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Reader Comments (7)

Posted: Feb 3rd 2010 4:47PM (Unverified) said

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Great update. And I recommed reading the tour: http://www.massively.com/2010/01/28/massivelys-tour-through-ddo-update-3/

This is probably the best article I've read in a while. Great style and very informative. Just put more screens into text next time, Massively : ). Too much text seems boring, but that _wasn't_ boring lecture at all. You have great editors.

Posted: Feb 3rd 2010 4:47PM Seffrid said

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Unfortunately the new Casual Difficulty for quests has been temporarily removed.

Turbine do this so often (think skirmishes in LoTRO) as well as publishing a list of known issues alongside the patch notes that I can't help wondering whether they wouldn't be better off testing their updates a tad more before releasing them.

Posted: Feb 3rd 2010 5:03PM (Unverified) said

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Well, if you look at the amount of changes which are in the Release Notes: http://compendium.ddo.com/wiki/Release_Notes_Update_3_Official

...and that it's only 2 months after Update 2, with Update 4 already in testing (according to dev MadFloyd), that's bound to happen. Let's hope they'll resolve it via some patch or hotfix.
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Posted: Feb 3rd 2010 5:28PM Seffrid said

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Exactly, they need to take longer between updates, and get them right. People get drawn to a game by the announcement of new content, and when they find that new content isn't actually available they go away again.

Posted: Feb 4th 2010 12:58PM (Unverified) said

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I disagree about taking longer. They said they want these updates to be small and frequent and if a bit of content doesn't make it in one then it will be in the following one or patched in the meantime. I much prefer to always have something new in the pipeline and on a regular basis.
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Posted: Feb 4th 2010 2:51PM Seffrid said

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You miss the point. It isn't that a particular bit of content doesn't make it into an update, it's that several parts of the update are immediately disabled while they sort out a hotfix. It wasn't just the Casual Difficulty in this case, a number of quests were also disabled as well as other content features. That could easily be prevented by taking a little more time over the update.

Age of Conan, for example, delayed their update this week by 24 hours when a problem was spotted at the last minute, and that was preferable to putting up the patch with messed up content which has to be disabled while it's put right.

We really shouldn't still be having to put up with shoddy launches, whether of new games, expansions, or mere update patches. These things should be properly tested and launched when they're ready. Blizzard and Bioware seem able to get it right most of the time, why can't anyone else?

Posted: Feb 5th 2010 7:51PM (Unverified) said

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Um...perhaps it's because they have virtually unlimited resources and a HUGE budget for testing, wheras companies like Turbine just don't. And, FYI, they have just as many problems on patch days. Take for example in BC most of the Zangar Marsh Quests...When they came online they didn't work for 2 months...yeah sure you could do them and it looked like you were looting stuff, but when you logged off...POOF...all gone including your XP earned. Very frustrating. Another thing is if you've noticed DDO is primarily a FREE content game. Blizzard also has a Bazillion more subscribers that LOTRO and DOO combined, which means more dollars to spend on R&D.
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