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Posted: Feb 11th 2010 5:59PM (Unverified) said

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the PR nightmare of Virtual Magic Kingdom is something to keep inmind for anyone that is thinking of playing a Disney game, or letting their children play a Disneygame. Virtual Magic Kingdom wasn't as big as SWG so a lot of people are not aware of it - but the PR failure that went along with that game was just as bad as SOE's NGE.

Disney deserves some credit though for muffling their lawyers letting the Disneyland clones in Second Life continue to prosper. I think the only reason they haven't bought out Mouse World or hired some SL twink to make their own Disneyland online is that they are afraid of the naked collared, gigantic Japanese swaying ding dong, furry slaves that will be part of the crowd watching the nighttime electric parade. Still - there are enough disneyphiles out there that if they recreated 1965 DisneyLand, people would pay to virtually play in it. I think they recognize it as what it is, fan art...that does more good for the brand that hurts it. That or they are totally unaware of it.

The loss in revenue was based on the fact that they had less games come out. Not so much a failure of the games themselves. Disney has two core publics - one is children and children thrive on the MMOs that are simple and based on the web (Free Realms) and the Disneyphiles - the ones who pay $22,000 to get to eat at club 33 in the French Quarter. They are, IMO, an untapped market...waiting to be exploited.


Posted: Feb 12th 2010 5:17AM Dblade said

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I think Disney's problem on the console end is that the quality of the games have dropped. mostly because they no longer license them out to quality developers, and Disney's modern IP's are weaker than the classic ones. You can date it actually from the time they discovered that direct-to-video sequels were free money.

Most of the best disney games in the 16 bit era were done by established developers like Capcom, or rising ones like Traveler's Tales and Shiny Entertainment. However when they made their own company, they lost the quality those devs gave.

On the MMO end, it seems that any MMO can make money if free and with low enough cost.

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