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Reader Comments (27)

Posted: Feb 6th 2010 6:28PM tythimo said

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I'm interested to see what direction they plan to go now, since every direction they've taken so far has been the wrong one.

Posted: Feb 6th 2010 7:01PM Boruk said

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There are aspects of the game that are fun, but the main problem comes in End Game when all you have to do is Scenarios and City runs. You take away the majority of the scenarios and that makes the game really boring.

Its too bad as the improvements to the lag and game play were really good and I was actually ready to go back and play, but then they started in on taking out content to give the players the bare minimum and that didn't sound like fun.

Posted: Feb 6th 2010 7:08PM Cicadymn said

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Scenarios are really terrible. One of the selling points was "You can join anywhere! Whenever you want!" Well that's great, but if you don't go in with a premade with everyone being at least level 40 with full conquerors+ you won't get anything.

I just stopped playing, Going into scenarios solo means a fifteen minute slaughter where your side is completely massacred and while they leave with 2-5k renown a piece you leave with nothing. NOTHING.

Yea it's a team game, and encourages team play, but the elitist attitude of most guilds makes it nearly impossible for a new level 40 player to get in on a scenario group. Half the time I just want to hop on and enjoy a Scenario or two, well not anymore. I've played well over 100 scenarios since getting into T4 and around 4 were fights without a premade completely raping one of the sides (almost always my side) The four that didn't have a premade in them were some of the best, most fun fights I've had, and EVERYONE left with 1.5k-3k renown.

Posted: Feb 6th 2010 11:50PM mightfo said

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"Well that's great, but if you don't go in with a premade with everyone being at least level 40 with full conquerors+ you won't get anything.

I just stopped playing, Going into scenarios solo means a fifteen minute slaughter where your side is completely massacred and while they leave with 2-5k renown a piece you leave with nothing. NOTHING."

People who say things like this are scrubs. I've played Tier 4 in the early 30s with supposedly unplayable classes like the Magus and the Shadow Warrior and done just fine. While sometimes your whole team will just suck, it's not very common, and you can hold your own without much issue.

They can't just hold your hand in everything.
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Posted: Feb 7th 2010 1:39AM wjowski said

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Your game is dying, maybe you should driving off what remains of the playerbase by acting like an elitist piss-bag.
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Posted: Feb 7th 2010 5:03AM Renko said

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One of the very few right decisions that World of Warcraft made with PvP was stopping the Premade v PUG nonsense, unfortunately with the Cataclysm rated battlegrounds they are reversing this /facepalm.
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Posted: Feb 7th 2010 6:45AM (Unverified) said

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I don't agree with you cicadymn
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Posted: Feb 6th 2010 7:29PM (Unverified) said

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Scenarios should have been regulated right when the game was released. Scenarios became the fastest way to level in the game and no one bothered to participate in any other content. They then had to boost up the other content in the game for players to even go into the RvR lakes or participate in PQs. Unfortunately the damage was done because people that didn't enjoy doing scenarios non-stop, like myself, canceled their subscriptions because the actual game was boring with no one doing PQs or RvR. Scenarios should have been nerfed immediately after players only used scenarios to level.

Posted: Feb 6th 2010 9:02PM (Unverified) said

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Game has too many problems to salvage, IMO. It would need a massive reworking.

Scenarios, while fun, shouldn't be the main focus.

Public quests are broken, they require high populations to do.

The game is too split between PvE and RvR, it should've went with RvR all the way.

It tried to focus on too many things and be everything instead of focusing on one main thing, RvR, and being really great at that. It lacks focus, and much of the game requires high population to be fun. That is a major problem.

Posted: Feb 6th 2010 11:37PM (Unverified) said

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LMAO now they are listining to their costumers.

I remember when they laughed at the community for telling them what was wrong in their beta or banning people who where trying to tell them what was wrong with their game now that their game is dying they try to listen well 2 late :P

I feel so bad for the Warhammer community for having to keep with a game that has the name of a game so rich in lore and fans

such a waste for an IP they over hyped it so much that they couldnt deliver when it was time

Posted: Feb 6th 2010 11:57PM (Unverified) said

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It is a shame, the IP has the potential to provide one of the coolest MMO's out there...and to it's credit WAR was the most fun RVR game I've ever played, hands down. What brought the game down was it's attempt to cater to too many kinds of players, they should have went 100% player vs. player; it would have been a legendary game. And they should have made tier 4 as fun as tiers 1-3.

When I was playing it and people were playing it, it was my favorite game. It's still in my top 3 of all time MMO's, and it's sad to see it failing and deteriorating. Hope they get Warhammer 40k MMO right.
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Posted: Feb 7th 2010 7:56AM MrGutts said

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Yeah I remember on the beta boards on Warhammer, you couldn't give ANY Feedback at all. If you did, you were banned or suspended.
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Posted: Feb 7th 2010 1:31AM (Unverified) said

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The microscopic scope of the end game is the problem with WAR. Sure there are unused scenarios but...they are unused so why worry about them?

I really liked WAR until I hit level cap and I realized how tiny / limited the endgame game was and I was going to spend the rest of my time in the game on 2 or 3 little maps.

