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Reader Comments (13)

Posted: Jan 29th 2010 11:04AM (Unverified) said

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Sounds fun, I will be there.

Posted: Jan 29th 2010 12:34PM Anatidae said

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I have fallen in love with good team based FPS games again. Left 4 Dead 2, working away at my expert achievements, has reminded me that online games can be about teamwork, fun banter, and excitement.

Before I drop a dime on Global Agenda, will someone give the lowdown on how much skill there is in playing? No offense to most MMOs, but they are all based on what gear you have and if you have bothered to learn the proper button smashing sequence.

Since GA seems to be somewhat of a FPS, I am hoping there is actual skill in the player's hands on how well they aim, dodge, etc...

And - is there teamwork? Do people use voice chat to organize?

Posted: Jan 29th 2010 12:58PM Seraphina Brennan said

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To be pretty honest, the things that control your character the most are your loadouts and your skill selection.

Skills are like talents from World of Warcraft. They modify your damage outputs on certain weapons, they lower cooldowns, etc. Essentially, they make you better in certain areas of your character, to give you an advantage in the areas you do the most.

Your loadout is the other aspect of your character that plays like an MMO. As you level, you unlock different types of weaponry. Each character has one melee weapon, one primary gun, a jetpack, and three device slots. Overall, you have 15 device points.

Each weapon and device can cost between 1 and 4 device points. The more device points in a weapon/device, the more powerful it is. Obviously, put more device points in things you use the most, like your gun and your primary device. Devices, like bombs, or mines, the laser wall, have cooldown periods, so you can't spam them.

Beyond that though, it's a straight third-person shooter. There's no fake dodge statistic. If you shoot someone, you shoot them and will do damage. If they stand in a bomb's blast radius, they will get hit. If you get up behind them and thwack them with your sword, you'll hit them and it will give you a backstab effect depending on your class.

In essence, it plays like Team Fortress 2 with talents. Everyone's good at what they do, it all comes down to a matter of applying your skills in a useful manner and being able to hit your targets.



Also, to answer your last question, there is voice chat but people don't take advantage of it too much. I'd say they use it on the same level as they do in Team Fortress 2. But the voice chat quality is really good... Vivox did a great job.
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Posted: Jan 29th 2010 2:20PM (Unverified) said

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Talents and loadouts matter, but from my experience in the beta skill is by far the most important factor in success.
If you're playing WoW, no matter how good you are, you've got virtually no chance of beating a level 80 player as a level 60. In Global Agenda, it's perfectly possible to take down a level 30 player even as a fresh-from-the-tutorial level 5, if the skill gap is wide enough. (30 is the effective max; you can level up to 50, but 31 and onward is just for vanity swag.)
The only real way your level inflates your effectiveness is through talents. You gain new weapons every couple levels, but even the later ones are not strictly better than the ones you have by level 10 or so. I'd estimate talents less than double your real power, so all things equal a level 30 would be the underdog against two level 5s.
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Posted: Jan 29th 2010 1:23PM (Unverified) said

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What a time to have moved house and to be waiting for my broadband to be changed over! Doh!!! I wanna play!

Posted: Jan 29th 2010 2:08PM (Unverified) said

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I have been in a similar boat for some time... I love the immersiveness and persistence of MMOs, but always find that they lack the requirement of skill to excel.

Global Agenda is not a normal MMO.

Don't expect a massive world for exploration... However, I believe HiRez has done a perfect job of blending Team-based FPS (where twitch skills matter) matches and giving it a slightly more persistent and competitve factor when compared to other FPS games out there. It's perfect for me, from the sound of it I think it'd be a good choice for you as well.

If you have FPS skills, you will do well. I consistently score well in AvA and PUG PvP and strongly feel that this can be directly attributed to my FPS experience, and not my talents/build.

Just my 2 cents. I would definitely pick it up, because even if you don't want to take part in the subscription based Conquest system, you will always have a great game to play pickup games in.

Posted: Jan 29th 2010 2:57PM (Unverified) said

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By the way, are you going to start new characters? or are you going to do some leveling in the headstart?

Posted: Jan 29th 2010 3:00PM (Unverified) said

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Was anyone else unimpressed with this game?

I wasn't expecting much, but when I installed it and started to play I was completely underwhelmed.

