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Reader Comments (16)

Posted: Jan 25th 2010 3:16PM ChongShin said

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"It's always a sad day when we have to report an MMO is shutting down. " - Not really. It sucks when the people lose their jobs, yes, but this wasn't anything like the Phantasy Star games and I won't be sad to see it go.

/oldandbitter?maybe

Posted: Jan 25th 2010 3:41PM Scuffles said

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Well if it was anything like PSO (which I did love the game was awesome) it was plagued by slow (if any) updates massive exploits (that never got fixed) and poor (if any) support.

I'm also guessing it was probably a lightweight when it came to the content department, again if its anything like PSO (it was more of run the same level a hundred times looking for xp and loot)

Honestly the reason I never really bothered with it is because it didn't have MAGs which were fun (in a time consuming and irritating way) to raise and evolve. Sorta looked at the PSP version because it had "MAGs" but they were more of a fancy equip than a pet you could level up.

I guess I'm sorry to see it go tho I never actually tried it I'm sure it was fun on some level.

Posted: Jan 25th 2010 3:44PM Scuffles said

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on a side note it would probably make an awesome F2P game but I couldn't bring myself to part with money for a subscription as it currently stands ~.~
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Posted: Jan 25th 2010 5:35PM LaughingTarget said

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That and PSO played like crap over the Dreamcast modem.
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Posted: Jan 25th 2010 6:57PM Scuffles said

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Never really played PSO on the DC I got it on the Xbox and then again when blueburst came out. Stopped playing around the time that was coming out of beta since they wanted to charge for the hunters license and well like I said it would make an awesome F2P game if they don't cripple it too much but not worth a subscription fee.
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Posted: Jan 25th 2010 11:05PM (Unverified) said

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I played it when it first came out, and it was nothing like PSO. Leveling was more painful than PSO, the crafting thing was somewhat confusing and annoying, and you pretty much had to group up to get anywhere online (though it was filled with people who'd loot -everything- before you could get to it).

It just felt nothing like PSO, and it just really felt like it was hardly tested before it was released.
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Posted: Jan 25th 2010 3:52PM (Unverified) said

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The PC/PS2 servers litterally have a few hundred active accounts, so it doesn't surprise me that Sega has decided it's not worthwhile to continue support for the platform in the west. However, what's upsetting is they never attempted to alleviate the problems with the population and reach out to more players. In addition, most of the players who have stuck around were very excitedly awaiting a year-old Japanese update which would break ps2 compatability and be a true update for the pc version, adding many new features, premium items and missions, and an extremely limited/crippled free account system. However those promised updates will never be here now, so it's really sad for the people who have waited so long. And as for "just moving to the 360 version", not everyone has, or can afford to just up and buy an xbox 360, to play a single game, which they would have to completely start over after many thousands of hours of work put into their characters on the PC/ps2 servers. The servers are segregated, so you can't just login to the xbox version and have your characters. Players are hoping there will be some sort of character transfer made available, but I don't think Sega will invest the resources to make something like that happen. It's also likely that no private servers will crop up ever, as the Schthack PSO private server developers have always said they had no intention of building a PSU private server. So the best bet probably for most of the players remaining would be to get a PSP and wait for the new Phantasy Star Portable 2, which hopefully Sega will still release here. Once the PSP version came out, I was sure the PC/PS2 version wouldn't get much attention, and that has indeed been the case. You can make alot more money selling thousands of copies of a $40 PSP game, then you can on a few hundred accounts that pay you $9/mo. And the PSP versions have many new features and the like anyways. I feel a bit guilty about the PSU closure, because my friend had been paying for my account for the past several months but, due to a combination of lack of interest and my 360 controller I use on PC hurting my hands from the endless single button mashing that is PSU's gameplay, I have barely played at all in all that time. My characters have been sorely neglected, but I just didn't see much worth in continuing to work on them, physical pain for hours and fall-asleep boredom isn't worth it to watch a few numbers go up after a few thousand button presses. I have played PSU for a total of a bit over a year I think, I own 2 copies of the original version for PC, one copy of it for PS2, and the AotI expansion version for PC. I was extremely dedicated to the game on my old account, when the game launched, and really enjoyed it despite there being no content at launch (Sega elective to give a poor illusion of "updates" by locking everything and very slowly unlocking maps, weapons, and level cap etc). About 6 months later however, I started getting a bit bored and returned to Lineage 2 private servers, I brought along someone I had met in PSU. They turned out to be the love of my life, sadly it didn't last long and a few months later I was heartbroken for a very long time. Shortly after I left PSU to return to L2 my account was banned, because my friend, who's account I payed for, had hacked items. Both accounts were banned. Over the next year and a half or so I didn't think of PSU much, but then, almost a year after AotI had came out, I decided to give it a try and got a new account, I played for about 6 months again and then I couldn't afford to anymore so I had to quit again, but again I wasn't particularly upset about it because I had gotten a bit bored again. 6 months later my friend reactivated my account for me, which I havn't barely touched in that time, so I feel pretty guilty about that.

Anyways, a long post indeed but, despite my slight lack of dedication to this game as of late, I am very sad to see them closing it down. It's very sad for those who have been dedicated to it all this time. Perhaps sometime in the future Sega will do a new version with a Korean style free-to-play business model, I think that would do very well due to the casual nature and simplicity of PSU, and the cute characters and variety of weapons and skills. But Sega again has missed an opportunity expand the audience of one of it's assets. I don't expect the 360 version will continue for very much longer, a year or so at most I would say, and SoJ will concentrate on new PSP versions and updates.

