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Posted: Feb 8th 2010 3:29PM toychristopher said

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The only problem with a story instead of a grind, is that a story makes it feel like you are on rails, like there is only one way for you to go. I think it can really diminish the feeling of exploration in a game, and isn't exploring a persistent world what mmos used to be about?
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Posted: Feb 8th 2010 3:54PM karnisov said

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story doesn't have to be linear and single option. Fallout 1 & 2 and Deus Ex 1 had multiple outcomes. unfortunately bioware has been bad about making linear games with respect to story. so i think its more the fault of the developer and not the fault of story as a design consideration.
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