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Reader Comments (3)

Posted: Feb 4th 2010 11:05AM phobic99 said

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Nice to see a dev studio keep things quiet about their MMO for a change. Here's hoping that THQ takes all the time they need to make this a great game.
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Posted: Feb 4th 2010 11:26AM Distaste said

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Really? I think they are starting to release information far too early. Since we don't have a release date in 2012 we have to assume its near the Holidays. So it will be a full 2 years of hype and over hype until release.

SWTOR is doing the exact same thing(Announced Oct 2008, releasing spring 2011 so a little over 2 years)
WAR was only in development for 3 years and didn't start hyping until a year into development.

2 years is a long time to keep hyping something and giving information out. I think FFXIV did it right. They were quiet then suddenly popped up and then beta was starting. 1 year-1.5 years is the most I think you can really hype a game before it starts to fade, look at SWTOR. That community took a huge blow when spring 2011 was given.
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Posted: Feb 5th 2010 1:14PM Valdamar said

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Yeah I could have done with THQ staying silent until mid-2011. I'm keen to hear more about this game, but it's too early for solid info about gameplay and I'm really sick of MMOs being overhyped too soon - most can't deliver on their hype - and things can change in development/beta, so early hype rarely reflects the launch game that well.

I just pray that this will be an MMOFPS, because there is no way that the ploddingly slow stat-based gameplay of "traditional" MMOs like WoW/EverQuest could ever properly represent combat in the WH40K universe (unless they make it an MMORTS, and as much as I like RTS games I hope they don't) - this needs to be more like Planetside, based mainly on player skill and with character levels/skills adding flexibility more than power - but with added depth and maybe some PvE.

Please THQ give us a 6-way multi-planet conflict (with each planet having multiple battlefields/territories) between the Imperium (Marines/Battle-Sisters & Imperial Guard), Chaos Marines, Eldar, Orks, Dark Eldar and Tau - with Necrons and Tyranids as NPCs who get inflicted on whichever two factions are most populous and/or leading the overall conflict (as a balancing mechanism).
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