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Reader Comments (52)

Posted: Jan 28th 2010 5:05PM (Unverified) said

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I think the anger is more about the 180 turn on the issue after stating they had learnt from last minute changes to core game play elements after CO.

Posted: Jan 28th 2010 9:40PM Celestian said

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Skill capping is hardly "changing the core game mechanics".

Not a single person in closed or open beta ever had a point where they had enough points to even start learning even most of the skills.

It was beta... don't expect beta to be retail. And it's most certainly not a big deal except to the drama queens.
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Posted: Jan 28th 2010 5:08PM Anatidae said

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Kyle. STO is a non-compelling game anyway. It still lacked something all the way to the end of beta. And with Cryptic's recent history with Champions, their betas and the operation of CO... well... I am keeping a wide berth of STO and investing my "skill points" into other MMOs.

Posted: Jan 28th 2010 5:10PM Samael said

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The company that is running CO is behind STO, if you expect that they have letting the players know what is going on as a priority then you have more faith in that company than I do. I have a LT account in CO, I am disappointed. I have seen how they treat community relations there.

And every time they came back with the same excuse: "We are so sorry, but we are working on communications and you will see the results soon" that little bit of soon never came.

Well I am just thankful it is BioWare that has the SW ip and not these guys, they would ruin my favorite ip for me.

Posted: Jan 28th 2010 5:12PM yavo said

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wasn't it just this morning i read something on cryptic was gonna be release "zones" for those who wish to buy them in their store or something like that, well i say this is a big difference from a vanity pet, when WOW starts charging for acess to certain instances i'll complain then also, i do think there is a difference between making a nice profit and keeping your gamers happy, and making GREAT profits but getting your customers angry, i don't think this cap will affect game play that much, and will prevent the uber strength captains, but there is so much content not in the game yet, and with cryptic having no problem whatsoever charging for anything, so i bet you end up paying for not just klingon pve content, but again for cardasian then again for romulan, I wanna navigate the riverf of material wealth as a ferengi so i'll just wait to start playing till i can buy that race....

Posted: Jan 28th 2010 5:41PM Kalex716 said

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I agree with you, that it seems very wrong to be concerned about how to expand your monitization model this early on when your game is sooooo lacking in content anyway people are not even sure its worth the buy in out of the box straight up.
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Posted: Jan 28th 2010 5:59PM (Unverified) said

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pbintx2001, you may be slightly misinformed. Cryptic isn't releasing "zone packs" in the C-Store, they spent four months promising a "legendary" update to the game that would fix the content gaps they created when they reduced XP gains in an emergency patch on launch day.

That "legendary" content, which had been implied to be free, and described at least once as having "more content than some paid expansions," turned out to be ... the game's first paid expansion pack. Only, unlike what you'd expect in an expansion pack, there's no news of new power sets, a raised level cap, new game mechanics, anything like that; a single new zone for high-levels is all that's been disclosed.
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Posted: Jan 28th 2010 5:12PM (Unverified) said

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While I am all for respecs in game I hope they don't take it to the level like how champions online now has it for respecing. Hope they stay true to their word on being able to pay in game money to redo one's spec. As for the early start friday hope to see you there I am at lease giving this silly game a months try.

Posted: Jan 28th 2010 5:27PM (Unverified) said

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That's my topic WHA-HAAA! I even gave a shout out to massively ;P

Posted: Jan 28th 2010 5:32PM (Unverified) said

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Perhaps it doesn't deserve the attention its getting, but it deserves more attention than I think you are suggesting. There are more issues than just point numbers. Its a question of how the overall system is designed, which didn't seem an issue with infinite skill points.

But with a cap in place, the flaws of the system become more apparent. These are numerous. From questions about why, if high level weapons only differ in their added effects (procs), why anyone would invest more points in polaron weapons over phasers (which are cheaper to max damage in, plus have a fairly useful proc already). Or, if the proc of the Polaron weapons is so much better, you've gimped yourself by specing in phasers earlier (since you have to spend points to rank up). Or gimp yourself in the mid game without phaser (or disruptor) bonus damage.

Or the whole issue of whether the tier 3 and tier 4 ship type skills stack, or they are essentially wasted points because they are specific to ships of that tier.

Yeah, so it does effect even the later parts of the early game. Plus, the general lack of information of the specific effects of skills. Yeah, there was a little explanation in yesterday's post by Al Riveria, but he only explained the most simple of the skill bonuses, weapons. Nothing specific about any of the other skill trees.

