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Reader Comments (6)

Posted: Feb 5th 2010 10:44AM Kuriboh said

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---- Players will have the opportunity to turn a defeated enemy into a pet "every now and then," which is a bit light on details but suggests either a long cooldown or a limited-supply item. -----

You don't have any kind of cool down or need any limited-supply item to capture defeated enemy into pet. In Chinese version, it's random, whenever you kill an enemy, there's a chance for it to turn into a spirit like version. When that happen, your mouse cursor changes and you only need to click it to capture the monster. It will become your pet.

You can only have a limited number of pet in your possession. But after capture, you can summon it to fight with you, it will have its own exp bar and will level up, learn skill... If you don't want it, you can release it and capture something else.

I am not sure if the random percentage is different from monster to monster.

Posted: Feb 5th 2010 10:46AM (Unverified) said

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hi
i am ravi padiyar from ujjain
i love cats

Posted: Feb 5th 2010 11:12AM breezer said

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I don't get PWI's quantity over quality philosophy.

Not that their games are so terrible, they're actually fairly decent (though getting less and less distinct as each uncomfortably similar game comes out), but I don't see why they want to keep pumping out mediocre games instead of focusing on marketing and improving what they have...

Posted: Feb 5th 2010 11:33AM Kuriboh said

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@breezer

Because their market works that way. It's a free-to-play market, so people tend to play multiple games at once. They don't have to buy game box so they like to try new game and they don't stick with just one game like western gamers usually do. So you have to keep making new game or you will loose market share.

Posted: Feb 5th 2010 11:43AM dudes said

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*cough* Pandarin. *cough*

Posted: Feb 20th 2010 9:26PM (Unverified) said

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When is the beta coming going to be available?

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