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Reader Comments (30)

Posted: Feb 7th 2010 6:27PM karnisov said

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i certainly love it when a development studio is able to take its time and do something right the first time.

thumbs up.

Posted: Feb 7th 2010 6:32PM (Unverified) said

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It'll be interesting to see if we have to redesign our avatars for Incarna.

Posted: Feb 7th 2010 6:47PM Eamil said

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Guaranteed yes, they've said this all along.
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Posted: Feb 7th 2010 6:40PM Eamil said

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This is the one thing that might revitalize my interest in EVE, depending on how they pull it off. I get tired of nothing but internet spaceships way too easily.

Posted: Feb 7th 2010 7:00PM (Unverified) said

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I think I might reactivate my subscription tomorrow.

Hmm.... but Allods Online soon.... Decisions, decisions.

Posted: Feb 7th 2010 7:15PM Psychotic Storm said

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I hope they manage to make it happen soon and not later.

Its something I was waiting for before I even joined EVE.

Posted: Feb 7th 2010 10:01PM (Unverified) said

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http://physxinfo.com/news/1926/eve-online-incarna-will-use-apex-clothing/
the technology they r gonna use for the clothing.

Posted: Feb 7th 2010 10:03PM octoberasian said

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I wonder... if we are at war with another Corp/Alliance, will we be able to fight them in-station a la Deep Space 9? :D

Imagine the possibilities!

Posted: Feb 8th 2010 5:47AM (Unverified) said

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CCP have said repeatedly that there will be no combat element to Incarna (or whatever they're calling it now). I think this is a mistake and they've been coming at including avatars in EVE (from a gameplay point of view) from completely the wrong direction.

Instead of having neutral stations which feel more like second life in space than anything else, and pretending that everyone is all friendly and cuddly, they should be adding optional third preson segments to the missions they already have
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Posted: Feb 8th 2010 8:02AM LaughingTarget said

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That's what they're planning for Dust 519 (I think I got the number right).
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Posted: Feb 7th 2010 11:38PM EdmundDante said

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Yes - do it right. Or just don't do it!

Posted: Feb 8th 2010 1:24AM (Unverified) said

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I am willing to wait, as long as CCP nails it when they deliver. The long term prospects for EVE keep looking better. That's amazing for an MMO that is so old!

Posted: Feb 8th 2010 5:06AM dudes said

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Hurry up CCP.

Posted: Feb 8th 2010 8:00AM LaughingTarget said

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I'm a but confused, isn't the game mythos about capsuleers as individuals who can't leave the capsule? How is walking in stations even compatible with the universe? Will this be a clumsy comic book retcon or am I just not interpreting the universe right?

Posted: Feb 8th 2010 8:25AM (Unverified) said

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The pilots in EVE can leave the capsule. Its just that they don't have access to the cloning technology outside it and are therefore vulnerable to perma-death (the reasoning behine the no combat in incarna argument). Though I don't see why they can't use the same technology as DUST soldiers to get around that.

Its been know since WiS was first mooted as the spoon problem. If they added combat to Incarna a lowly pod pilot would be able to assasinate the leader of a big alliance with a spoon, decapitating the alliance permanently and generally causing chaos.
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Posted: Feb 8th 2010 9:02AM cchance said

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Actually they said "no combat at first"

They want to get the general social aspect working and businesses etc. Then they will look into combat, considering Incarna and Dust514 run on the same engine, it sounds possible.

Could you imagine killin an enemy alliance leader and getting shot in the head by a CONCORD patrolman walking the halls.

Also pod death isnt the reason, if your walking around your in a clone, the pod isnt the "clone" your clone inside is the JC, so if you get shot and die you jump back to your jumpclone whereever it is.

I love the idea of this, i just really hope they allow you to go into the hanger and walk around your ship, to actually show the true scale of these bohemoths.
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Posted: Feb 8th 2010 11:42AM LaughingTarget said

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I think I see. Your character doesn't really get out of the pod, just uses a jump clone.
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Posted: Feb 8th 2010 1:28PM octoberasian said

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You can leave the capsule. A brief teaser trailer was shown at the last fan festival.

http://www.youtube.com/watch?v=eNWWxD-q-bg

That gives you an idea what our capsule looks like and does give a hint that we can leave the capsule of our ships. It isn't going from one clone to another because we can't leave the capsule.

And, I'm surprised there wont' be in-station combat. A nullsec or lowsec station would more than likely never have Concord police in the station, so in-station combat has to be possible. I would expect it in 0.5 sec and higher security stations to have it. However, if CCP wanted it to be realistic, they should at the very least add combat-- the combat gameplay/controls of DUST 514 plus in-station movement in Incarna-- would make things feel like Deep Space 9 or Babylon 5.

It'd still be as sandboxed as EVE space itself is, and if you die, you have a clone you will revert to, just as if you were podded in space itself.
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Posted: Feb 8th 2010 3:05PM EdmundDante said

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The capsule technology is Jovian is not strictly there to save the capsuleer, but enables him to operate the space ship with a direct mind link. The technology to transplant a brain into another clone is not dependent on capsule technology, and can be present at a station.

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Posted: Feb 8th 2010 8:49AM cchance said

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i dont mind the waiting, i just wish they wud release more info and stuff more often on progress, screenshots etc... even if we have to wait longer

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