So, I think the contraversy is more than just about the skill cap itself. Its the flaws and lack of information about the skill system that the cap brings forward. Before the cap, these flaws and lack of information seemed less important. But now that players have to make real decisions (sure, its more commander level when you need to), real information is needed, and flaws in how the skills are structured will become more important in those decisions.

Posted: Jan 28th 2010 5:33PM (Unverified) said

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"One occurrence is excusable"

Champions, anyone? That makes two by my count. In exactly the same circumstances.

"Some people have been asserting that Cryptic is only doing this to make more money on paid-for respecs."

Champions, anyone? Do I need to go on?

Kyle, please research before you type. I mean, I actually don't think this change is a bad thing - it'll be better for the game in the long run - but really, Cryptic have done this too many times now. You can't throw out a defensive article like this with nothing to back it up.

Posted: Jan 28th 2010 6:21PM Samael said

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hey I have been saying this since the Champions days. Massively loves Cryptic.
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Posted: Jan 28th 2010 8:22PM karnisov said

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yeah Kyle, your fanboi is showing.
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Posted: Jan 28th 2010 10:21PM Eamil said

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"Some people have been asserting that Cryptic is only doing this to make more money on paid-for respecs."

Champions, anyone? Do I need to go on?"

Um.... You can buy respecs in-game for in-game money in Champions. It's not even that expensive anymore. Not sure what your point is.
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Posted: Jan 28th 2010 5:58PM (Unverified) said

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Thank you Kyle! I hope to see you in game come tomorrow! Also, I find your whole view on this tempest in a doll house sized tea cup very refreshing.

Going through beta I've seen so much frothing hatred (and personal attacks) directed towards Cryptic and the team that is working on this game. Meanwhile I've found the game to be enjoyable, if not the "next big thing". I find myself wondering if I'm even playing the same game as these other people...

Imposing limitations on the game will allow the designers to expand upon the end game in the future... don't we want that?

Posted: Jan 28th 2010 5:46PM (Unverified) said

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Isn't the current skill cap set so low you can only earn 16 Admiral skill-slots? That's not even two Admiral tier skills maxed out.

So, we go from an unlimited advancement game with infinite procedurally generated content to limited advancement and no evidence that the Genesis system is working.

Cryptic only announced the change in the last week of open beta, and even then they only announced it because people who'd previously hit level 50 in Closed Beta were suddenly stuck at 45 and complaining about it.

Cryptic made this change around the same time as the disastrous Champions LEGENDARY debacle and the failed, almost backwards Kitchen Sink patch.

Cryptic made the decision to cap skill points *before launching or testing a re-spec feature,* which, in Champions, didn't get integrated smoothly at all, with prices being so ridiculously unfair for the first few months that it was easier to reroll and start over - except that game gave 8 character slots to STO's 2.


Seriously, Kyle, why are you using your position at Massively to troll?

Posted: Jan 28th 2010 5:59PM (Unverified) said

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I'm right there with you Kyle. All the whining drama queens should just stay away from STO. I plan on enjoying this game for a long time, and not having those players around would just make it all that much better.

Posted: Jan 28th 2010 6:22PM (Unverified) said

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Well, Mogda, a lot of the complainers are Champions Lifers who are STO Lifers as well. Hopefully Cryptic will learn to stop their deceptive press-releases and community "relations" before you're forced to learn that the quality of the game has much less to do with grumpy fans complaining on the forums and more to do with the developers, and the content of their character.
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Posted: Jan 28th 2010 6:50PM Saylah said

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As others have said, the way skill point system is designed for a player having an infinite supply versus finite is night and day. Cryptic seems to have flop the choice WITHOUT a skill system redesign, as far as we know. This means you won't know how borked the situation really is until you've bought the game, paid for a subscription and then find out that toward the upper tiers you're screwed.

On top of which, the skill description are so gawd awful it's VERY HARD to know if you're spending the NOW FINITE skill points appropriately. Have poor skill documentation was forgivable when the you had an infinite supply to spend. It's quite the opposite now but the skill descriptions haven't suddenly improved.

I've canceled my pre-order to see how this all pans out. STO is not much more than MMO-lite for my definition, which I was more than willing to play for some spot fun but I think I'll hold out a bit now. The rage over borked characters in CO is now coming back to me and giving me pause.
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Posted: Jan 28th 2010 5:52PM (Unverified) said

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This is slightly off-topic, but does anyone know if Cryptic is going to be doing some kind of free trial or something for Star Trek Online? Because I would really like to try it out, it seems like it could be interesting.

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