| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (57)

Posted: Feb 7th 2010 2:58PM CCon99 said

  • 2 hearts
  • Report
I hate to defend Cryptic, but they use the garbage single server setup. So there won't be a need for mergers, no matter how low their numbers drop.
Reply

Posted: Feb 7th 2010 4:13PM Xanija said

  • 2 hearts
  • Report
@spamero:

Very unlikely, as Cryptic doesn't have several servers they could merge.
Reply

Posted: Feb 7th 2010 3:05PM CCon99 said

  • 2 hearts
  • Report
This is the same trick SOE used with Free Realms to make it sound like more players were playing their game. It's just a marketing tool, they make it sound like a million people are playing their game, in hopes that people on the fence of buying the game feel they're missing out. If STO really had a million players they would be announcing that they SOLD (not shipped or produced) over a million retail boxes and digital downloads.

Hell since Cryptic uses a global account setup, these million accounts could count anyone who ever registered for the Champions Online website as well.

Posted: Feb 8th 2010 1:31AM (Unverified) said

  • 2 hearts
  • Report
I like Free Realms, but you are right about the numbers. Among the three members of our household, we have seven Free Realms accounts.
Reply

Posted: Feb 7th 2010 3:38PM (Unverified) said

  • 2 hearts
  • Report
Let's see how many subscribers they have in three months. Warhammer Online also broke the million mark at launch. Then downhill from there. It's easy to sell boxes with hype, it's hard to keep customers and expand after the hype has died and the truth spreads.

Posted: Feb 7th 2010 3:49PM Its Utakata stupid said

  • 2 hearts
  • Report
You're not suggesting that Cryptic are cooking their books, Eliot? Though enlight of some of their business practices I would not be surprised if they are. :)

Either way, I'm still a little mythed that despite their stated success with CO that they're "progressive business model" is still resorting to nickle and diming tactics with their MT's. That is, they are either not meeting their financial targets properly and forced to make up the shortfalls. Or they are truely greedy in everyway as some have stated. In either situation, it does not bode well for the company, their games or their customers.

Posted: Feb 7th 2010 4:19PM Graill440 said

  • 2 hearts
  • Report
I have two friends playing this rag, they are not happy with it and will not be subbing when the free month is up. What did cryptic do? Mishandle the star trek ip by putting out a very poor product and the sever outages are horrible i am told.

Anyone going with the "well all mmo's are this way at launch" are what a good friend of mine calls mindless folks, sheep.

At the first monthly billing after the free month i will be willing to wager there wont be a miilion subs, minus two already drops them under it so no big announcement there, and word of mouth is going to sink this game, since it is already floundering.

Posted: Feb 7th 2010 4:42PM Sharuk said

  • 2 hearts
  • Report
Obviously it is big time spin. The game was terrible.

I am sure there are fans but not that many, the stats were probably from open beta.

However, there is spin everywhere. No one believes WoW had 11 million active accounts.

Posted: Feb 7th 2010 11:05PM Arkanaloth said

  • 2 hearts
  • Report
yeah I think that's registered forum accounts.. I'm pretty sure they haven't hit 1mil subs.

Posted: Feb 7th 2010 5:51PM (Unverified) said

  • 2 hearts
  • Report
"After much anticipation, we are pleased to present Star Trek Online to fans and gamers nationwide," said Jeff Lapin, CEO of Atari, SA. "Throughout the last four decades, Star Trek has been a mainstay in pop culture, influencing legions of 'trekkers' through television, film, and more. We expect Star Trek Online to give fans and gamers an unprecedented Star Trek experience."

Boy, did they select the wrong development studio for the task. And it appears as though they underfunded it, as well.

I wonder how long the Cryptic leadership has before Atari steps in and starts making staffing changes? Whatever-his-face from Funcom and Mark Jacobs from Mythic set sail on a failboat ride pretty swiftly. I can't see Atari abiding back-to-back failures and not making a very public example out of someone.

Posted: Feb 7th 2010 7:19PM (Unverified) said

  • 2 hearts
  • Report
I think its a desperate plea to save a job. They're counting me twice. Once for a beta account. Again for a Champions account which allows me to log into STO forums. I have no intention of ever buying this game.

Posted: Feb 7th 2010 8:40PM ultimateq said

  • 2 hearts
  • Report
I'm pretty sure they aren't counting beta accounts. And I'm pretty sure they aren't counting your champions account.
Reply

Posted: Feb 7th 2010 8:41PM (Unverified) said

  • 2 hearts
  • Report
I'm not sure if they are counting us twice, but then again do they actually have to prove these numbers?

I have an account with them (STO and CO) but never had a subscription for STO. I'm done giving money to them until they clean up their act a bit.
Reply

Posted: Feb 8th 2010 4:16AM ZenJitsu said

  • 2 hearts
  • Report
@ASM
But by that logic, no game has really proven their numbers unless it's in their financial statements. Anything could be pure hype and marketing. If somehow they get more people to try it because 'everyone else' is, then it's a marketing win. Whether the consumer stays...well, that's just personal taste and game quality.

That's why it's up to the consumer to be informed and knowledgeable. I've had friends enjoy things others might consider sub-par games as much as others who don't enjoy what I consider excellent games. Then again, most of my friends are more of the individual thinker types than 'follow the crowd of haters/fanboys' types.
Reply

Posted: Feb 12th 2010 4:10AM (Unverified) said

  • 2 hearts
  • Report
By the way you were right. They just did another article on this and they were counting you twice. It turns out Cryptic came out and said yep we were counting all acounts ever made... champions online/ star trek online.. forums.. register on web sites etc. In other words people who have never played the game or bought the products were counted....

Cryptic is sure living up to its name.
Reply

Posted: Feb 8th 2010 8:53AM Atnor said

  • 2 hearts
  • Report
In this day and age, I would expect any major developer to open an MMO and get around 1 million signups to try it out, *especially* one with any sort of known IP.

That seems to be more the trend rather than the exception.*shrug* Still, using "beta/forum/website" accounts is fairly misleading and falls into the category of "just marketing".

There are many of those people who are not and/or will not ever become paying customers. For example, my household currently has 2 accounts probably in that 1 mill number... of course, my wife's account will never be used since she played in the beta and cancelled the pre-order.

As others have pointed out, the better benchmark is retention, in the 3 and 6 month post-launch numbers.

I know the "theory" is putting out these numbers is supposed to be a "generating positive buzz" where successful press lends itself to more growth and media exposure... but I tend to think when you purposely put out weak "spin" like this, you end up doing more damage to your reputation/company branding.

Of course, I'm also aware that this kind of press spin is not aimed at anyone who actually is aware of the MMO genre and industry.

Posted: Feb 8th 2010 10:53AM (Unverified) said

  • 2 hearts
  • Report
Your assumptions were true prior to the failures of AoC and Warhammer Online. Now successful MMOs can hope to scrape up about 500k max in the Western market at launch. For example, Aion.

Because this "press release" turned out to be disingenuous (they were also tallying CO accounts - reference a more recent posting here at Massively).
Reply

Featured Stories

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW