wise it would have been done already. Would this have been a good place to go for it? Yep. But I'm not going to hold it against them for not wanting to take the risk.
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Posted: Feb 16th 2010 12:01PM (Unverified) said

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Many of the big games are now offering Player-made missions. The holodeck is perfect for this. Enable players to choose their landscape, enemy, objectives, etc and make them available for "download" to the holodeck. Instant content.

Cryptic can earn their precious "Cryptic Points" by making social holos available like Picard's "Dixon Hill" scene in First Contact or the U.S.S. Enterprise on the open sea in Generations.

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