Whether we mean to or not, we get pretty invested in the online worlds we inhabit. It's a natural step to go from a single-player setting that's already gotten our emotional investment to a larger one (as proven by, oh, some game or another), but oddly the reverse happens far less often. We only occasionally see a game that takes the setting of an MMO and uses it as the basis for one person's adventure. This despite the fact that we're usually more attached to our characters than we are in a single-player game, since our avatars in an MMO are defined entirely by us.
Of course, part of this is the narrowing of scope, and part of it is the difficulty of marketing to people that they can take a break from their characters online to play the exact same character offline. But for the times when you don't want to log in and deal with assembling a group or competition for farming or any of the slings and arrows of playing online, it could be a nice diversion. What do you think? Would you like to have a single-player game based off of your MMO of choice, or would you rather that the online games you enjoy not creep into your single-player time?
Reader Comments (21)
Posted: Feb 10th 2010 8:28PM (Unverified) said
Honnestly I don't like RPGs that are set in Medieval times and having a starving beast that's trying to eat you right outside the castle doors.
I don't like RPGs that set you down as the only hero able to destroy that evil dragon thingy that wants to kill everyone. No
I like RPGs that make you part of it's community, I like RPGs that make you feel like you're exactly the same as that weapon smith over there, or that apple merchant. I like RPGs that give you an option, you can become a beast killing hero or just sell apples all day long.
And that's why I like MMOs rather than single player RPGs. Single Player RPGs are just so linear compared to MMOs. Sure they have a set of dungeons and quests, and a end-game, but you don't have to do them to enjoy the game. You can just spend the whole month selling apples and weapons to other players. That's what i like about MMOs and even though it might have the same lore/gameworld it probably won't have the same jazz as it's online communtiy.
I don't like RPGs that set you down as the only hero able to destroy that evil dragon thingy that wants to kill everyone. No
I like RPGs that make you part of it's community, I like RPGs that make you feel like you're exactly the same as that weapon smith over there, or that apple merchant. I like RPGs that give you an option, you can become a beast killing hero or just sell apples all day long.
And that's why I like MMOs rather than single player RPGs. Single Player RPGs are just so linear compared to MMOs. Sure they have a set of dungeons and quests, and a end-game, but you don't have to do them to enjoy the game. You can just spend the whole month selling apples and weapons to other players. That's what i like about MMOs and even though it might have the same lore/gameworld it probably won't have the same jazz as it's online communtiy.







