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Reader Comments (30)

Posted: Feb 2nd 2010 8:04AM (Unverified) said

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Hrm which area did i hate?
- Really bad design
- Annoying enemies
- Confusing layout
- Devoted to an awful grind or series of truly obnoxious events
- Spots soured by so many bad experiences that you can't separate them from the aggravation

Yup - this was the area know as.. Aion.

=)

Posted: Feb 2nd 2010 8:05AM (Unverified) said

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*known bah
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Posted: Feb 2nd 2010 8:11AM Pewpdaddy said

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Dah the Dunes arent that bad. Learn how to run, I actually liked the Dunes. Get a good group of experienced players leveling their subjobs or other jobs and you could easily get many levels in a short time. Why not just talk about the tremendous grind of FFXI ... I havent played Aion for any large amount of time but if it's grind surpassed FFXI that is quite a feat.

Posted: Feb 2nd 2010 8:43AM mode7overworld said

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Valkurm was fun to joke about, but it's not near as bad as Crawler's Nest. Dark and bland to look at, filled with annoying mobs, and you were stuck there for way more levels than you ever spent in Valkurm. Sometimes you'd even go back at later levels to continue grinding. And before the mob leashing changes, worm trains to the exit would make the place inaccessible for hours.

What a hellhole.

Posted: Feb 2nd 2010 3:16PM Kyrra said

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I was responsible for a train or 2 of monsters at the entrance of the Crawler's Nest. And without going extremely deep into the zone, you normally had to fight for camping spots. God, not fun at all.

But if you were the only group there and there with a static of a group of good players, you could make mad exp.
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Posted: Feb 2nd 2010 8:53AM (Unverified) said

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Barrens / Stonetalon in World of Warcraft. Too much running about at a level you do not have a mount at.

I know this has been partly fixed but put me off leveling new characters for ages.

Posted: Feb 2nd 2010 8:52AM Serious Table said

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For the obligatory World of Warcraft comment:

HELLFIRE PENNINSULA.

I can still hear the Fel Reaver in my nightmares... ._.

Posted: Feb 2nd 2010 2:20PM (Unverified) said

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Not the Barrens?
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Posted: Feb 2nd 2010 8:57AM Kaoy said

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Nezebgrad, the starting area of the Empire in Allods. Don't get me wrong, it is a great city. Everything about it's look is amazing and a great way to start of a fantasy/sci-fi/steampunk mmo, but holy hell if you don't just want to get the heck out of there by the time you are led off else where.

The city is HUGE and is where you spend your first 10 levels. Yes. The first 10 levels of the game are INSIDE a city, its sewers, and one very brief excursion north to its ports. Ten levels doesn't sound like a lot until you realize the max is 40, and that 10 levels is a two-day/8-10 hour affair. No one in game dislikes the look of the city, or dislikes the feel of it, but there is an unspoken feeling of 'Get me out of here!' by the time they are getting ready to finish off the last quests in the first instance, XEAS.

Posted: Feb 2nd 2010 8:58AM Pigeonko said

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Any sewer-themed zone - i.e. The Thieves' Way in EQ2. I don't know, I just think they're gross and stuff. And I guess they're also a pain to navigate.

I remembered the Dunes from FFXI too but was never a victim of the ghost thingies. The goblins, a few times, yeah, though.

Posted: Feb 2nd 2010 9:08AM Wisdomandlore said

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I actually have fond memories of the Dunes. It's where a lot of the players originally met up, since it's between Bastok and San'doria, and not too much further from Windurst. Of the friends I made in FFXI, 50% I met in the first few weeks after release in the Dunes. It's where I joined my first (two) Linkshells.

Now Crawler's Nest, as someone mentioned before, was annoying. The cramped quarters. The loooong trains. The fights for pulls. The boring mobs (crawlers). The annoying mobs (those big dragon flies, and the dangerous mushrooms). Final Fantasy has incredible monster designs...why did they make us fight crabs and crawlers for 80% of the game?!


Posted: Feb 2nd 2010 9:56AM (Unverified) said

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Warhammer tier 2-4 =P

FFXI dunes weren't that bad; as long as you had decent players grouping things were ok.

@ Wisdomandlore:

I agree that FFXI had great monster design. However it was pretty much player choice to grind on crabs non stop. As they had non-lethal single target moves and their AOE wasn't damaging. This made it possible for groups to take on higher level mobs for more exp and stay at certin camps for longer periods of time/levels.