Posted: Feb 7th 2010 4:26AM Greeen said

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Yes, I agree with what you all say here - I hit 40 and then it was on the same maps RR grind. Of the - what? 10 or 12 maps that exist for 40 it somehow seemed to be always the same 3 one ended up at. Scenarios - *sometimes* they were fun, but often I also ended up in those where you had no chance unless in a premade with voice-support.

Guess it is as e.g. Quez says, 40K could learn from this.
Or maybe they will bail out if they see how much they need to invest....

Posted: Feb 7th 2010 4:32AM (Unverified) said

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Considering that your almost every single comment in almost every single thread on Massively is arrogant and/ or elitist (usually both), maybe you should stop acting like an elitist piss-bag, mate...

Posted: Feb 7th 2010 4:34AM (Unverified) said

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((Sorry, it was dedicated to Wjowski (comment no. 5))

Posted: Feb 7th 2010 4:40AM (Unverified) said

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I was just thinking about WAR last night lol

Nice to see the devs are finally listening to the community. I finally gave up after months playing T4, not because of the huge problems with T4, but because the devs wouldn't even acknowledge there were any problems with their game.

It makes me kinda sad, of all the MMOs I've played WAR is the only one I actually miss many months after stopping playing. There were problems with RvR and SCs but when they were good they were kick ass :)

Never ever coming back tho mythic. EVER!!!! so dont ask me

Posted: Feb 7th 2010 4:54PM (Unverified) said

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There are some aspects of WAR I like but others I could quite happily do without.

Public quests are a great idea in theory but a terrible one in practice considering the game's tiny playerbase. I gave up trying to complete them when I kept coming across ones that required 9+ players when I'd often be the only one there. Might it be a better idea to scale the difficulty of the public quests to however many people are currently participating in them?

The scenarios are fun as well, for the most part, but who thought it would be a good idea to only allow you to play in them in a certain level bracket? Once you hit level level 11, you can't do any of the tier 1 scenarios. Ever again. WOW has its battlegrounds - the majority of which are considerably more fun than their WAR counterparts - available in all various level brackets. Why can't WAR do the same?

Posted: Feb 7th 2010 5:39AM Dandmcd said

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It's surprising to find so many people who had such high hopes for this game, and to see all our hopes dashed. I put in a ton of hours in beta to help provide them feedback, and most of this was ignored, or they tried to claim that wasn't what the players wanted. This game had more promise then any other MMO in years, and Mythic destroyed any chance of this game surviving by making it far too easy to level, and having a very poor and largely untested Tier 4. I think many of their mistakes have already been listed above, but the biggest thing was not listening to the players in beta, when we warned them of trouble ahead.

Like others have mentioned, they tried to cater to every kind of player, and it shows in the game, because everything felt incomplete in Tier 4, which is why so many left. When it became apparent they weren't going to actually fix T4 content to make it worth doing, (which was when they started taking things away like fortresses), that's when I realized they really did not ever listen to player feedback even once. Sure, a lot of people said scenarios are fun, and Mythic put their focus on scenarios and special Iive event scenarios, but what they were too dumb to realize people only wanted more scenarios to level in, because it was the fastest way to level in the game, so everyone used them for that reason. There is no way an MMO could survive off 2 or 3 scenarios at endgame, that only holds players interests for so long, and you could go back to WoW and have that.

Posted: Feb 7th 2010 7:20AM ColRoofles said

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They shouldn't have based the game around instance based scenarios in the first place. Instead, they should've put more emphasis on developing an interesting RVR system with more incentives to capture and defend keeps.

I really liked the game. Normally I hate PVE, but this time it was different. I leveled my char almost exclusively through PVE in an open RVR server, because getting unlocks (especially those for nice jewelry) was fun, I enjoyed exploring the world, the story, the atmosphere. The problem, however, was that no matter where I'd go, the world would be almost completely empty in spite of its mid-high pop. Why? Everyone just sat in their tier queueing for instanced PVP over and over and over again for that sweet instanced PVP quest exp. Most of the people there didn't even give a crap about teamplay or whether they'd actually win or lose, as long as they got their quests completed... This of course also had an impact on ORVR, because why would any of those scrubs look for people in the huge, open world, risk getting killed or ganked if they could just queue up and watch the exp flow in?

Which leads me to my next point... I'm not sure whether it was the game or the players. Sure, the game could do with some more incentives to defend keeps and rewards for open world PVP kills, but then again shouldn't being able to PVP each other be enough of an incentive alone for competitive players? It was for me and the people I played with. I remember running through the T3 settlement with PVP quests in it to get a to a siege and seeing dozens of players just sitting there, waiting for their turn to PVP, completely ignoring the fact that there even was a siege ( http://img36.imageshack.us/img36/7987/postwowpvpatitsbest01.jpg ). Actually, I think there were more people bunched up in that town than at the actual siege... We'd often go over the trouble to get to the opposing faction's zone (which thanks to the "clever" map design could be rather problematic in some areas) and fight there, but people would usually avoid PVP at all cost and just get to where they were going asap (usually a PVE instance or PVP quests). So if these so called PVPers need a carrot on a stick to even consider going out there and PVPing, I don't think there's a lot the devs can do to help, as it's not really the game that needs fixing.

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