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Reader Comments (37)

Posted: Feb 5th 2010 6:41PM Sean D said

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"Hi-Rez seems very committed to adding more to this game..."

I'm curious about how they'll prioritize the 'more' they're committed to adding. I haven't been able to find any details on their plans for the future.

I generally agree with most of what you've said here, but I think the future of the game is quite a bit more uncertain. Hi-Rez has a lot of work ahead of them right now.

Posted: Feb 5th 2010 6:43PM Psychotic Storm said

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I really wish this game ends up really worth the subscription for.

Posted: Feb 5th 2010 6:44PM Zaetal said

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Agreed its not worth it to sub atm, besides the high maintenance daily taxes for alliances and hex ownership (stuff that didn't exist in beta testing), that part of the game doesn't feel that solid, tho killing other folks with 10 buddies (instead of just 4 in random pvp) is fun, but not at the price, not yet.

At least the core game, the shooting people in the face with jetpacks, is solid and fun, and free after the box purchase, though I'd advise folks to not get too attached to pve missions and crafting. After March 3rd comes up and people are required to sub for "Conquest" content, crafting is in that list. You might still be able to use the auction house to buy crafting items, but crafting things will be right out.

Also if you're not planning to sub, don't stay in an agency that has high member taxes in it, it will never benefit you and just eat into your "shiny armor and dyes" fund.

Posted: Feb 5th 2010 6:57PM jpkustra said

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Very curious about this game. Was hoping for a trial.


Off-topic: Is anyone else not seeing posts on articles on the front page if there are more than two pages in the article? Make sense? :)

Posted: Feb 5th 2010 6:57PM karnisov said

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well gj on being objective and saying its not worth a sub fee atm, you gain some credibility points. i really have no problems with paying a sub fee, but i have to get enough real content to justify the cost and from the stuff i have seen its not the case yet. and i've been pretty vocal about this issue as relates to this game because i don't want other devs to get ideas from GA and think they can slap an arbitrary sub fee on any up and coming game, just for the hell of it.

Posted: Feb 5th 2010 7:47PM remover said

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The game is fun, levelling and unlocking new stuff is addictive.

But TF2 is more polished. Throw in talent specs and stuff in TF2 and you'd have no reason to play this game.

Everything outside of an actual game match is unfinished and feels like an alpha or early beta game. There are invisible NPCs that you can buy stuff from. There are other NPCs that are supposed to offer services but don't. Then the rest - 90% of the city is empty, 7% of it is shops with closed doors (things that weren't finished in time for launch I guess), and the other 3% are shops and services.

The "crafting" involves grinding PVE missions for blueprints and crafting materials. The upgrades you craft break before you've accumulated enough materials to craft new things a lot of the time, and there is no way to repair them. They simply reach a durability of zero and become completely useless.

A refund would maybe remove the sick feeling from my stomach that i've had since launch day.

Posted: Feb 5th 2010 7:51PM (Unverified) said

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@Accordance:
There is a post on the beta forums (?) which listed the next 6 months of content. Its going to get a lot more maps for Conquest alongside new Conquest devices and weapons.

From what ive read, theres going to be 2 new PVE modes (escort and some type of defender mode apparently) and double the amount of current pve maps, (of which I think there are 20 currently) a new social area with some kind of car racing and new pvp maps for everyone to replace some in the current rotation. They also have some 10 man pve mode in testing which is set out in the desert.

There has been mention of more customisation options including the hair styles shop coming into play, and theyre wanting general customisation to play a bigger role.


My own opinions of the game are that its great fun, but the sub fee is too much for too little. There needs to be a lot more outside of AVA to justify a monthly fee. I also think that they need to get the basics up and running a little better - the auction house is incredibly basic and the crafting drops are skewed, and I dont like the idea of non subs not being able to send mail, only recieve it. They need to sort the auction house and crafting out and get the shops open in Dome City to make it feel more like a city and less like a basic lobby. Plus the friends list isnt in game yet!

Balance wise its pretty good so far, no classes seem vastly overpowered, although some skills such as rocket turrets need looking at. The gameplay is solid and very addictive and although some will disagree, I think the maps are well done.

Posted: Feb 5th 2010 8:02PM Vitamin Dei said

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I'd really love to see a trial or a lower price point on this to ease entry for us curious types.

Newb lube, if you will.

Seriously, though, comparisons to TF2 are a great way to get me to make big watery doe eyes at a game. Aside from being a fantastically designed and supported game, though, TF2 is also inexpensive at its base price and very frequently available for pocket change. I either need a taste of the gameplay that's going to sell me on the current retail price or something slightly closer to impulse purchase range.

This probably makes me sound cheap, and yeah I am most definitely that, but there's also something about "multiplayer only shooter" that with very few exceptions sets my expectations in the $30 and below price range.

Posted: Feb 5th 2010 8:10PM Zaetal said

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A trial for this game would be weird, there's no free game time for Conquest when you purchase the game. You just buy the game and sub later if you want to go that way. Think of it like Guild Wars, only with a subscription vs expansion boxes (their words).

