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Reader Comments (51)

Posted: Jan 28th 2010 12:32PM (Unverified) said

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Different game

Posted: Jan 28th 2010 1:15PM (Unverified) said

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I am a fan of boss mobs having the chance to drop gear better than can be purchased using a token type system while also enjoying the ability to get decent gear from participating in raids etc and gettign something in return. There are times when you will never get a drop you might want from luck of the draw but it is nice to have a system in place where you can feel useful helping your guild or groups over time and actualyl have somethign to show for it instead of just bad luck or bad /random rolls.

Posted: Jan 28th 2010 2:42PM wjowski said

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The token system by far. Random drops are an artifact from older MMOs that put timesinks over quality.

Posted: Jan 28th 2010 2:51PM (Unverified) said

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I like the token system.

Posted: Jan 28th 2010 3:04PM Cinnamoon said

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Tokens. I'd rather not gamble with my precious time.

Like to see "soulbound" and "no trade" flags done away with too.

Posted: Jan 28th 2010 4:38PM Matix said

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Tokens are fine in that they reward WORK, not luck.

As for the difference between "lottery epics" and "welfare epics", no one works this hard for welfare IRL so I find that more acceptable than someone being in the right elitist click and getting handed an item on a lucky drop.

Posted: Jan 28th 2010 6:14PM wjowski said

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"Welfare epics" are just a phrase so-called 'hardcore' gamers come up with so they'll feel their imaginary loot has more worth than other people's imaginary loot.
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Posted: Jan 28th 2010 7:23PM (Unverified) said

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i feel that being able to buy items with tokens is a pretty good system in terms of getting geared up for raids. as we all know, the guilds who are already in the latest raid content are usually a bunch of elitist jerks who don't want to take you because your gear score isn't high enough (a big middle finger to the creator of this mod, btw). so being able to purchase gear for those who simply can't get ahead because no one will take them through anything is a pretty good system. i am NOT in favor of allowing you to buy boss loot though (as some before me), that's definitely over doing it.

Posted: Jan 28th 2010 7:51PM Pewpdaddy said

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I didn't say it was a non issue... If I implied it it was unintentional. What I meant was you should be playing for fun. I suppose for some the loot is fun. At the same time at least in most cases every schmoe cant organize a group or get in a group and be organized and do the end game stuff. What is the purpose of progression if everyone can get the same loot from some backwoods ghetto token system. Where is the challenge in running the same 6 instance's 600 times? In my opinion doing something many others cant is fun. And I'd prefer not to be confused with the person who can sink 80+ hours a week into a game. When in a raiding guild I always hunt one down that leans to the casual side of raiding(2-3 per wk). Burn out sucks, but happens quickly when your pushing content for 5+ days a week.

Posted: Jan 29th 2010 3:00PM tenfootgoatman said

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In some ways Blizzard did the right thing with the token system but they took it too far and made things far too easy to obtain . Its one of the reasons that last week I (after 5 years) finally gave up hope that Warcraft would ever offer challenging game play again ,deleted all my characters and binned all the WoW disks and you know what it felt great. lol

Posted: Feb 1st 2010 3:24PM (Unverified) said

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If the token system of WoW is our reference point, my opinion is that tokens help players in a mechanical way to get the gear they want. And, this suits Blizzard because all Blizzard wants is more players consistently online. The more players, the more subs, period. What the token system also does is make WoW even more of a pinball game than it was before, and less of a persistent world you can immerse yourself and get some fantasy value out of. But, hey, that's how gamers have been trained to think by Blizzard and other companies. Tokens are just another bell or flashing light in a predicable but sometimes distracting MMO. Play your game like a robot, get rewards on a schedule, be part of the hive-mind. You are awesome.

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