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Reader Comments (18)

Posted: Feb 8th 2010 1:09PM (Unverified) said

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Very nice article! I still enjoy playing with people more than with H/H. And I still like to hang out in the Abbey of Ascalon in pre-sear. I have an E/Mo7 that I do plan on getting through Tyria the old-fashioned way. I might be surprised after all this time to find it could be difficult all over again not having heroes or maxed armor. Guild Wars might be old, but it is always fun.

Posted: Feb 8th 2010 1:27PM Cinnamoon said

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Guild Wars is one of those games that has really gotten so much better with time -- and it even still LOOKS gorgeous, while running on crap machines. In the early days of just Prophecies, it was pretty awful, I'm the first to admit. I didn't get re-addicted until late in Factions, and now I still play off and on, in spite of a dozen decked out toons -- there's always something to do, even IF you don't raid or PvP. The fact that my characters sit there waiting for me anytime I want with no monthly fee is a bonus that shouldn't be underestimated. And I'll always be a fan of the low level cap and the easy item/armor caps -- the newbie isn't penalized as in most other games.

Thanks for covering GW still Massively. It really is a huge bargain for the newcomer, especially when you can sometimes snag the first three games for $10 and GWEN for a little more. Far more content than a single-player RPG

Posted: Feb 8th 2010 1:32PM (Unverified) said

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I was about to write something lengthy, but Cinnamoon already said what I was going to say. Nice job, thanks :) I get the feeling there will always be things to do in Guild Wars, and it won't become boring. I have tried maybe 40 MMOs, but amongst all MMOs I tried, Guild Wars is my one true love ;) I always come back.
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Posted: Feb 8th 2010 7:19PM (Unverified) said

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I been playing Guild Wars for 4+ years and quite simply, noone does it better than ArenaNet.

Posted: Feb 8th 2010 1:43PM (Unverified) said

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Love Guild Wars. I've been playing for 2 years and still can't get enough. This article makes a lot of sense and I have already been actively been applying some of these ideas. Ecstatic about GW2, going to be a fa-nominal game.

Posted: Feb 8th 2010 1:51PM (Unverified) said

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You know what i like to do?

I like to create different variations of new characters and see how they play out. I don't go looking at what character builds are the best for any certain situation, I find out by trial and error, and that's fun in itself.

Another cool thing is jumping on them big ole scorpions and driving them things around like tanks, that's always fun.

Posted: Feb 8th 2010 2:30PM (Unverified) said

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Don't sugar coat it. Guild Wars is an old game. Reading this article doesn't make me feel better about it. When you can look at your Guild Hall membership list - and the inactivity time is measured in YEARS - somethings horribly wrong.

It's like ArenaNet is allergic to making money. How hard would it be to hire a couple of programmers and artists, and add some new content?

Here's something even simpler... TITLES... why are people grinding for them? Is this really going to have a purpose? They're supposed to have a bonus in Guild Wars 2, but what is it? How could being a drunkard, who ate too many sweets, set off too many fireworks and lockpicked too many treasure chests be something future generations would aspire to? "Here's rests TANK... my great, great, great, great, great, great grandfather... he died of a heart attack, dead from too much Dwarven Ale and Red Bean Cakes."

If ArenaNet actually announced what these titles are for, I might be able to rally old guild members. I think it's important to tell players what titles are for. If you received one Zaishen key per day, it would take you FIFTY-FIVE YEARS to max out the title. What is ArenaNet doing to their community?

There's like what... 16 expansions for EverQuest... a game I stopped playing almost a decade ago. Instead of adding content, ArenaNet took out Hero Battles... the one form of PvP that I really enjoyed.

It's a good thing NCsoft is hiring a "Fun QA Manager" ( http://tbe.taleo.net/NA5/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=623 ) because there are a lot of things that are not fun in Guild Wars. This article makes it sound like it's the players fault for not being creative enough to see the good in Guild Wars. I can see it... I can also see how much better it could be.

Posted: Feb 8th 2010 2:50PM mttgamer said

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What keeps me returning to GW is the Holidays, and boy they have alot of them! They just finished up Wintersday Redux, and Lunar Festival is this weekend I think! I love getting all those presents trying to up my sweets/party titles :D
Will trade alcohol for sweets Xun Ru :D

Posted: Feb 9th 2010 2:50AM (Unverified) said

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First of all, you have Wintersday Redux because the actual Wintersday event was buggy lagfest like all hell. And there's no such thing as Lunar Festival in GW. Lunar Festival is WoW event.

The event you were thinking of is probably the infamous Canthan New Year. Don't even get me start on how they reward people for being selfish a few years back. It's just...sad.

