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Reader Comments (22)

Posted: Feb 12th 2010 7:27PM Wisdomandlore said

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It's only taken them two and a half years but they finally created a Medium armor set geared towards Minstrels...bravo, Turbine. :p

Posted: Apr 23rd 2010 1:12AM EngadgetSoFunny said

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But then we have to trait for medium armor....which means one less useful trait we could have used instead. Medium armor will be nice for pvp I guess but hopefully if your tank is good you won't be getting hit in PvE :D
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Posted: Feb 12th 2010 7:27PM TheJackman said

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sadly its still more fun to read the lotrs books them it is too play this game!

Posted: Feb 12th 2010 7:42PM Seffrid said

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Not to mention it's also fun watching Born of Hope on YouTube, an incredible film by way of a prequel to LoTR - be sure to check it out if you haven't already.

The game is still fun too, although I personally found skirmishes pretty tedious after a couple.

Posted: Feb 12th 2010 8:45PM dudes said

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New gear, great. Combining them with different dyes will add even more spice to the game to tailor make outfits to individual needs. Other games could take a hint from that to further their own customisation options to players.

Posted: Feb 12th 2010 10:04PM Benicio said

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The game engine is looking so old and tired these days

Posted: Feb 12th 2010 10:54PM yeppers said

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Compared to which other MMO(s)?
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Posted: Feb 12th 2010 10:55PM Benicio said

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touche'
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Posted: Feb 13th 2010 12:58AM Joystiq Login Bugs SUCK said

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STO, Champions, Aion, Mortal Online, the list goes on. LoTRO's engine *is* dated.
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Posted: Feb 13th 2010 1:22AM yeppers said

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@Jay... I stopped at STO. The STO engine may fit some types of games. It fer sure doesn't fit a MMO like LotRO. It doesn't even fit a Star Trek MMO.
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Posted: Feb 13th 2010 1:39AM (Unverified) said

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Actually the LotR engine is a modified and updated Asherons Call 2 engine (as is DDO) so it is rather aged given it was made in the early 2000's (when did AC2 launch 03? so it was made years before that)
However...
STO? That is a stretch...STO is a pretty generic looking game that is played on mini maps. I am assuming that is because the engine can not handle anything larger.
Don't know about Mortal Online, all the feedback I am reading is the engine isn't running so well.
Champions isn't all that impressive and AION...its not exactly built with a brand new engine either. the Cryengine has been around the block for a while now.
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Posted: Feb 13th 2010 8:51AM JaySpeed said

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There is not an MMO that looks as good LOTRO except for AoC. Aion has great character models but the environments and textures look bad. LOTRO has incredible environments and not so good character models. AoC has a nice balance of both. LOTRO hardly looks dated. Perhaps your PC is dated. LOTRO has a DX11 update coming this Spring that will make it look even better.
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Posted: Feb 13th 2010 11:09AM aurickle said

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What makes the comment even more ignorant is that LotRO was the first MMO to make the jump to DX10, followed a bit later by DDO. In fact, given that AoC's implementation of DX10 is still in beta (and still needs a good bit of work, actually), Turbine is as far as I know the only developer out there that really has it. And the game is gorgeous when running DX10.

What's more, they are currently at work on DX11 for LotRO. From what I've heard, they're aiming to release it shortly after nVidia puts out their DX11 cards. (At which point both of the big two will have DX11 cards on the market.)

Given that it has been ahead of the curve incorporating the newest technology, I think you can hardly call it "dated". :)

As for the other games you mentioned:

STO and CO: Heavily instanced. This allows them to put more on screen at any time. In LotRO you can go from Michel Delving to Goblin Town or north to Forochel without ever changing instances. Also, CO and STO both have major issues for many users. Their official fix is to roll your graphics drivers back six months. As for whether the games look any better than LotRO, that's a matter of personal opinion. I don't think they do.

Aion: Yes, very pretty. In some areas prettier than LotRO for sure. In other areas, not so much. Also more instanced. And I saw some areas in that game that had very, very low resolution textures to the point that it looked awful. Awesome character models, though. Best I've ever seen in an MMO and totally blowing the doors off even Cryptic's vaunted character creation.

Mortal Online: Looks great in the promo videos, but I've seen other user-made videos that show things not looking so pretty when you're up close.

AoC: Yes, gorgeous. Probably the best looking MMO out there. But also heavily instanced to pull that off. Most of the zones are also extremely linear. It's quite frustrating to see some beautiful scenery, then run into an invisible wall as you try to get there.
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Posted: Feb 13th 2010 7:02AM Vagrant Zero said

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@Jay... Considering Age of Conan, easily the best looking MMO out there, is using a 10 year old engine (http://aoc.wikia.com/wiki/DreamWorld_Engine) I'm going to assume to the point of your post was not to take a shot at LotRO but instead to make yourself look ignorant and foolish.

Mission accomplished.

Posted: Feb 13th 2010 9:18AM (Unverified) said

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Not trying to stir the pot here, but why not introduce new models? Putting new stats on old models just seems cheap, and honestly thats the one word I'd never use when describing this game.

Has Turbine ever given reason as to why the reuse of models? The heavy armor one, isnt that the same model as the one used in the dwarf char create screen?

Posted: Feb 13th 2010 10:30AM dudes said

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If you want to change the look, you can dye it a different tone, altering the pattern of the model. This amount of combinations adds life to the current design and art of current models that is lacking in other mmo's like WoW. WoW has a huge range of gear but once at end game toon's can look quite similar in tone and gear colour. LOTRO's outfitter system and dye schemes avoid that.
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Posted: Feb 13th 2010 7:05PM Vagrant Zero said

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Lotro allows you to equip set A but have the looks of set B. As such, the actual physical look of items isn't that important anymore, since you can just create your own custom looking set and dye it.
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Posted: Feb 13th 2010 7:43PM (Unverified) said

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I wasnt talking about Skins or Dyes - I specifically stated models. For heavy armor, there is roughly 5 or 6 Models to choose from.


Note: Please dont let this sway a decision to play this game, it's incredible. I just think that spending some time adding models would be a wise investment
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Posted: Feb 14th 2010 11:43AM (Unverified) said

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Timmah is correct, there are only 4 or 5 armor models for each category (light, medium and heavy)... they are all just re-skinned. By looking at the new gear listed in this article, it's all re-used junk as far as the armor sets go. I'm not sure why, but Turbine devs are getting lazier every update.

Top Hat? Give me a break Turbine. WTB what LoTRO used to be.

Posted: Feb 16th 2010 3:02PM (Unverified) said

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I could understand the want for new armor types but one thing that makes sense about LOTRO gear is that it looks functional. It doesn't look like you have birds coming out of shoulders or giant horns. Female armor isnt isn't plate bikinis.

Also to those that are crying the games visuals, the character models look kinda dated but in terms of enviroments LOTRO has some of the best there are. I've yet to play an MMO that floored me as hard as LOTRO did when I ran into the trollshaws for the first time, followed by going into Rivendel for the first time
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