It's a sound design choice, as game balance, respecs and future expansions all require some kind of level cap. However, Cryptic noticing this problem so late into the game's open beta is not such a great thing. The dedicated player base is used to the old system, and to them this change appears incredibly insidious. We doubt the more casual players will ever notice or care about the change, but that doesn't help with the ire fermenting amongst the core community.
Star Trek Online's Community rep StormShade has addressed the skill cap change and that sound design reasoning explanation is front and center just as expected. We only wish this move had been made a little earlier on, before so many players got used to the idea.
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