Fans of the upcoming urban crime game All Points Bulletin may have noticed there's been a bit of a hiatus with the video podcasts that Realtime Worlds has been releasing. (Although Massively did have a good interview with Chris Collins and EJ Moreland about APB this week.) The APB video podcasts are back for 2010 now, though, and Collins has announced that the next few will focus on the game's audio features. They're beginning the series by showing fans the game's music editor, demonstrated by Stuart Ross, All Points Bulletin's Senior Sound Designer.
These in-game audio tools in the Music Studio will allow players to create "death themes" -- very short sound clips that play when you take out another player -- or even create loops and tracks from scratch using software instruments. While the tools look fairly comprehensive, there are simple preset themes for those not familiar with audio tools. Even better, player-created themes and songs are fully tradeable. Players will be able to place their tracks on market for other Criminals or Enforcers to purchase. Stick with us after the jump for a video embed of the All Points Bulletin podcast episode 16: The Music Editor.
No doubt, the built-in mixing tools of the Music Studio will keep a number of APB players entertained, like a creative mini-game. It's very interesting to see that the in-game tools allow this degree of flexibility and creativity, and there's more info about these aspects of All Points Bulletin on the way in the coming weeks.
Reader Comments (6)
Posted: Jan 28th 2010 7:14PM MtthwRddl said
Good god, the game has even more content. As a huge fan of GarageBand, I think I will really like this.
Posted: Jan 28th 2010 8:18PM ultimateq said
WOW!!!! It's certainly not Pro Tools HD, but it's still REALLY cool to include this type of thing into a game.
Lowpass filter and delay to start out with is fantastic. I wonder if you can automate the parameters. Maybe some Midi Controller Support in the future?
I just sent them a huge email full of questions regarding this. I hope they can answer some of the stuff in their Q&A.
Lowpass filter and delay to start out with is fantastic. I wonder if you can automate the parameters. Maybe some Midi Controller Support in the future?
I just sent them a huge email full of questions regarding this. I hope they can answer some of the stuff in their Q&A.
Posted: Jan 29th 2010 3:14AM (Unverified) said
One of the better features of Lord of The Rings Online is the ability to play an instrument and then apply a music score to that to play actual songs. I used to sit there for ages while waiting for party members just playing lute-versions of various songs I found on dedicated LOTR music sites.
I have not heard of this game until this entry, but this in-game player-created music feature is now on my "Things I want in the Best MMORPG Ever!" list. Smacking things with sticks and rocks and crafting cookie-cutter equipment shouldn't be the only things one can do in an MMO game; APB is showing me something I wish I had in other MMO's I have played.
I have not heard of this game until this entry, but this in-game player-created music feature is now on my "Things I want in the Best MMORPG Ever!" list. Smacking things with sticks and rocks and crafting cookie-cutter equipment shouldn't be the only things one can do in an MMO game; APB is showing me something I wish I had in other MMO's I have played.
Posted: Jan 29th 2010 9:26AM (Unverified) said
/SQUEEELLL!!!!
Posted: Jan 29th 2010 9:39AM Pontiff said
Wow, just wow...this makes me even more excited about this game than I already was. I'm one of those people who always turns off the game's music because it just gets plain annoying. This will definitely change things around for me.
The podcasts have been amazing. Hope it's still slated to come out in March.
I wonder if the sound files are exportable/importable via wav or aiff. I'm also wondering how large the song files can be.
The podcasts have been amazing. Hope it's still slated to come out in March.
I wonder if the sound files are exportable/importable via wav or aiff. I'm also wondering how large the song files can be.
Posted: Jan 29th 2010 1:35PM ultimateq said
I don't think it will compile, or "mixdown" any of the songs. I think it will keep it as a live version with all of the tracks and effects running separately.
The reason? Space. Having hundreds, thousands, or even hundreds of thousands of songs can take up TONS of space. It's far easier to store midi sequences and plugin data than it is to store audio data.
As far as importing sounds for songs, I doubt that will happen too because of copyright reasons (people might record Jay-Z or something), and again because of bandwidth and storage reasons.
Maybe they will let us export songs as MP3 or WAV ourselves for personal enjoyment. That would be cool.
Reply
The reason? Space. Having hundreds, thousands, or even hundreds of thousands of songs can take up TONS of space. It's far easier to store midi sequences and plugin data than it is to store audio data.
As far as importing sounds for songs, I doubt that will happen too because of copyright reasons (people might record Jay-Z or something), and again because of bandwidth and storage reasons.
Maybe they will let us export songs as MP3 or WAV ourselves for personal enjoyment. That would be cool.