Posted: Feb 9th 2010 8:39AM mttgamer said

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You are right. Sorry, but I'd like to say the holiday's I think are the best time to see how big the GW community is! During primetime on the Wintersday Redux finale I saw 70 american districts for both Lions Arch and Kamadan!

And this year for the Canthan New Year is the year of the Tiger...which I read is the big guilds "sponsoring districts" :/
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Posted: Feb 9th 2010 10:41AM (Unverified) said

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Yes, Guild Wars is 5 years old. It's amazing to see just how much Anet is still doing for this game, even when they got their hands full at Guild Wars 2. Only last wintersday, we got Costume Slots, which finally allow you to wear your santa hat (in-game named the (stylish) yule cap) in missions. I've had some fun myself by asking trivia questions about Guild Wars in the local chat of a random major outpost (usually Shing Jea Monastery or Kamadan), and rewarding the first player who whispers me the correct answer. I even encountered people who gave me free stuff I could give away in my quiz (one guy gave me 14 Mesmer tomes, another guy 3 unidentified golds).

And of course there are the elite mission areas (The Deep, Urgoz Warren, Domain of Anguish, FoW and UW, etc.) and your Hall of Monuments you need to complete before GW2 rolls out... Yes, there's still a lot to do in GW, you just need to find it.

And considering how huge the 4th anniversary update was, I am really anticipating Guild Wars' 5th anniversary. I'm curious if Anet will roll out another massive patch (more storage space is always useful).

Posted: Feb 9th 2010 3:40PM Zigity said

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Rubi got it dot on! This game is MUCH more enjoyable if you view it from a perspective that highlights the great parts of the game. A lot of aspects of Guild Wars are very unacknowledged, but it might be just the effects of the "traditional mmo" mentality.

I know a lot of people make complaints about the game (we already have some comments here), and, honestly, if you go in not liking the game, you probably wont like it; however, if you view the game from the perspective that Rubi makes points of, many of the traditional complaints can be compromised.

"There is no content." There is plenty of content once you finish the storylines, plus the WHOLE game is replayable at max level with hard mode. Very few games let you play starter zones as end game... switch the mobs to Hard Mode and actually have a challenge in the same zone you were in at level 1! For this much replayability with no subscription fee, I feel that we are cheating Anet out of money, which makes me feel more willing to purchase extra slots and stuff in appreciation for Anet's generous work.

"You level too fast." Just because you make 20 doesnt mean you are at your peak power... the game is very skill based. If you don't have enough tricks up your sleeve (a.k.a. skills unlocked on your character), you are going to be caught unprepared for fights to come. Plus, it allows people to try out all of the professions and find the ones that they truly like... In traditional mmo's, many people get to max level only to realize they dont like it, or arent good at it, but rerolling is not an option because of the time they have already invested. The ability to make a level 20 pvp char and jump into the competitive arena with no real strings attached is pretty phenomenal.

"The game is too easy." Then you can make it difficult. You don't have to play with the best PVX or speed clear builds. Do a dungeon with all squishy casters. Vanquish with only half of a full party. Try a profession you are weak at. Compete in PVP in the various scenarios (AB, competitive missions, arenas, tournaments, gvg) or compete in PVE in the many challenge missions. The game is very versatile, and there are many different ways to accomplish goals to keep things feeling new.

"The game is a grind." I hate how people automatically call something that tracks numbers of your progress a grind game. I see a grind as those games where the only way you can play the full game is to do something over and over... such as trying to get to end game in a traditional mmo that requires millions of XP to reach a next level, but without leveling, you are stuck where you are. All of the titles in GW are pretty much optional (with the exception of Elona based characters in Nightfall). Those who want to do it can, and those who don't want to do it don't have to and have no consequences otherwise. Many of the perks from titles, such as PvE skills, merchants, and buffs, certainly help with the fight, but everybody should be perfectly capable without the highest ranking titles.

Bleh, I can go on and on...


Thank you, Rubi and those at Massively who still promote Guild Wars and ArenaNet's work. It's sad to see this game go so unrecognized in the MMORPG arena not only by the traditional mmo community, but also many of the biggest mmo blogs and gaming sites. I look forward to more Flameseeker Chronicles and articles of GW2 as info is released this year.

Posted: Feb 9th 2010 8:12PM (Unverified) said

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>> Those who want to do it can, and those who don't want
>> to do it don't have to and have no consequences otherwise.

Are you sure? Guild Wars 2 is this big question mark in the future. If titles have no real value, and their reward in the sequel is merely decorative, then that reduces the value of titles. That doesn't seem fair. What video game comes close to the challenge required for completing 30 titles in Guild Wars? It's a challenge that spans three games and one expansion. I remember advicating for LOFTY GOALS in Guild Wars. As much as players like to complain about the grinding skinner-box gameplay of MMORPGs, it's actually what makes the games popular. Without those epic quests to complete, attention spans wane.

