The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 156 comments
- The Daily Grind: What dead game would you play in a second if it revived? 119 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Feb 9th 2010 7:39AM (Unverified) said
It's why I no longer even bother with games that have tangible death penalties. It's a game, you're going to die, and often via circumstances beyond your control. EVE eventually turned me off because it was so punitive that you could readily assign real world value to your losses. I can see why some (hell, something like 300k apparently) people enjoy that. It's just not for me.