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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Feb 8th 2010 10:33PM Cinnamoon said
Posted: Feb 8th 2010 10:55PM Benicio said
It's the very reason I left WoW for Eve. You grind and grind for gear and progression, then.... nothing.
Pilots in Eve know the inherent dangers. If you lose a ship, it's because you chose to take a risk.
Posted: Feb 9th 2010 5:55AM Psychotic Storm said
both points of view can be valid according to who looks at them, so not one of them is right or wrong.
I would rather not loose everything, because of a slight miscalculation or worse the all to frequent lag (cool my shields are still 30% oh wait my hull is 50% now), its a game mechanic I accepted as part of the game but nothing I like about it that and the clone system.
What I would like to see is how many players have quitted after suffering a disastrous loss either an "irrecoverable" loss at a battle or some other unfortunate situation.
Posted: Feb 9th 2010 7:39AM (Unverified) said
It's why I no longer even bother with games that have tangible death penalties. It's a game, you're going to die, and often via circumstances beyond your control. EVE eventually turned me off because it was so punitive that you could readily assign real world value to your losses. I can see why some (hell, something like 300k apparently) people enjoy that. It's just not for me.