| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (39)

Posted: Feb 11th 2010 8:51PM Lichbane1 said

  • 2 hearts
  • Report
@amana Pro-tip: Play the issue. Don't play the person. Denegrating the person just makes you look like an ass.

As far as I see it, the issue is that Massively comments have become stinking cesspool of negativity. Why would anyone bother reading them when posting a postive comment just gets you labelled a fanboi?
Reply

Posted: Feb 12th 2010 12:46AM (Unverified) said

  • 1 heart
  • Report
@ Lichbane/Michael (same person but posting as two different ones.. ok?)
My sharp-tongued rebuttal *was* at the comment content.

Pro-tip: L2read.
Reply

Posted: Feb 12th 2010 3:39AM Lichbane1 said

  • 2 hearts
  • Report
Good to know I'm guilty until proven innocent. Why this site gives you a different name if you post and a new reader as opposed to a returning reader is beyond me. In fact why this site just won't let you log in normally is beyond me.
Reply

Posted: Feb 12th 2010 4:52AM (Unverified) said

  • 2 hearts
  • Report
Well at least that's something we agree upon =)
Reply

Posted: Feb 11th 2010 5:29PM VSpeck said

  • 2 hearts
  • Report
Micro transaction respec, what fail.

Posted: Feb 19th 2010 11:35AM MikeWard1701 said

  • 2 hearts
  • Report
Most MMOs charge real world money for character respecs, yet when STO does it's a travesty?

Explain...
Reply

Posted: Feb 11th 2010 6:01PM (Unverified) said

  • 2 hearts
  • Report
If you are going to rush a game development, you might as well give game tools for the roleplayers. That's probably the easiest part of game design - virtually no content. Star Trek is a francise with a huge role playing population.

With a poor game design, Trekkies would be the only thing that keeps the game alive. Without room for them, the game is doomed.

Posted: Feb 11th 2010 6:07PM Graill440 said

  • 2 hearts
  • Report
Actually less than 2 years. an old, restricted game engine and servers being used for other things (chat anyone?).

The game is garbage. I was given a free box so i tried it out. It is complete and utter garbage. Guild wars hasnt got anything on instances in instances compared to STO.

In missions cryptic uses three letters for the basic layout runs and it shows, I, U, O, L . All mission items are spattered along these paths and smatterings of rocks or corridors are added to give clutterability, a word appropriate for this game. It took me 8 days to make admiral, 4 hours a day, there is no lore, no storyline to enjoy, nothing, just ignorantly done defense missions to level (defend missions give huge, huge exp, over 1/3rd of your exp bar, whos ignorant idea was that?) The missions are limited by block and sector, even doing all of them you will be left with a bit of grinding that again is easy to cover, sadly. All in neat little cubes with really poorly done graphics, space in STO is rather ugly compared to EVE, which has it done right till someone else improves on it.

The exploration side of this game blows big chips, it sucks balls, nuff said. The lack of story make the missions themselves seem like grinding, rewards go from very good to really useless. Mr Nimoy does a small bit of narration when you enter a brand new block but it does nothing to help the game.

The ships and combat are just as bad. While some look great and the old star trek sounds are there the implementation is lousy. You cannot play from your bridge, your bridge viewport is a flat nothing, your weapons and maneuvering are so restricted oe has to wonder if a three year old created the mechanics.

Ship flight in your restricted cube of space is horrible, there is no 360 degrees of action, and if your looking for movement like the actuall ships in star trek, dont, cryptic has their own ideas, all of which are poorly done. Trying to corkscrew up or down to reach something is a joke in itself for a space related game.

PVP is done exactly like LOTR, its monster play, enough said here, que times are >extremely long and many skills are broken and the instances are simply sadly done. many warzones are still broken today not being completeable.

Even the skill trees are scewed up. Whomever was in charge of QA on this game and team direction certainly needs to be fired. Poorly made, poorly implemented, a raping of the star trek idea, i actually feel sorry for the people that purchased lifetime subs.

