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Reader Comments (15)

Posted: Jan 26th 2010 10:46PM Pingles said

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Like some of the forum posters I'm a bit confused.

Does 2.0 mean an all-new game? Or just a re-launch of the old game with a new business model?

Hmmm...

Posted: Jan 27th 2010 1:37AM Rayko said

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Spellborn 2 would be a different game, 2.0 is an updated version of the same game...not that hard to follow really.
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Posted: Jan 27th 2010 10:36AM dudes said

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Hmmmm.... forum??? 0_o
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Posted: Jan 27th 2010 10:37AM dudes said

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Ahhh. that forum.
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Posted: Jan 27th 2010 12:32AM Slob Zombie said

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Really glad to hear this. Seems like you could say this about a lot of MMOs... but look the game had a lot going for it and I'll gladly give them another shot with whatever this new version is.

Posted: Jan 27th 2010 3:46AM spamero said

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Very very good news.. spellborn had the most interesting combat system I ever encountered in a game.. and not just mmo... the spelldeck idea was very refreshing, you could dodge and what not.

Hope they update the graphics and leave the reset as it was

Posted: Jan 27th 2010 3:51AM (Unverified) said

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OMG! WHAT!? I LIVE IN JAPAN! LOL
I've seen advertisments of Spellborn at PC Shops but i thought that was Version 1. I MUST PLAY IT NOWWWWS

Posted: Jan 27th 2010 6:38AM SkuzBukit said

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Lets hope they address the server lag & PvP imbalances that spoiled the game, this is more a PvP than a PvE mmo, so that fact alone put people off.

Posted: Jan 27th 2010 6:56AM archipelagos said

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Brilliant news!

Posted: Jan 27th 2010 8:42AM Distaste said

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I LOVED the game. It was a refreshing breath of air in the overly stagnant MMO market. It had its quirks though(random XP amounts for quests, low XP for mob kills, mob density/respawn rate, etc) and if they want to appeal to a wider audience they will need to fix those. I enjoyed leveling but there is a huge dependence on PvE quests. You needed to find and do every quest to level and that doesn't really appeal to the masses. There were a bunch of PvP imbalances that needed fixed.

If I had to fix the game I would probably do the following:

Reduce quest XP on kill quests and majorly increase mob kill XP to reduce reliance on quests.
Fix PvP/class balance- Make all classes viable! Not just the 3-4 OP ones.
Even out mind/focus/body- maybe remove/reduce jumping for those with low focus? Make Body's resistances equal to the loss/gains of damage from mind.

Posted: Jan 27th 2010 9:18AM (Unverified) said

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Would like to give this game a try. Hope they make it free 2 play.

Posted: Jan 27th 2010 10:35AM dudes said

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Wheteverrrrrrrrrrrrrrr.

Posted: Jan 27th 2010 12:33PM jpo said

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This was going to be my game....and then....Acclaim entered, and.....

Posted: Jan 27th 2010 8:49PM (Unverified) said

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The skill deck and combat play style was what killed it for me, TBH.
True, I only played COS for a week off and on for what probably didn't add up to a full day of gametime... However, i found the combat and skill deck annoying. I can appreciate that new ways of doing things can be fun. But why redesign the wheel, when the wheel works fine?
To me it just added a lot of overhead that didn't need to be there in the first place.

Perhaps COS just wasn't designed for people like me. The graphics were really quite nice though, and I really wanted to like the game. I just... couldn't get into it because of their need to make combat unique.

Posted: Jan 27th 2010 9:05PM Bigglesbee said

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I played this for a while right after it went F2P just to test it out. I found the game had potential and I was enjoying it--it had a decent combat system and a good atmospheric feel. However, the game ran very, very poorly.

If you go on the forums and check our past threads about the game's functionality, you'll see it wasn't just about underpowered computers or driver incompatibilities or whatever. People with wildly different computer setups had similar issues, and there was even a couple odd problems, one of which was solved (sort of):
1) There was a folder called shaderscache, and if you removed this folder but replaced it with a blank text file of the same name, the game started running significantly faster, however:
2) No matter what anyone did, the game took forever to load, and once inside the game, if something had to load for the first time (such as the first time you see an attack animation, or a building texture, etc.) the game hung while it loaded. This problem was a pretty big issue when you think about it. In an MMO, too many things are loading at all times to deal with this kind of thing.

I was going to give it another try when the 2.0, as they're now calling it, came out. But, then I found out about DDO and killing ten rats just won't cut it for me anymore. Oh well.

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