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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Feb 5th 2010 7:58AM Valdamar said
Sure, CoH itself can be boring and repetitive (heck, all MMOs are repetitive), but most of its content was created before the game's launch and most of it has never been revamped - by contrast CoV's content is much more interesting, as the Devs had learnt from their mistakes with early CoH. That's why if you look at the best content on heroside it's all stuff that was added after CoV (the revamps of Faultline & RWZ, especially) using the lessons they learnt from making that. Going Rogue's Praetoria should be a similar leap forward in terms of map design and storytelling - this Dev team learns from their mistakes and listens to player feedback, so the game is always improving.
Though I just can't help but wish that CoH would do a WoW:Cataclysm style revamp of all their old content (maybe post-GR). Even if Praetoria is stunningly good, the old Paragon City content will still be there, for CoH veterans to moan about and for the haters to point out as evidence that CoH is a tired old game, when really it isn't - NCSoft know that, which is why they've poured so much investment into CoH/V.
CoH/V is very slick systems/gameplay-wise - now they just need more content - and War Witch has confirmed that mission/map content is their main priority now.