Oh, the pew pew sounds are cool.

Posted: Feb 11th 2010 6:16PM Graill440 said

  • 2 hearts
  • Report
Ahh forgot a small tidbit, who is lying to whom? in the article they pat each other on the back , reporter and reportee, for this and that, launchwise the game was horrible, crash after crash after crash for days, was the last lines of the interview for comedy relief?

Posted: Feb 11th 2010 6:34PM (Unverified) said

  • 2 hearts
  • Report
2 years lawl. I could tell from the beta. Way to tarnish the ST IP once again Cryptic. Couldn't pay me to play the pile that STO is lol.

Posted: Feb 11th 2010 7:48PM (Unverified) said

  • 2 hearts
  • Report
The protential for this game to progress is there, I think people expect too much from mmo at launch now adays.

The only problem at the moment with the game is content. But you can expect much at launch can you. I mean to get to max level takes you what 20-40 hours play time. Compare it to a single player game with let say 2/3 years development cycle ,ie COD:MW2 with only 4 hours of single player game play. I am sure you can do the maths. I personally think they achieved quite a lot in 2 years.

Those people that think its rushed, should think about it from a marketing point of view. With jumpgate and other Space MMO coming out soon it was logical to get it out of the door to generate that big lump sum than work on developing it further.

The game at current plays like DDO to a extend. Its not meant to be hardcore game, you suppose to enjoy the missions and take in the lore which I think some players have forgotten over the years by just spamming next on their quest. If they try cater for all type of mmo players it will turn into what Warhammer Online was.

Overall there are some problems but no worse than World of Warcraft or other major mmo now days on release.

Posted: Feb 11th 2010 9:06PM Lichbane1 said

  • 2 hearts
  • Report
Precisely. The way people react to even the most stable MMO releases nowadays makes me think that launches like AO, EQ, SWG and even WoW would have then in hospital due to cardiac arrest!

STO was a stable release. No more bugs than the average MMO at release and just as much content. Remember EVE at launch? You could mine and make a few things ... and that was about it
Reply

Posted: Feb 12th 2010 11:39AM Dolar said

  • 2.5 hearts
  • Report
Only difference is that WOW, EQ, AO, and SWG had a good 2 years of content for the normal player at launch (maybe a bit less for SWG). For the avrage, most casual player, I cant see them not being max rank, and totally out of missions to do in 3 months.
Reply

Posted: Feb 12th 2010 11:31AM Dolar said

  • 2 hearts
  • Report
As someone who has already canceled their STO account after the free month, as someone who was in beta and believed that the all mighty "Retail patch" Would fix everything. I have to say an 18 month dev cycle sounds about right for what they produced. It is half a game.

The 12 year old star trek fanboy in me has moments of some pure glee in the game, there is no doubt. But the 2010 gamer part of me cant get past the huge glaring issues.

The fact that STO is the most linear MMO I have ever seen, when the game should be about exploration and free roaming damns the game fully in my eyes.

Posted: Feb 12th 2010 1:37PM Otakuon said

  • 2 hearts
  • Report
STO seems to have a very polorizing effect on peoples opinons of the game. I think the problem is that, as always, there was way too much hype built up around the game. Knowing that the game took less than two years to make, one should realize that they can't expect too much from the game at launch. I have always thought of MMOs as products that are continously in development. The question will be, for how long will Cryptic support this game and to what degree. They have made alot of changes since beta, so it appears at this point they are remaining dedicated to improving the product. Time will tell on that point. On a personal note, I have actually been enjoying this game quite a bit. I really don't think that many of the nay-sayers have allowed themselves to explore all of the various facets in the game. I mean, if you just rush through and try to reach Admiral in 8 days (4 hours a day seems suspect, IMHO...it took me 10hours just to reach LVL 11) you are really missing out on the point of the game. Of course griding the defend missions over and over is going to make the game seem tedious and boring. And if you pay attention, you will see that every mission is part of a larger story arc and each mission is an "episode" in and of itself. Look, I am not saying STO is without its fault (of whcih there are many), but I am getting tired of the "I PLAYED STO FOR 2 DAYS AND IT SUCKS DONKEY NUTS" coments. How can anyone truly judge any MMO after only two days during launch week. I challenge you to come back to STO in 6 months and then give a fair assesment. Maye it will be better...maybe not, but for me the came is compelling enough to give it at least the first 30-days. Of coruse, this is coming from someone who now finds WoW to be a boring, tedious, out-dated MMO, so we shall see....