In Guild Wars, it takes less than a day to hit level 20. Sure, you could make it harder on yourself... no armor, only use candy cane weapons, while going for survivor... but is that really fun? No... not to me. See, Guild Wars is best when it's played with friends, but most of the players I know don't play anymore.

So, when you look at titles, if they have no value - or are too frustrating to pursue - it hurts the community. Players stop playing. Guild Wars makes an excellent single-player game, but it's not supposed to be a single-player game.

I wrote a Guild Wars story called Guild Wars: High Ground...
http://photics.com/books/guild-wars-high-ground

Basically, as the story goes, the Ascalonians hold the tower while Devona and the Refugees escape the Charr. What if this was an actual mission? What if it couldn't be played with heroes? What if 12-16 REAL PEOPLE had to team up and hold the tower? What if top guilds were ranked on how long they held the tower? Sounds like fun, right? What if this map helped with titles (with extra Zaishen keys, lockpicks, ale, candy, tomes and other title farming gear) and what if titles had tangible benefits in the sequel?

What if this expansion map was available for $10... would you buy it?

This is not a hard thing for ArenaNet to do. If not this idea, they could do something else. Knowing that Guild Wars 2 is roughly 1-2 years away, why don't they release something new?

_______________

>> Thank you, Rubi and those at Massively who still promote
>> Guild Wars and ArenaNet's work. It's sad to see this game
>> go so unrecognized in the MMORPG arena not only by the
>> traditional mmo community, but also many of the biggest
>> mmo blogs and gaming sites

While I wasn't happy with this week's edition, I certainly have been visiting Massively.com a lot more because of this feature column. It's great to see Guild Wars get more coverage. I still like the original. It's still a fun game.

I like investigative reporting though. Articles that have new and useful information is more exciting to me. I, like many other Guild Wars fans, are wondering what's going on with this franchise. To me, that the real story, what's ArenaNet up to?
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Posted: Feb 10th 2010 9:13AM (Unverified) said

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I'm going to have to remember to link people to this article when they complain about the game. Well written overall. It's nice to see people that still love Guild Wars.

Posted: Feb 10th 2010 8:17PM (Unverified) said

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Only thing is.... Guild Wars isn't as a friendly game for new players now.....
Most of the community are playing their 12th character or grinding for rare green items, or trying to max out their titles.... and there are hardly anyone that wants to do the normal story missions. I played Guild Wars when it first came out and I just remember it was so much more fun back then than it is now. I quit playing GW for 2 years... and i just got left behind so much! When ever i try to join a PvP match I don't have a said expansion so they kick me out :'(
I bought factions.... but it wasn't that great because all the story missions were dead..... no one is in the zone for the mission! And it's not really the same when you have a guildie come help you with his/her henchies and finish it in 20mintues....
I miss the pugging and the team work and taking those little steps one by one and understanding the world of Guild Wars......I just don't know if i should keep on playing it for GW2 or just move onto other games....

Posted: Feb 15th 2010 1:45AM Zigity said

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You're right that some of the mission outposts aren't as full as when they first released, but there are still new people playing.

The Zaishen Quest (daily) system was also implemented to bring that "busy outpost" feel back for veteran players.

Also, there are guilds out there that cater to new people and "returning" players. I know with my guild, we make it a rule that we don't do spoilers, and we don't "run" people and do missions for them. We want the new people to experience the storyline like we did, so when we group with them, we let them lead and let them make the mistakes that we made when we were new. And with overpowered builds, things die too quickly and makes it less fun for the new guy who only gets two skills off before the mobs die, so we go with strong, but still balanced, teams to make sure they get a good experience.

I know we aren't the only guild like that either... there are some great communities out there for GW, you just have to find the one that matches your playstyle.

For you, I would continue playing for the storyline and meeting some people to help get you adjusted to GW. Plus, a lot of what happens in Guild Wars 2 will make better sense if you have a background in the most recent content you haven't explored yet. But if you aren't having fun, don't play it. The game is for enjoyment, not frustration.
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Posted: Feb 15th 2010 7:24AM (Unverified) said

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Well I actually do have fun times playing GW. Unlike WoW where everything I do feels like a chore.
I guess I'll be patient and try and find a Guild that fit's me and then when I GW2 comes out I won't be left out :)
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Posted: Mar 7th 2010 2:16PM (Unverified) said

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"Guild Wars is one of those games that has really gotten so much better with time"

only if you are a pve retard

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