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Posted: Feb 4th 2010 2:51PM Seffrid said

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You miss the point. It isn't that a particular bit of content doesn't make it into an update, it's that several parts of the update are immediately disabled while they sort out a hotfix. It wasn't just the Casual Difficulty in this case, a number of quests were also disabled as well as other content features. That could easily be prevented by taking a little more time over the update.

Age of Conan, for example, delayed their update this week by 24 hours when a problem was spotted at the last minute, and that was preferable to putting up the patch with messed up content which has to be disabled while it's put right.

We really shouldn't still be having to put up with shoddy launches, whether of new games, expansions, or mere update patches. These things should be properly tested and launched when they're ready. Blizzard and Bioware seem able to get it right most of the time, why can't anyone else?
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Posted: Feb 5th 2010 7:51PM (Unverified) said

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Um...perhaps it's because they have virtually unlimited resources and a HUGE budget for testing, wheras companies like Turbine just don't. And, FYI, they have just as many problems on patch days. Take for example in BC most of the Zangar Marsh Quests...When they came online they didn't work for 2 months...yeah sure you could do them and it looked like you were looting stuff, but when you logged off...POOF...all gone including your XP earned. Very frustrating. Another thing is if you've noticed DDO is primarily a FREE content game. Blizzard also has a Bazillion more subscribers that LOTRO and DOO combined, which means more dollars to spend on R&D.
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