When looking at it as just a MMOG, which their marketing implies, then I can see your point. But after playing it for a while (beta, headstart), it's obvious that this is no Planetside or World War 2 Online.
It's best to describe it as a mixture of TF2 with 10SIX. The base game is this cartoony teambased shooter with character customization, classes, items, levels, skills and some gimmicky elements (like the jetpack). I had my doubts about the quality of the gameplay, but I'm actually enjoying it more than TF2 (it's not as casual as TF2, fortunately) and I could see myself playing it more than Modern Warfare 2 and Bad Company 2.
The other part is the paid content, which would be a total rip-off if it were just auction houses and crafting. But the global conquest type gameplay sounds a lot like this awesome old (semi-)MMOG called 10SIX. And if it's embraced like the PvP in that game, with it's awesome political landscape and incredibly intense PvP fights, then it would definitely be worth paying a monthly fee. The simultaneous 10vs10 matches with direct influence on one another certainly sounds like an incredible improvement over regular clanmatches.
In fact, Global Agenda's conquest system sounds like a massive improvement over ordinary clanmatches. It gets rid of nearly every negative aspect of arranging clanmatches, which is something any experienced clanleader can attest to and appreciate. No need to search for opponents, no need to arrange game servers, no need to arrange voice chat, no hassle with annoying no-shows, or hours of waiting for members to show up or server problems to be sorted. How sweet is that?
Furthermore the cost is marginally more than you would have for a clanserver, webserver and voice server, which any halfway decent clan requires in any other shooter. And in return you receive significantly more than just those three things. So from an experienced competitive FPS player's/clanleader's perspective, it's not all that expensive and shows potential.
Best of all: it's free to try out the paid content for the first month. If the paid content is no good, or not worth paying a monthly fee for, then at least it's still a decent third person shooter with superior character customization and itemization.
Reader Comments (1)
Posted: Feb 1st 2010 11:24AM Droniac said
It's best to describe it as a mixture of TF2 with 10SIX. The base game is this cartoony teambased shooter with character customization, classes, items, levels, skills and some gimmicky elements (like the jetpack). I had my doubts about the quality of the gameplay, but I'm actually enjoying it more than TF2 (it's not as casual as TF2, fortunately) and I could see myself playing it more than Modern Warfare 2 and Bad Company 2.
The other part is the paid content, which would be a total rip-off if it were just auction houses and crafting. But the global conquest type gameplay sounds a lot like this awesome old (semi-)MMOG called 10SIX. And if it's embraced like the PvP in that game, with it's awesome political landscape and incredibly intense PvP fights, then it would definitely be worth paying a monthly fee. The simultaneous 10vs10 matches with direct influence on one another certainly sounds like an incredible improvement over regular clanmatches.
In fact, Global Agenda's conquest system sounds like a massive improvement over ordinary clanmatches. It gets rid of nearly every negative aspect of arranging clanmatches, which is something any experienced clanleader can attest to and appreciate. No need to search for opponents, no need to arrange game servers, no need to arrange voice chat, no hassle with annoying no-shows, or hours of waiting for members to show up or server problems to be sorted. How sweet is that?
Furthermore the cost is marginally more than you would have for a clanserver, webserver and voice server, which any halfway decent clan requires in any other shooter. And in return you receive significantly more than just those three things. So from an experienced competitive FPS player's/clanleader's perspective, it's not all that expensive and shows potential.
Best of all: it's free to try out the paid content for the first month. If the paid content is no good, or not worth paying a monthly fee for, then at least it's still a decent third person shooter with superior character customization and itemization.