Posted: Feb 13th 2010 3:28AM Nether said

  • 2 hearts
  • Report
Shoot, I can't find the article (I thought it was on gamasutra) that I read with the Cryptic development team talking about their MMORPG development framework.

The framework was something they already had in place before champions online and STO that was essentially an MMORPG-builder designed to drastically cut the development times of new MMORPG games. This is what allowed them to rapidly prototype and develop both CO and STO and is part of their long-term strategy to quickly offer several new MMORPGs over the course of the coming years.

If that's true, I don't think the short development time of STO is anything groundbreaking. The nuts and bolts were already there. As a software developer, I can definitely see the advantage this would give a company that is looking to develop many new properties quickly and in parallel.

Can anyone remember seeing this article? I've been looking to find it again but the only thing I can find is once sentence on wikipedia which confirms it but does not give a source.

Posted: Feb 16th 2010 2:55PM (Unverified) said

  • 2 hearts
  • Report
What it means the most is that Cryptics idea of MMO Business is to mass produce as many games as they can so that they'll make money from small amounts of people playing many games rather then large clumps..

Thats all I really got from what you said.
Reply

Posted: Feb 18th 2010 7:26PM (Unverified) said

  • 2 hearts
  • Report
Argg. Cryptic has set up a McMMO stand.

/facepalm
Reply

Posted: Feb 16th 2010 10:19PM (Unverified) said

  • 2 hearts
  • Report
As an STO subscriber, I find the polarization of comments somewhat surprising. After Cryptic picked up the license once the last company imploded, my own expectations for STO were 'okay, can they salvage ANYTHING for this franchise?'

And they have. I played the beta, the headstart, and continue to play the regular game. In fact, I canceled WoW and now play STO as my 'main'. The reason? It's the combat, stupid. Cryptic took the Starfleet Command series, stripped off the fine details and drawn-out micromanagement-fest, and used it's essence for starship combat.

Bottimline: It works, and that's all you need for even the most basic Trek fan.

The ground missions are extra and just up the ante enough to keep you interested. Instead of running up to a mob, killing it, looting it, and moving on, you have to maneuver. You have to use tactics, both on the ground and in space. If you wanna sit in place to fight a battle, you can, but it feels kinda out of place to do so. The game design encourages you to move. There's more twitch skills needed than WoW, but not so much that it's Planetside or Quake Live. You don't have to juggle umpteen million skills if you don't want to, but there's enough to keep it interesting.

The cut and paste game design is evident once you play a few missions. But honestly, I'm used to that after WoW, etc. Cryptic at least made the repetitive missions change up a bit more. How well it will hold up after a year is the key question. As long as they keep throwing me in ship to shop combat, I like it. PVP is fun, and will likely be the main way to play this game beyond 6 months.

The game is GOOD, not over-the-top-zomg-I'm playing the rest of my life-good. It just does the job, and for a Trek MMO, that's all it really needs. This MMO is much like the recent Trek reboot movie. It's not rocket science, but it looks good and the gameplay is solid. It will do well this year, but they'll have to add on expansions on a 9-12 month basis for fans to stick with it. Can't wait to eventually play the Borg and the Romulans.

Featured Stories

The Stream Team: Where the WildStar things are

Posted on Aug 23rd 2014 1:00PM

WRUP: Limited-time reunion show edition

Posted on Aug 23rd 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW