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Reader Comments (28)

Posted: Jan 22nd 2010 9:21PM dudemanjac said

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You may be planning on going into this in a different article, but don't forget about the pvp badges you get that will also get you access to equipment. I haven't placed it side by side with other stuff, but it better be good if i'm gonna have to spend so much time to get anything.

Posted: Jan 22nd 2010 10:58PM Blacknimbus said

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So...no gold-pressed latinum?

Posted: Jan 24th 2010 2:05PM (Unverified) said

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...or Dilithium Crystals?

Posted: Jan 23rd 2010 12:07AM (Unverified) said

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"..and selling the items that you get via drops from mobs.."

Speaking of which - anyone else notice that there aren't any?

For example, beam down on to a planet and it's completely empty (aside from the mission npc's you need to kill).
There's no 'flora and fauna' creatures to speak of, therefore making it impossible to simply land on a planet to 'shoot to kill' for loot or to pass time.

The planets seem really empty and small/contrived because of this. Very odd I thought.

Adam - you mention 'endgame'. What is this going to be exactly in ST:O?
From speaking with the only L35+ players I could online, they indicated that the Fleet Action 'raid' (ie endless waves of respawning enemies) was all there was, outside of PVP.

Posted: Jan 23rd 2010 9:02AM MrGutts said

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You are not getting any drops after the noob area? Weird I started to get one or two items in each mission in CB1 and CB2.. Which is really really bad still when a battle takes like 10 freaking minutes, and now you're saying nothing?
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Posted: Jan 23rd 2010 11:15AM (Unverified) said

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There's a couple of crates in the newbie area, and the last time I ran it I think a few bits of food dropped off the bad guys.

But what I'm specifically referring to here is visiting a planet. You know, jaunting around, finding a planet to beam down on, getting there and..
..finding it totally *empty*.

All planets are totally devoid of any life or mobs outside of the klingons/orions/whatever you need for the mission at hand.

You'd think it wouldn't have been so hard to populate surfaces with 'mobs' (ie critters, animals, random things to shoot, 'life' of some sort). It's really jarring and adds to the 'this is just a static map/room not a planet' feel of ground content.
Really sucks imho, but is to be expected with this title.
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Posted: Jan 23rd 2010 2:05PM dudemanjac said

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Holy cow, Amana. I never really thought about that. I'm usually so focused on getting ground missions over with as fast as possible that I never once thought about the factt hat there was no one else there. Even the mission wit hthe space moth eggs, there wasn't even a person there to tell us about it.

Hey Cryptic, how about a little local color? Some animals and npcs. That moth mission should have at least had us greeted by the local scientist. And on top of that we should have gotten to see them hatch, especially since they made a point of saying how cool it would have looked.

I suppose i should be posting this on the forum...
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Posted: Jan 23rd 2010 1:20AM (Unverified) said

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I thought the Star Trek universe had evolved beyond the need for money...?

Posted: Jan 23rd 2010 3:12AM ultimateq said

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Humanity has, but not all species in good terms with the federation have. Klingons in TNG, Ferengi in DS9, and many more still use currency. Though several hundred years in the future who knows.
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Posted: Jan 23rd 2010 12:27PM (Unverified) said

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The problem with the moneyless economy of Star Trek is that it's been a albatross for the franchise when writers post-Roddenbery had to figure out how their characters solved problems. For example, a classic episode of Voyager would include some rare component breaking down and requiring a new one to be made, but to do so required specialized elements that couldn't be replicated. As such, these episodes had an advanced crew revert to stoneage barter. How retarded is that? Sorry, but the reality is that money and money-prices are never going to go away. Command economies never work beyond stone age and slave labor situations. And they don't work with complex factors of production. So I really don't see the complaint about Cryptic breaking Roddenbery's rule, it's a dumb rule proposed by an equally dumb author.
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Posted: Jan 23rd 2010 4:54PM ultimateq said

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I think your comment on about Roddenberry being a "dumb author" is a bit out of line. But I'll give you credit on the rest of your post.
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Posted: Jan 23rd 2010 2:29AM Zensun said

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The credit system is one of the things that put me off the game once I started playing (that, and 'bumping' ships out of my way - really ruins the feel of space flight to have so many ships so close and nudging each other out of the way).

Sure, many worlds/empires/coalitions used money - but not the Federation (internally, at least). As soon as I started seeing myself accumulating various types of currency (regardless of what they call it in-game, it's currency), it really put me off. One thing I don't expect to be doing in a ST game is grinding money.

Posted: Jan 23rd 2010 8:38AM Dirame said

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I believe the game is made in such a way that you don't need to grind money. You can get bridge officers and abilities without buying them, you can get new weapons and upgrades without spending a dime and you can sell all the crap you don't need to a ferengi merchant. And you're very picky.
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Posted: Jan 23rd 2010 7:28AM distiler said

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They used "federation credits", but after invention of replicator their use almost dissapeared. Also they use common "currency" like platnum to trade with other species. But the money-less feature of humanity is key to understand Roddenberry world. STO "money" is bollocks.

Posted: Jan 23rd 2010 5:03AM SgtBaker said

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Ugh, badges that can be excahnged for gear? Credits? Merits?
Really? Do they have 5-man heroic dungeons as well?

Getting a strange deja-vu... I've played this game before...

Suddenly I don't feel like playing ST:O very much.

Posted: Jan 23rd 2010 9:54AM FrostPaw said

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I think Cryptic had an opportunity here considering the Federation is the primary method of play currently they could have developed a way of earning rewards via commissions and ranks because the Federation has done away with currency instead they work together for the betterment of each other. However Cryptic Failed miserably and did what every other mmo has done...made them Capitalist.

You can actually "buy" your ships....you're not actually working for the Federtaion you seem to be a mercanary on hire except they don't actually pay you instead you work for the chance to loot corpses and hawk the loot to the highest bidder. Wonder how long it took Kirk or Picard to farm loot before they could afford their Enterprises....Utter Fail.

This in addition to 10km range on all ships and weapon systems is the biggest dissapointment in the game.

Posted: Jan 23rd 2010 10:37AM dudemanjac said

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Didn't cost me anythingto get a Constitution. I got it with my promotion.

I don't know what the actual range of Star trek weapons I just know they always talk about getting into weapons range. I don't think I've ever heard them distinguish between phasers and torpedoes. There are advantages to being closer, but I think it would mean more if ship had collision damage. I was really ticked by a bird of prey essentially ramming my back side and firing till i was dead. hard to avoid in a cruiser.
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Posted: Jan 23rd 2010 10:27AM dudemanjac said

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I've kinda thought of the energy credits as a sort of barter system. Kinda like recycling. I put this much into it and I can take this much out of it. I would imagine in a war they would wantto keep track of resources. According to the wiki, Voyager had to use replicator credits to conserve energy. I would imagine if there is a war, they would be doing a similar thing.

http://memory-alpha.org/en/wiki/Replicator

In the end, I think we may be looking too much int other credits thing. Of the flaws that exist in the game the only fault I can find here is the fact that there seems to be 3 types of pvp badges and i don't know what gets what.

Posted: Jan 23rd 2010 12:44PM Wieland said

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You get different types of badges and medals at different ranks.
No, collecting of low level medals to buy high level equipment.
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Posted: Jan 23rd 2010 12:42PM Wieland said

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There is a 4th currency, medals. Its a pvp reward and you can buy higher quality equipment with it, like with the exploration badges.

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