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Reader Comments (15)

Posted: Jan 31st 2010 3:36AM Oizu said

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Shame its NOT an MMOFPS though, its just like COD but with bigger servers, is Battlefield 2/2142 also an MMOFPS then? Afterall they both have commanders and large team sizes.

Posted: Jan 31st 2010 1:31PM madbassman39 said

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This game has 156 more players in an instance then Champions Online, thats why Massively considers it an MMOFPS, with multiple instances of the same maps running at the same time. Is it really that hard to understand why they call it that?
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Posted: Jan 31st 2010 4:09AM ZachDude said

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Its not like cod actually. Progression is different. And playing the lone wolf will get you killed in an instant. No rediculous killstreak rewards either. Mw2 killed fun multiplayer gaming for me. Can't stand it really anymore. MAG is 10x better. Give it a rent to see for yourself.

Posted: Jan 31st 2010 5:20AM Oizu said

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But that's not my point at all, i'm not talking about the gameplay, i'm talking about how the game is set up, its just individual servers and lobbies, there is no persistant world there, no where to go and chat with people. That is the crucial difference between an MMOFPS like Planetside, Global Agenda or even *shudder* Crimecraft, and a regular FPS, like COD, MAG, BF2, TF2, CS:S, UT3 and all the others.
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Posted: Jan 31st 2010 10:16AM Damn Dirty Ape said

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I don't see how this is any different than global agenda. Sure it may be watered down a bit, but all the core elements are still there. The 'persistent' part of the game may be a little on the weak side (each of the three factions can earn contracts by doing well in the different game modes, these contracts give the whole side a minor game play boost of some sort), but since the game doesn't charge a subscription I don't really hold it against them. I think the most equivalent game I can think of was 'Chrome Hounds' for the xbox 360, but that game had very small battles in comparison.

I've been having a blast so far. My only real complaint is the draconian respec rules that cause respeccing to get more and more expensive each time to use it (until eventually it gets so ridiculous even a good player would have to play for weeks to earn a new respec, at which time it would even become MORE difficult for the next one). It wouldn't really be a problem if the game allowed you to create more than one character at a time but you are limited to one character per PSN account. This makes it difficult to try out different possibilities (i.e. shotgun toting medic/engineer? all-out sniper? super athletic assault rifle commando?). It would also be nice to have a few more maps, but the ones that are there are friggen HUGE (I'm nearly level 15 in the game and I still feel clueless about most of the maps, and there are quite a few I've never even played yet).
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Posted: Jan 31st 2010 1:47PM remover said

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@Oizu:
There's persistancy in that you're fighting for your PMC to gain contracts. There's also stock tracking on the website to see how your corporation is doing. It may not be much, but it's a cool concept. Watching the bar graph in-game to see how close your corp is doing by comparison to the others is definitely an exciting aspect of it all.

Chat and looking at people's characters isn't "persistent world". There aren't many MMOs that really have any sort of persistence beyond your own character.
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Posted: Jan 31st 2010 10:29AM ZachDude said

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Yeah I'm about fifteen also. Add me psn is BrutalSageZ

Posted: Feb 1st 2010 6:50AM Damn Dirty Ape said

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I may not be able to play much for the time being as the fiance just brought home a new puppy (oh sleep how I miss you already, and it's just been one night). My PSN name is Piepants and I'm on the SVER faction.
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Posted: Feb 1st 2010 10:46AM ZachDude said

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The puppy gets better man. Just let it whine, first night is the worst.
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Posted: Jan 31st 2010 1:49PM remover said

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MAG has been great. I went and bought a PS3 just to play it.

I would like to see more out-of-game community tie-ins and emphasis on the ongoing progress of your PMC but it's a very impressive package.

If anyone is on the fence/thinking about getting it, i've posted my own sort of review/overview of my experience with it initially at gamespot

http://www.gamespot.com/ps3/action/mag/player_review.html?id=704706&tag=all-about;review1

Posted: Jan 31st 2010 2:11PM ZachDude said

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@theremover I was wondering what those bars meant. What do the pmcs get if their stock is higher?

Posted: Feb 1st 2010 6:47AM Damn Dirty Ape said

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If you hit the 'rewards' button in the deploy menu it will tell you, but basically there are 3 different contracts for each game type (acquisition, domination, sabotage). I don't remember which ones go to which, but if I remember correctly the bonuses for each contract are +5% to leadership range, +5% to experience, and -5% to tactical cooldowns. A neat little bonus, but nothing that will make or break a team.
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Posted: Jan 31st 2010 2:45PM Anatidae said

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I wish this was a PC game too.

Posted: Feb 1st 2010 10:43AM ZachDude said

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Just get a ps3... :)
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Posted: Feb 1st 2010 10:13AM ZachDude said

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Yeah but that exp bonus is nice. :)

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