If you see it on sale on Steam at some point then pick it up, you're not required to sub to play, only to get the "extended features" (hex map agency 10v10 pvp and crafting)

Posted: Feb 5th 2010 8:39PM archer75 said

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I'm having a blast with the 10v10 game. Haven't done conquest yet. But in the meantime I can play the game endlessly as is and have a blast.

Posted: Feb 5th 2010 8:55PM vatrak said

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'So if you like shooters, like Team Fortress 2, or have been looking for a more action-based game to get into, you'll want to pick this title up.'

Hell no, if you like TF2, you will feel like GA is a cheap version of it.
Paying $50 for a bad TF2 wannabe? No thanks.
You'd be better buying TF2 for yourself (if you don't have it already) and gift a copy to a friend with that $50, you'll have way more fun.

Posted: Feb 6th 2010 9:54AM Joshua Przygocki said

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Dude, I've played TF2 since it released and I love it, but this game is A LOT of fun too. It is a lot like TF2, but you can tell Hi-Rez is really trying with this, and it is turning out to be a great game, there were a lot of bugs early on but most of them have been squashed now, and it does have unique things that TF2 doesn't, for example the Robo(equivalent of a TF2 Engy) isnt stuck with 3 things he can build, the engy can only build a sentry, dispenser, and teleporters, the robo can build different kinds of sentries, sensors to find cloaked things, med station, power stations, and a ton of other stuff like drones and what not, plus the medic in GA doesn't have to be just a healer, and can use poisons and things like that. If you like TF2 you will probably like this game, but its not trying to be, nor is it, a complete rip-off.
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Posted: Feb 5th 2010 9:19PM cray said

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$10 dollars a month is not reasonable for any MMO. There are too many on the market and developers can't expect customers to subscribe all of them or even just one. I would pay $15 a year for GLOBAL AGENDA.

Posted: Feb 5th 2010 9:28PM remover said

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Once upon a time, MMORPGs and related type games were things you paid for not just to fattena company's wallets and to pay for server upkeep, but because every week they would add new content or quests/missions/goofy events. It was like subscribing to a magazine or something - there was always something new to do.

I can't speak for everyone, but I certainly couldn't justify subscribing to a magazine that just sent me the same magazine issue with little layout/typo adjustments made each month. I don't think games are all that different. A large portion merely continue to pay so they don't lose that connection to their friends/in-game colleagues.





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Posted: Feb 5th 2010 11:00PM Its Utakata stupid said

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This is one of those games I want to succeed really bad...even if it's not my thing and don't intend to play it currently. Since I'm not into PvP focused games...to hard on the nerdrage nerves. And I have testy neighbors. :(

But there is 2 reasons why I want this game to do well:

1) Because this game cetainly appears to fit outside of the usual MMO box of things, if not pushes its envolope. And everyone and their dog has been screaming about not having a WoW clone MMO for quite some time. GA looks most certainly like it will deliver the goods on that.

2) Because it's a small name game that released at the same time as that 5000 tonne Cryptic elephant on an IP. I want it to prove like Fallern Earth did with Aion and Champions, that you don't need a big glossy name to succeed. Just have a really good idea and make it work...and let the players come.

Posted: Feb 5th 2010 11:57PM ed anger said

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the AvA battles, with full 10 on 10 organized teams, are amazing. get into a good alliance and see how it works, no subscription needed during february.

Posted: Feb 6th 2010 12:03AM (Unverified) said

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great article, articulates everything i've been thinking, as well. me and my friends will keep having fun with pvp and pve until conquest is worth the subscription fee

Posted: Feb 6th 2010 3:06AM AllenJB said

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This game was way more fun in beta. You used to get the choice of which PvP mission type you wanted, allowing you to keep to mission types you found fun and avoid those you didn't.

There were also options to avoid premade teams and keep to your level which have disappeared - these were great for keeping the pvp games fun, in my opinion.

This has led to some matches ending up half empty 30 seconds in because some people would rather take the deserter penalty than be forced to play a mission type that's not fun, which obviously further causes problems with team balance.

HiRez have deemed that these problems shouldn't be fixed - instead they prefer to try to force everyone to play all the mission types because a relative minority were complaining that their favourite mission type wasn't launching new matches fast enough. Rather than fix the issues with those mission types, they just force people to play them instead.

Posted: Feb 6th 2010 4:00AM Psychotic Storm said

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Twice so far I was left alone in a mission, I wonder what the deserter penalty is...

A major grief I have is the game is counter intuitive, nothing or really very few things are self explanatory.
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Posted: Feb 6th 2010 3:36AM (Unverified) said

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"Even though Chromehounds sports a very impressive level of persistence (victories matter, the map changes according to player input, players can influence the research and development of their nation to add new items into the shop, and dead nations stay dead) it does not qualify as an MMO for one simple reason -- not enough players."

http://www.massively.com/2009/08/14/redefining-mmos-pesky-persistence-pg-3/

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