You'd be hard-pressed to find news on Lord of the Rings Online these days that doesn't talk about skirmishes. Probably the single biggest feature added in Siege of Mirkwood, these scaling dungeon fights are both an excellent way of expanding the game's content availability and a now-integral component of the ongoing epicc story in the game. The first skirmish of the upcoming Oath of the Rangers (Volume III, Book 1) is detailed in a new developer diary on the official site, where Joe Barry of the content design staff walks players through what they can expect.
The Rift of Nûrz Ghâshu is the setting of the new Skirmish, with players guiding the ranger Corunir to the Coliseum at the heart of the molten expanse. Fellowship Manoeuvers are slated to play a major part in the escort, as well as being instrumental in navigating the most deadly encounters with bosses. But that's hardly all coming in the near future -- new raid versions are being added to four Skirmishes, a duo mode is being added, and rewards for taking on the Skirmish as a larger group are being scaled up. Lord of the Rings Online players will want to check out the full diary on the official site, and get ready for even more time in the game's dial-a-dungeon feature.
Reader Comments (10)
Posted: Feb 11th 2010 5:11PM Mr Angry said
I just don't find these fun at all, they are repetitive.
I don't understand why they suddenly went this route, rather than concentrate on what they had been doing so well?
I don't understand why they suddenly went this route, rather than concentrate on what they had been doing so well?
Posted: Feb 11th 2010 9:41PM JaySpeed said
They get repetitive if you do them 1000 times. Anything gets repetitive if you do it too much. The new Rift skirm is alot of fun. It's pretty short which is nice if you just want to have some fun for 20 minutes. The new 12 man raid skirmishes for DG are nice for the casual raider. Not everyone has full radiance gear to run real raids so these shorter, casual raids are a nice way to have fun with 12 people. Skirmishes are really designed for the VERY casual player. People can get decent rewards from skirmish vendors, especially the new armor and jewelery, and it doesn't take a large time investment.
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Posted: Feb 11th 2010 5:14PM ployer said
I would resub in a minute if my Lotro character could access these but he is only 18 and I can't figure out where to go in the game from where I'm at so I just kind of gave up in frustation.
Posted: Feb 11th 2010 8:59PM ReijMan said
Remember, you can always ask questions to the 'general public' by using "/advice MESSAGE". This way you will talk in the 'advice' channel. Lots of people there ready to help you out! Also following the epic quest will help you out a great deal, it will guide you through places, places, quest-hubs, and level appropriate content.
Happy Gamin'!
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Happy Gamin'!
Posted: Feb 11th 2010 5:21PM dudes said
Sweet stuff.
Posted: Feb 11th 2010 8:21PM yeppers said
I will be one of the people trying to intercept Frodo and steal the ring from him. Then he won't be able to destroy it, thereby ending the game. It's just too nice of a game. If you haven't tried it yet, you really need to. Heck, I found it for $5 in a bargain bin at Target and am now considering getting the lifetime sub (which they still offer -- unlike STO which expired before the game launched).
Posted: Feb 12th 2010 10:27AM aurickle said
I bought a lifetime sub for LotRO shortly after MoM came out and I don't regret it at all. This game took me several tries to get into (that was before they revamped the whole level 1-30 experience), but is also the one that keeps calling me back once I "got" it. In fact, I felt that the lifetime sub was such a value that I bought the one for CO as well. Oops!
Regarding Mr. Angry's hatred of skirmishes I have to disagree. Yes, they are repetitive if done too much but isn't that true of anything? LotRO has often received complaints due to a lack of end game content or dungeons. The skirmish system is really a form of dungeon. It has some big advantages, though:
1) They start becoming available at 30 and then scale to your level. You can always go back to your favorites and they will remain as challenging as the first time you did them.
2) You don't have to travel to them. You enter from anywhere and return to exactly where you left.
3) You can adjust the difficulty to increase the challenge and rewards if you want.
4) They scale (and change to an extent) to your group size. Solo, 2-man (with this update), 3-man, full party, or 12-man raid.
5) Everyone gets a henchman. This means that at any group size you're going to take on bigger challenges than you normally would with that group.
6) They don't take massive amounts of time, so it's a lot easier to get groups together.
A steady diet of skirmishes would get old very quickly. But doesn't the same hold true of dungeons and raids? That's the thing that always kills WoW for me -- once I get to max level I get tired very quickly of seeing the same dungeons over and over again. The skirmish system has been designed to let them introduce new ones very quickly, which is why we're seeing four of them in this update.
I agree that skirmishes should not be a replacement for new zones and quests, and the previous dev diary gave clues that Turbine feels the same way. It sounds very much to me like skirmishes are going to be the key to making things like Helm's Deep work. With this next update the game is going to be making the first steps toward heading south and it won't surprise me at all if about the same time this update goes live they'll be announcing the Riders of Rohan expansion as well. Hopefully we'll also see a new zone in an update before that; the diary kind of hinted that we might. But regardless, if skirmishes are indeed the key to making Helm's Deep and other epic battles happen then I'm all in favor of the groundwork that they're laying now. The more they push the system and tweak it the more options they'll have when the really big stuff comes!
Reply
Regarding Mr. Angry's hatred of skirmishes I have to disagree. Yes, they are repetitive if done too much but isn't that true of anything? LotRO has often received complaints due to a lack of end game content or dungeons. The skirmish system is really a form of dungeon. It has some big advantages, though:
1) They start becoming available at 30 and then scale to your level. You can always go back to your favorites and they will remain as challenging as the first time you did them.
2) You don't have to travel to them. You enter from anywhere and return to exactly where you left.
3) You can adjust the difficulty to increase the challenge and rewards if you want.
4) They scale (and change to an extent) to your group size. Solo, 2-man (with this update), 3-man, full party, or 12-man raid.
5) Everyone gets a henchman. This means that at any group size you're going to take on bigger challenges than you normally would with that group.
6) They don't take massive amounts of time, so it's a lot easier to get groups together.
A steady diet of skirmishes would get old very quickly. But doesn't the same hold true of dungeons and raids? That's the thing that always kills WoW for me -- once I get to max level I get tired very quickly of seeing the same dungeons over and over again. The skirmish system has been designed to let them introduce new ones very quickly, which is why we're seeing four of them in this update.
I agree that skirmishes should not be a replacement for new zones and quests, and the previous dev diary gave clues that Turbine feels the same way. It sounds very much to me like skirmishes are going to be the key to making things like Helm's Deep work. With this next update the game is going to be making the first steps toward heading south and it won't surprise me at all if about the same time this update goes live they'll be announcing the Riders of Rohan expansion as well. Hopefully we'll also see a new zone in an update before that; the diary kind of hinted that we might. But regardless, if skirmishes are indeed the key to making Helm's Deep and other epic battles happen then I'm all in favor of the groundwork that they're laying now. The more they push the system and tweak it the more options they'll have when the really big stuff comes!
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