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Reader Comments (12)

Posted: Feb 10th 2010 1:14PM Halldorr said

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This is good news and I'm curious how they will pull it off. Lack of an endgame (raiding Hamidon was ok the first few times) is what eventually made me move to WoW.

Posted: Feb 10th 2010 8:20PM Halldorr said

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It doesn't need to be raiding for "tier gear" but add SOMETHING to do other than roll alts. I, too, thought Champions was going to either light a fire under CoH or at least provide a more full experience (was hoping it would ultimately be CoH 2) but I was sadly disappointed. Have to say though - the graphical update they showed at heroCon or whatever looked sharp!
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Posted: Feb 10th 2010 1:54PM Cinnamoon said

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And lack of an endgame -- or rather, the focus on the middle-game -- is what keeps drawing me back to CoH. Games focusing on the endgame tend to ignore the beginning and the middle; for them, the middle is just a means to the end, and it's rarely fun in its own right, it's just ano obstacle for getting to the "real game". That isn't true of CoH -- the fun is intentionally placed in the beginning and the middle. It's a game about rolling new characters, really, not about playing one for years and expecting new content every patch for your sole avatar. By the mid 30s on a CoH toon, you've experienced most of your character (and have most of his defining skills) and even with today's fast-paced leveling, most characters never get beyond that middle-tier -- people reroll, trying out new combos and new concepts.

I understand why "endgame" people coming from linear endgame-oriented games like EQ and WoW (rather than more open-ended games like UO, SWG, GW) are hoping for something dramatic to make their pet character stand out, but I rather hope Paragon Studios doesn't make that move to endgame or bust. Subtlety, please.

Posted: Feb 10th 2010 2:23PM (Unverified) said

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Hami Raids, okay I can see the lackluster (deadly but funnish, kinda,) but when CoH ghods nerfed base raids (never got a chance to do one!) and show no love for the PvPers, they ignore a great population of veteran players that have nothing for their lvl 50s to do. I for one was hoping that CO would light a bonfire under the Paragon Pros, perhaps it will take DC Universe to revitalize CoH.

Posted: Feb 10th 2010 3:20PM Decados said

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I must admit that I never understood the concept of most game's 'endgame'. You raid to get better stuff so you can raid better so you can get better stuff so you can raid better and get better stuff. Rinse, Repeat.

It seems like just a hamster wheel.

I have no issue bringing out my level 50 characters to run with my friends lower level characters. (one of the absolute strengths of CoH, is it's ability to team up with characters of all different levels). Advancement for me, is less important than the fun of 'playing'. Just because I'm not making more exp doesn't mean that I can't have fun.

As for lighting a fire under Paragon Studios, I must say that I'm pleased with what they've been working on. With the exception of emanation points, CoX power customization beats CO's hands down. The new ultra graphics mode is something that will appeal to people who are demanding more up to date looking graphics.

I'm hoping to continue playing for many more years.



Posted: Feb 10th 2010 3:48PM TheJackman said

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WoW does not have a endgame like you never end grinding badges, raise reputations, Raid, badges, PvP Arena/BG.

When you finally got the most powerful equipment in the game. They release a new update that make your equipment 2nd rate before you even had a change to use it.... So you gonna start all over again! And to make matters worst they make your powerful equipment more easy to get so every one will run around in it in no time and you not really did all that hard work for noting..... And they doing that over and over and over again.

PVP is even worst they just give the last tier away for honor that you spend months in the arena for!

Posted: Feb 10th 2010 5:21PM Haggs said

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I've always seen CoH's lack of any "endgame" a real strength for the game. They've focused on the experience of the entire game, not just the end. I'm looking forward to this "endgame" thing Positron is working on, but I hope it doesn't take away from the feeling that you don't need to get to 50 to enjoy this game.

Posted: Feb 10th 2010 6:31PM Anatidae said

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I am not completely opposed to powersets, but I would LOVE it if I could pick my own powers from any set like Champions. Maybe they open up slower or something - I dunno.

Although, a lot of them are alike anyway. Still, it would be cool to mix up both stone and fire abilities to create a living magma/rock monster.

I really hope the best for CoX. I still drop in even known I have a lifetime to Champions. I can't wait to see the next issue live.

Posted: Feb 11th 2010 2:15PM (Unverified) said

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i dont know the problem with alt is that you can get very bored with doing them, as for end game content im not sure how i feel is that a good thing i guess i will have to wait.

i do know having the player play the same zones over and over and over again does not end well. which negates everything else how many times will you play the same thing over and over again before you leave?

Posted: Feb 10th 2010 7:19PM (Unverified) said

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For the record, you CAN keep "advancing" your character at level 50 for a significant period of time; there exist rare and expensive special enhancements to collect to continue upgrading your character. If your character is not being twinked, you could easily spend months collecting the resources to totally max out your character. However:

1. Any level 50 can reasonably group with any other level 50, regardless of gear. (If anything, differences in powersets matter much more)

2. There really isn't any completely new and alien content at level 50 that did not exist before level 50; as others have said, you don't even have to reach level 50 to experience most of what the game has to offer.

3. What little special level 50 content there is, virtually all of it is available to you as soon as you reach level 50. You do not have to keep "gearing up" to access more content. An interesting exception might be personal challenge activities (can I beat a mission designed for a full group of 8 by myself!) but a) the player has to kinda make up these challenges themselves and b) there are rarely special awards for doing these things and c) of course, there is no gated content. (Another exception is maybe PvP - I know PvPers who insist on having a totally maxxed out super enhancement build before participating in PvP)


Posted: Feb 11th 2010 12:19AM Heraclea said

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Endgame is what drives me away from other games and keeps me in CoX.

In other games, there are no powersets or character concepts. One max level warrior or priest is potentially the same as another. If there are chosen abilities, it's usually possible to choose an entirely different set for a relatively small fee. No point in rolling a new character of a different race, and not much of a different faction. Once you're out of the starting area it's the same content everywhere. You have to be deeply disappointed with your class to reroll another; otherwise time spent on alt is time you're wasting not developing your "main".

CoX obscures the distinction between mains and alts; your main is the character that you are most interested in developing this week. It instead allows you to experience the same content in different ways. There are significant differences between power sets of a same broad character class. A Fire Armor tanker plays very different than a Stone Armor tanker. The duties of a Radiation defender and a Kinetics defender are quite different as well. And you can't turn your Fire tanker into a Stone: you have to create a new character.

The player base of CoX is sweetness and light compared to the player base of other games. The relative lack of prominence of loot is significant, I believe. For a long time, there simply was no loot: all enhancement rewards were simply bought from vendors with the game's only currency. When they added loot of a sort, they did it right. Loot was personal, private, and the actual enhancement kinds were transferrable. No one had to boast about valuable drops, if you want to keep them a secret, no one can know to envy you. And there were none of the political hassles involving random rolls, team leaders assigning prizes, or "need vs. greed" mechanics.

* Loot and raiding endgames are another kind of PvP. * They are in fact the worst kind of PvP. This kind of PvP pits you against your teammates - against the people you are nominally teamed up with to beat the content. Judgments will be made about the value of your service to the organization, about your commitment. Disagreements fester. Office politics invades the game world. The forums fill with disgruntled rants and elitist prats.

I can categorically say that I absolutely do not want any of this kind of crap in City of Heroes. My fear is that they will somehow break the game by adding "endgame", and that the same kind of politics and drama that drove me away from other games will be imported here.

Posted: Feb 11th 2010 11:54AM (Unverified) said

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The fact that your post is oozing with elitism is hilarious to me.
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