If players fought monsters the barely conned Incredibly Tough or fought in areas that monster were very tough and higher they would blow though mobs and keep a high exp chain going. Take meriting at level 75 on birds and Puks, they were tough and higher and exp chains of 100+ weren't uncommon. If Players went for quantity of mobs over exp per mob, the grind in FFXI would have been much much easier. But man that 250 exp per kill was awesome huh?

Posted: Feb 2nd 2010 11:03AM Wisdomandlore said

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I agree that it was the player's choice, but at some point that becomes the developers issue. If your players spend most of their time fighting your most boring monsters, that's not a good utilization of resources or a fun experience for your players...regardless of whether they're choosing to do it or not. Unfortunately, SE was never proactive about fixing the issue (or any issue :P).

I agree on the XP issue. I remember many levels (especially in the 60s) where parties only wanted to grind against monsters that conned IT. I think the worst was fighting those tiger things in the...Labyrinth of Onzozo maybe (it's been so long)? I remember several slow nights there with long fights.

Then again I also remember doing very high chains of ITs. It helped to have lots of RNGs as friends.
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Posted: Feb 2nd 2010 10:11AM aurickle said

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It's funny, but one of my favorite zones on a PvE server is my least favorite on a PvP server. That zone is Ganklethorn -- er, Stranglethorn -- Vale in WoW. There's a lot of really interesting quests and story in that zone. The problem is that not only does it cover a spread of about 15 character levels it also has a popular dungeon in it that's considerably higher level. On top of that, the dungeon requires more players than a standard dungeon, and the quest hub for it is directly opposite the zone's low level areas from the dungeon itself. The recipe means that for most players their earliest experiences in the zone include getting steamrolled by a group of skulls on their way to or from Zul'Gurub. Plus it seems that there are always high levels roaming around, just looking for someone to gank.

The upshot is that as much as I enjoy the quests in that zone I refuse to even set foot in it on a PvP server. Thanks to the XP rebalancing there are a few other places I can go at those levels where I'll be able to quest in relative peace.

Posted: Feb 2nd 2010 10:53AM (Unverified) said

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Jita: ISK spammers, Lag, traffic restrictions, Scam contracts, suicide bombers, so many jet cans clouding the station doors your graphics card will light on fire and if you are in Caladari space and you need something out of the ordinary.... you have to go there.

Posted: Feb 2nd 2010 11:04PM RaPhiKi said

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I always referred to Jita as the Walmart of Eve. Despite it's niggling issues you can get everything there for a reasonable price(after Central checks). I usually come to Jita in my pod and leave with my shiney, newly insured PVP ship! She's a good region for faction battleship contracts...

I'm more annoyed by the pirate spam in lowsec areas that connect you to Jita.
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Posted: Feb 2nd 2010 11:17AM (Unverified) said

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I personally loved the dunes, I found the majority of my friends there that I played with later on. And what else is funnier than watching people learn how to act in a party and its the only place you'd find the ever infamous war/whm. The citadel was awful though from the cramped spaces to links and even the rare blood aggros.

Posted: Feb 2nd 2010 3:50PM Wisdomandlore said

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I actually played with a WAR/WHM in my lower 60s. He said he wanted to be a melee fighter with healing magic...because there was no job like that in the game. >_
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Posted: Feb 2nd 2010 11:24AM (Unverified) said

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Fire Temple in Aion. Fire Temple and the neighboring Kaidan HQ are the two most brutal areas of that game. If you can survive the grind at that level, you stand a chance at making 50.

Seriously, you have a quest to kill 600 elites, but the drops are one per mob, so you'd need to make a group of 6 and kill 3,600 elites to finish the quest. Most players refuse to make a full group for that group quest, because more people makes it take even longer.

Fire Temple is renowned for an end-boss who frequently drops nothing but a pitiful handful of kinah (gold to you WoW players). You pray the boss doesn't drop an epic sword because if it does, the gladiator, the templar and the assassin are going to fight over it, and group breakup is almost imminent.

A little love to that zone would go a long way towards making the game much more tolerable.

-SirNiko

Posted: Feb 2nd 2010 11:36AM (Unverified) said

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Don't know if there are any old school EQ fans here -- but personally always had bad experiences in Lower/Upper Guk... The non Gnome Avatars seemed to always get stuck on some graphic... Plus the whole fear of death thing in EQ was huge!... Also Kithicor Forest at night!!

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