Massively

Fallen Earth's developers talk patch 1.3

by Eliot Lefebvre on Feb 9th 2010 10:00AM

Sci-fi, Fallen Earth, Events, in-game, Patches

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Patch day is an exciting time to be playing an MMO, assuming you can look past the various instabilities, server crashes, and inevitable bugs that come with a major update. Even then, there's still the sense of doing something new and different in a familiar game, however touch-and-go the new content might be. Fallen Earth is not too far from their next major patch day, but if you can't wait for the patch to go live, there's a new developer diary and Q&A from Dev Team Lead Marie Croall and Live Team Lead Ian Lemke.

The patch's major focus was a thorough revamp of the area around the starter towns, and between those towns and the central cities. It might seem odd to add such a large patch to improve the first few levels of the game, but from the developer's point of view, it's those levels that really first get a player hooked on the game, so they wanted to make it as memorable as possible. There's also some information on Deadfall Point, a new encounter area in Sector Three, offering the higher-level players something new to experience. Be sure to take a look at both features to get a picture of what's coming in the near future for your clone in Fallen Earth.
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Tags: developer-diary, fallen-earn, fallen-earth-llc, fallen-earth-patch-1.3, fe, fe-patch-1.3, ian-lemke, marie-croall, patch-day, patches, qa, starter-town, starter-zones
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