The core of the game play isn't as fun as many other MMOFPS games out there. There's no multiple hit boxes from what I can tell, at least on the general trash mobs in the PVE instances. You can't have a weapon out and use the jet pack at the same time, which would have made playing a LOT more fun. Only four classes, each restricted to using only a few types of guns as far as I can tell. The weapon system is closer to Team Fortress than say, Tabula Rasa or Borderlands. The game is mostly instanced, any persistence they advertise is reduced to which alliance owns what instanced territory.

The game reminds me a lot of Fury, except with guns instead of swords.

Obviously I've been playing only the beta, and not the final released game. When the game goes live I will play it again to see if any of the issues that bothered me have been dealt with. However, I have a feeling that they never will be addressed due to game "balance" or "fairness".

The bottom line; the core game play is too simple to keep any true FPS fan occupied for long, and the RPG features are too watered down to keep any MMORPG fan happy enough to spend a monthly subscription for. The politics thing? Well, you can get good politics going in a text based game, so that whole area is moot in my opinion.

Posted: Jan 29th 2010 3:48PM (Unverified) said

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"The core of the game play isn't as fun as many other MMOFPS games out there."

I mean this in the most sincere way possible: Care to enlighten me as to what other MMOFPS games there are to play? Off the top of my head, I can think of three.

Planetside, obviously, though it is terribly dated and underpopulated.

Huxley, which to my knowledge isn't actually out yet and is stuck in some sort of development/closed-beta hell.

And of course, Global Agenda.

This is discounting all of the Korean free-to-play MMOFPS games such as War-Rock and whatever else there is, because frankly I don't even rank them with Triple-A titles such as Planetside and Global Agenda.

Personally, I found Global Agenda to be a perfectly enjoyable TPS. Obviously the persistence and whatnot is not what you expect from most MMOGs, and I will admit that not having an overworld sort of thing to run about in and such was a bit disappointing.

One point I do believe you're onto, though, is this: "the core game play is too simple to keep any true FPS fan occupied for long, and the RPG features are too watered down to keep any MMORPG fan happy enough to spend a monthly subscription for."

As it stands, I'll agree. The shooter part of the experience is a bit shallow - though I'll say enjoyable - but the real issue comes in with the MMORPG part. MMOG fans are the ones that would really want to pay the subscription fee because it opens up Conquest to them, but I don't think that the ability to fight for colored hexes on a map is going to do a whole lot to retain subscriptions from the MMOG crowd. Maybe for a couple months, people looking for something different - like myself - will come along and play and pay the subscription, but I honestly just don't see where they can go from here. How do they intend to expand the game further? I guess we'll have to wait and see.
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Posted: Jan 29th 2010 4:20PM (Unverified) said

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"I mean this in the most sincere way possible: Care to enlighten me as to what other MMOFPS games there are to play? Off the top of my head, I can think of three."

Well, there's a few more, not counting the Korean ones:

Tabula Rasa; could have been a good game if NCSoft didn't drop it.

Fury; also dead, but like I said was mostly melee weapons.

Hellgate: London; dead, but coming back as a F2P title.

Fallen Earth; just came out, had a rocky start but things seem to be going better.

Crime Craft; was in the beta, also unimpressed given the Persistent World n Shooter (PWNS) acronym they gave it.

Then we have a slew of MMOFPS-ish games that are in the final stages, getting ready for beta's and such.

Earthrise
All Points Bulletin
DUST 514
Mortal Online if you decide you want to count it as a FPS. In all intents and purposes it is.

Most if not all of those games have/had/will have hitbox detection which I guess is my biggest issue aside from the jet pack thing (Tribes 2 anyone?).

Posted: Jan 29th 2010 6:15PM (Unverified) said

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I vote that we just modify Tribes 2 source code and maps to handle 500 players per map, and call that an MMOFPS. Deal?
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Posted: Jan 31st 2010 3:15PM (Unverified) said

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Ugh, I am gun-shy right now after buying a couple of stinkers based on reviews (ie: MW2) so I am wary. What say you all? What should I get to keep me amused for the next few months. Or should I just stick to playing Stalker: SoC.

Posted: Feb 1st 2010 6:01PM Darkdust said

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Global Agenda interests me because I still mourn Tabula Rasa, but I'm going to hang back for a bit until it gets thru the inevitable launch pains.

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