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Reader Comments (14)

Posted: Feb 1st 2010 12:08PM blix2006 said

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so what is the paying model on this game

Posted: Feb 1st 2010 12:14PM (Unverified) said

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Much like GW but with more in the way of microtransactions. I think they're going to also allow second life style player stores where they take a cut. There are plenty of talented designers and musicians out there that are at least going to have a play with the customisation tools.

Posted: Feb 1st 2010 12:45PM Kratos said

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I got into the beta and I can say my impressions weren't very good.

Plus the problem with the microtransaction model is they get carried away. Imagine having to pay a dollar for every weapon or paint job or new car etc etc and on and on.

At least with a subscription everything is all inclusive for as long as your subscribed.

Posted: Feb 1st 2010 11:01PM fatpanda said

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@Tony Montana
I would like to take your beta spot if you are not liking the game.
Please.
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Posted: Feb 1st 2010 12:49PM (Unverified) said

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I share your sentiment about WoW but unfortunately, I think we are too hopeful for something that seems new and exciting. APB could be it but how accessible is the game to a broad playerbase? WoW will run on even crappy machines. It's immediately inviting once you play and offers a lot of storyline for players. Other new MMOs just aren't competitive in that regard. They look either clunky or to flashy right off the bat, the tutorials might be excessively long (i.e. STO), storyline isn't original (oh no the dark forces are invading), it's trying to hard to appeal to WoW players and therefore mimics the game in too many ways. Aion was guilty of that imo. I looked forward to flight and pvp, some of the chaining abilities they implemented. But, once I played I felt like I was playing WoW for otakus. With APB, I'm hopeful but still a little reserved.

Posted: Feb 1st 2010 12:50PM (Unverified) said

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I didnt get into the CB of APB, but hope to play with it in OB, if there is a "proper" one. I too am a bit sceptical about the microtransaction model. Its a bit like paying by a thousand cuts.

Posted: Feb 1st 2010 1:34PM (Unverified) said

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The 'next big thing' will be the game that gets the MMOFPS done right. So with APB being a game attempting to do that, it has a chance. Add in the popular GTA style cut-throat world and you have some extra allure.

And hope fully it is a real MMO and not a online game trying to pose as an MMO for that extra monthly subscription cash flow.

Posted: Feb 1st 2010 3:13PM Pingles said

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Wait, so if this game has microtransactions then it's just an F2P but you have to pay for the client?

I sure hope the GAME is innovative because their pay model isn't...

Posted: Feb 1st 2010 3:23PM (Unverified) said

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I'm not sure where the micro stuff is coming from because Realtime Worlds has -- so far and to my knowledge -- only really said they'll be charging for the game itself.
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Posted: Feb 1st 2010 7:47PM Pingles said

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Ah, thanks. Someone above commented about being in the beta and microtransactions and I assumed he meant in APB.
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Posted: Feb 1st 2010 4:54PM ultimateq said

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I do believe that APB has the potential to revolutionize the market. I believe it has a very good chance. I think they are doing an excellent job so far (from what I can tell from the podcasts). I really hope that APB is fun and successful, because we need some new stuff.

The character customization is revolutionary, as is the for the vehicles. The music system is a fantastic idea.

The game seems to be a 3rd person shooter, and not a first person shooter. That's fine actually, Battlefield-Heroes opened my eyes to 3rd person shooters being equally fun to 1st person shooters.

My biggest concern is driving physics. I hope that the driving physics are realistic-ish. Maybe even include some steering wheel support, and realistic car damage so good drivers are preferred.

Posted: Feb 2nd 2010 10:46AM (Unverified) said

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Electronic Arts is the absolute worst publisher for MMOs and actually tells you exactly how this game will play out.

EA killed Ultima Online first by cutting staff and changing the focus of the game to cater to the non-pvp crowd too much. They turned focus into a 3D version of the game that was underfunded and undertested and turned out to be a complete failure.

EA killed Warhammer Online by forcing them to cut pieces of the game, forcing them to release early with lots of fanfaire and then eliminated their staff over time.

APB prediction. Much fanfaire, a strong start with lots of fun to be had for a week or two. Then the luster will wear off and the complaints will start. They will have put too little into the "end game", bugs will be rampant, servers will crash and the game will be seen as gimmicky because of the way it is instanced and because of the targetting system. The marketing staff will be trimmed first, followed quickly by a few developers and QA. This will continue and although the game will still be around a year after release, it will be a shell of it's former self and most gamers will have forgotten it. Then it will release a new expansion and the above will repeat..

The reason for the failure of MMOs isn't because they try to copy WoW, it is because they:

1. Try to get a nitch.
2. Their publishers expect that nitch to be bigger than it is.
3. Their publishers are not in it for the long haul.
4. They release way too early or don't have the appropriate staff to get it done quickly.
5. They have a very weak endgame.

Age of Conan - great first 20 levels, then all downhill.
Warhammer Online - Great until you hit endgame and experience the lag festivals and server crashings.
Aion - Complete gimmick as far as flight as you can only do it in short spurts in select areas, lots of grinding, poor story, tons of bugs, instances (is this 1998? oh wait, Ultima Online didn't even have instanced zones)
Everquest 2 - Boring, instanced based, boring
Guild Wars - Isn't this called Diablo? I don't even consider it an MMO.

Posted: Feb 4th 2010 3:46AM (Unverified) said

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EA is the publishing house, not the lord-on-high. Your complaints also hinge on completely different products under different circumstances so, I don't believe any of them apply whatsoever to APB.
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Posted: Feb 2nd 2010 11:47AM (Unverified) said

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The next big thing in MMOs will be when publishers realize it's not enough to create a p2p game that can compete with Vanilla WoW in terms of content, but that you have to create a game that competes with WoW NOW in terms of content.

Please stop making half-assed games that go to 40 or 50 or 80 but don't have any end-game content. Make the game go to 20 and have lots of content for those levels. You can always add 10 more levels later when you have a host of happy players and some time to develop some things to do at that level.

If I hear one more person say "Give it time, it just came out! WoW only had Mauradon at first!" to address concerns that a pay-to-play game is terribly lacking in things to do, I may simply go mad.

"It's okay if the graphics suck, dude. Did you see where Atari games started?"

-SirNiko

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