A sad day for PSU, if nothing else, I met some of my very best friends there, who I luckily will continue to talk and play with outside of the game, and it also it brought me to someone very special who I will never forget. Anyways, sad to see PSU go, hope something new will come in the future on the PC. With a business model that can support it and give it enough players by removing the pay to play barrier of entry.

Posted: Jan 25th 2010 4:08PM pcgneurotic said

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A finer eulogy no game could hope to receive. Was quite moving. Nicely put Kassie2k4.
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Posted: Jan 25th 2010 5:35PM Dblade said

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It's sad to hear. I tried PSU when it first came out, and my friends and I seriously considered leaving FFXI for it, since we loved the old game. They just had some very poor design decisions that hurt it. It's surprising though that the 360 version can survive, it must have a pretty good fanbase.

It needs to be said though the single-player offline mode wont help, since it's just a story-based traditional RPG not using your online character. Phantasy Star vets may want to come over to Phantasy Star Zero on the nintendo DS for your fix.

Posted: Jan 25th 2010 6:39PM Sinsiltlia said

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I was fond of the Phantasy Star Online series well not at first, but when I got to play it on the Gamecube I grew to really like it. Sure it was a simple create party at the counter give it a name and optional a password then bam you're in. Once in you're running around killing the repeated mobs alone or with friends. The fact it wasn't turn based made it fun to run into the same rooms and kill the mobs while finding rare drops. There was the pain of feeding a mag to help you boost your desired stat(s), the moment you started to see some result of your mag getting the stat(s) boost you wanted you could see your low level character get stronger. I tried Phantasy Star Universe when it was released but it didn't give me the Phantasy Star Online Gamecube play I wanted.

Posted: Jan 25th 2010 8:01PM Xii said

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Wow, that's sad. I played tons on the PS2 (>1000 hrs total) in the first few months (up until Firebreak). I still have an active 360 account, but almost never play. It will be kind of weird to log back on to my old characters. I wonder how many of my partner cards (think friends list) will light up now that it's free.

The PC/PS2 version had a ton of item dupe exploits after launch, and a lot of people jumped ship when it was only half-heartedly patched, and after content updates lagged greatly behind the Japanese servers. Plus the PS2 client was always kind of crap.

Also, I don't think they mentioned this, but this is only the international servers. The Japanese servers (whose the population dwarfs all the others) are still remaining.

They probably will just focus on the PSP/DS games now though. At least we're getting AdHoc Party in the West.

Posted: Jan 25th 2010 8:30PM wjowski said

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The sooner this abomination is dead the better. A grotesque mockery of the once-excellent Phantasy Star games.

Posted: Jan 25th 2010 9:46PM Tizmah said

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Heres to White Knight Chronicles! :)

Posted: Jan 25th 2010 11:56PM (Unverified) said

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Even PSO/0 fans hated PSU. No big loss here.

Posted: Jan 26th 2010 12:58AM dargondarkfire said

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more of sega's garbage talk.
they kept promising we will get the updates out faster, they kept getting slower. they kept promising more interaction with the community, even less so.
the xbox only will not mean faster us updates. they were the reasons we got slower updates. no the reason xbox is staying up is because the JPxbox and US xbox players play on the same servers!

sega doesn't give a care for the US players.

jp events give not only in game goodies and bonuses, they give irl prizes like tshirts, pens, usb drives, phone cards, gift cards.

lets look at psobb, they closed the US servers for "lack of population" the lack of population was caused by them refusing to give the US players updates.

sega does not care about the Us players.

I loved psu, but many people actually quit when they heard about the pay for content. the only thing that truely irks me to no end is my character isn't saved console side so there will be no record of my hard work unlike my psogc were i still have my character.

Posted: Jan 26th 2010 7:50AM ShivanSwordsman said

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I've given up on Sega in terms of creating a competent, good game. They release trashy bugwear that they put no effort in. They also never seem to listen to their fans. The fans asked for a Sonic that hailed back to the 2d era. What did we get? Sonic and the Black Knight. They've managed to kick a once epic feeling series like Phantasy Star straight into the ground, when it, originally, was the reason you'd actually buy a Sega Genesis (especially concerning PS4).

Rather than get the core of the game right, COMBAT, they decided, no, we're going to branch off. If you're a PC gamer, you're SCREWED. We'll create a buggy waterracer minigame that crashes the game if you hit one of the explosives, and we'll force you to use an anti-cheat service that actually reads our own game, out of the box no less, AS A VIRUS. I have NEVER... EVER... had this happen. Yet, Sega found a way.

The servers are dead? Great. Wonderful. They never made an effort at this game, especially for the western audience. I've stopped buying anything with the Sega logo on the front. I bought the game when it was released, day one, preorder. I bought the 6 monthes. Then I found out how poor their customer service was, and just how held back all of our updates were. Personally I wish Sega would just belly-up and sell Sonic and it's other mascots (IE, NiGHTS) to Nintendo.

I quit that game 6 monthes after it was released. It's contrived dungeons where you couldn't just jump into a hub and go, they actually made it harder to get a party. Combat? I loved Photon Arts, but leveling was a slow dredge. Their servers? Pitiful. This game would have done better as a free to play, I've seen cash-shop games with bigger, better communities than it had. The crafting system was equally frustrating, why did they have to mess with loot drops?

All in all, PSU was a failure. I enjoyed the offline game greatly, even though the AI was ind numbingly stupid, but online? It wasn't worth the money at all. Or any money. You prefer the japanese market Sega? Then keep your crap over there. Don't shovel a half baked turd in our face and call it chocolate pie!

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