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Reader Comments (109)

Posted: Jan 25th 2010 7:07PM Vundal said

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in my opinion, this is a terrible sign for the future of the game. If you can't catch something that effects the endgame of your game less then a week from release , how much faith can anyone have that more large mistakes are going uncorrected.


Cryptic needs to fix their games and learn to make mmos.

Posted: Jan 25th 2010 9:22PM (Unverified) said

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Kinda like WoW and paladins, huh?
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Posted: Jan 26th 2010 5:46AM HackJack said

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LOL! So true...
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Posted: Jan 26th 2010 9:56AM mdisloki said

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I actually think it's a good sign that just a week out they realized something wasn't right and were bold enough to change it before it effected the live game. I applaud them for their decision. They are really listening to the players and considering the future of the game.
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Posted: Jan 25th 2010 7:15PM jpkustra said

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And it begins...

Posted: Jan 25th 2010 7:17PM (Unverified) said

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its ok because....its only beta!

Posted: Jan 25th 2010 7:21PM GaaaaaH said

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Cryptic need to hold off their releases until a while after open beta, and possibly run a hew rounds of them during development because they've made changes to both games late in their betas and released unstable games.

For example, the server has still been crashing without warning and it's almost release date.

I'm not a hater - I still continue to play in their betas and STO is in better shape than CO was at the same stage, so they are learning.

Posted: Jan 25th 2010 7:28PM Lionhearted said

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Okay, I'm now officially off the bandwagon. Man, am I glad I didn't buy a new computer so I could play this game. It's not so much the policy that pisses me off, it's the fact that it's another huge, gigantic, game-changing change added right before the game goes live. Didn't they learn anything with Champions? They nearly killed that game with the prelaunch patch and all the gigantic changes it made.

If they wanted a no-cap game, they should have created a design mechanism that could handle that. Don't tell me that it can't be done. Freaking free-ass, lame games like "Free Realms" can get it right -- by allowing players to level up to the maximum skill point in any profession in the game.

There were a lot of stupid errors in the game. None of the costumization actually meant anything -- the changes in the ships/using different ships within the same tier meant nothing in terms of gameplay. It was cookie cutter. The game was thin -- there was no real tradeskilling. Etc. etc. etc. And all of that was fine, because at least they made the gameplay fun, which would ensure people could at least keep playing till the next big content patch.

But this is just a disaster. They're a broken company that should no longer exist. They make paper thin games, promising depth with the wide array of customization, but never delivering any of it beyond the character creation screen. They CANNOT be trusted by players. There's no way I'm even trying that game until it's been out a year and people are satisfied with it.... to think I almost dropped $1k on buying a new computer for this game.... sheesh.

Posted: Jan 26th 2010 10:40AM (Unverified) said

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You know, complaints like this are beyond laughable. Yes, the game has some issues that they need to work out. Issues that are going to hurt it. But making a skill cap is certainly not one of them. Aside from that developer's comments, having a skill cap in place IS customization. Because you're forced to choose what your character will be good at. You can't just be good at everything. That is the very essence of customization in a game. So don't use the word unless you know what it means.

The changes of ships in the same tier meant nothing? Had you even bothered to play an escort as opposed to a cruiser? Because the gameplay changes radically for each of those two ships.

But, despite all of that you write that you were willing to play. But now, all of a sudden, because they added some limits and made it so you couldn't be some 'uber' admiral running around (and thus added customization and the need to think about what skills you're going to have and plan your build out ahead of time if you want to maximize your potential) who can fly any ship and use any device you suddenly declare the game 'no fun'?!?

If you're going to bitch, then do it about things that are actually an issue, not about things that make the game a better experience overall. You're like one of those people in WoW that expects a class to be able to do everything, all at once, and considers a class broken if you can't. You want the best dps, the best tanking, and the best healing all in one package. That is the exact opposite of customization, because in the end every single character and ship will be the exact same thing.
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Posted: Jan 25th 2010 7:26PM GenericPerson said

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And somehow I still feel pretty good about getting a refund on my pre-order.

Posted: Jan 25th 2010 7:29PM Tizmah said

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Wow, I actually like SoE and Funcom more than Cryptic now. Just wow.

Posted: Jan 25th 2010 7:31PM dudemanjac said

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This could have all been avoided by not throwing it out there to begin with. Why would you even make a suggestion like that? Either way, It should have been figured out in closed beta so that they were not selling it with the erroneous info. But at the end of the day it's a good move and if ppl are realy that upset about it, don't buy or get your lifetime refund now.

Posted: Jan 25th 2010 7:36PM dudemanjac said

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I don't see how anyone thinks this is a big deal. I really really don't.

Posted: Jan 25th 2010 7:54PM (Unverified) said

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It's not a big deal because it was done. It's a big deal because it was done NOW...in open beta. This is a time where all game design should be locked (except for a few minor areas). Open beta is really meant to showcase the product, and to run it under simulated launch conditions before going 'live'.

It's worrying to see this happen - and while it may be a sound decision, one can't help but wonder about how much foresight the developers have in their planning. Players aren't stupid.
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Posted: Jan 25th 2010 11:00PM Interitus said

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/facepalm

I'll be over at mmorpg.com. The community is less mature but they actually cover news instead of bombarding us with STO

Posted: Jan 26th 2010 10:17AM dudemanjac said

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Tootles. You're the one bothers to click on an STO story.
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Posted: Jan 25th 2010 7:50PM (Unverified) said

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"Before so many players got used to the idea"? Try "Before so many players PAID for the time-limited-(with-bonus)-lifetime-subscription" and you're on the right path.

I mean, what kind of honest business is this? Suggesting one thing to lure people into paying for your games and then turn around and change stuff after they did? They got away with CO once and now this?

Bait & Switch and Money-grab all in one company. I feel like they left NCSoft becuase, despite being very very nasty when it comes to this kind of thing, they aren't THIS bad.

Posted: Jan 25th 2010 8:03PM yeppers said

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The best thing Cryptic can do is put this game back into closed beta for 6 mos to a year and start working with fans/aficionados of the IP to have it re-designed.

Posted: Jan 25th 2010 8:08PM Wensbane said

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Pulling this kind of stunt right after selling a bunch of lifetime subs... I'm speechless, really.

Posted: Jan 25th 2010 8:32PM Celicynd said

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Does it really surprise you though? Cryptic did the same thing with Champions... they waited until they sold all their lifetime subscriptions and changed the entire progression of the game to something completely different than what they sold the lifetimes and six months on.

People will constantly say stuff like "well, it's a beta, you have to expect changes." It's not a beta. They're not making any real changes based on user feedback any more in the "open" stage because the game has already gone gold and they're like a week from launch. What they call betas are now "free previews" designed specifically to hook players to get them to buy the game. By changing the core game-mechanics right before launch they've sold their product on false impressions.

And I honestly think they do it on purpose. You can't tell me that they didn't know that there was going to be a problem with an open ended skill system when the rest of their game is based on standard level progression. Anyone could have seen that there would be a problem with future expansion that way.

It's the same with Champions. They clearly knew that the leveling curve was out-of-wack, but instead of adjusting it before anyone saw anything, they waited until they baited everyone in who actually liked the progression, then after they bought all their lifetimes, they changed it launch day.

Honestly, Cryptic is the worst run MMO studio I've seen, short of the dev team that runs Free Realms. They hold the Incompetents of the Millennium award, as they seem to have no clue how to run an MMO at all.
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