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Reader Comments (35)

Posted: Jan 21st 2010 9:06AM (Unverified) said

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So many additions and fixes in this patch! AA is working again on my ATI card. You can visit some planets like Risa and Vulcan that now have huge(in STO terms) social zones! And they have unlocked the entire universe and removed the level cap! New patcher too!

So ready for this game to launch!

Posted: Jan 22nd 2010 3:20AM (Unverified) said

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Don't get too excited. Cryptic will patch the game for about a month or two at the most after it launches and then move on to a new project. They're more concerned with box sales than retaining their playerbase.
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Posted: Jan 23rd 2010 7:23PM Sente said

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Knob, and your conclusion is of course reached by observing what Cryptic did with City of Heroes/Villains for 4 years?

Perspective is a nice thing to have. It can change your view.
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Posted: Jan 26th 2010 2:59AM (Unverified) said

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Cryptic provided very little support for City of Heroes druing the three years they were in the driving seat. Most of the major changes and advances to the game were provided by NCSoft after they aquired control of the franchise in 2007 (and quite a lot of the post release updates were provided by NCSoft). You only have to look at the terrible patch support Cryptic provided for Champions Online to see they are pretty much only interested in box sales. They thought they had a licence to print money with the CoH franchise, they soon found out it was a lot of work to keep a MMOG expanding.
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Posted: Jan 21st 2010 9:21AM HiGHPLAiNS said

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Its a start!

Now if Cryptic can keep up with the update process with their AAA title.

Does this game have longevity for me? I guess I will find out next month, I hope it does since I am a trekkie since TOS.

Posted: Jan 21st 2010 9:27AM (Unverified) said

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Hmmm still can't walk around my ship or even the bridge of it! Still not an mmo (as there is too much instancing, as far as i can see when 50 players log on another instance is created, so you can only play with 50 a time in certain areas??? that right?)

Big patch, not much added though to the flaws but a step in the right direction I guess.

Posted: Jan 21st 2010 9:54AM Firebreak said

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I can walk on my bridge.
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Posted: Jan 21st 2010 9:55AM Serious Table said

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Blue, you've always been able to walk around the bridge of your ship. It should be an option on the bottom right of the minimap. Unless they changed that. Haven't been in the Beta for about a week or so, and for all the reasons you listed.
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Posted: Jan 21st 2010 10:44AM dudemanjac said

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So the problem is that you know they are in another instance not that you can't socialize with them. You can talk to all of them in chat at the same time. You can meet them at a location and go into mission regardless of which instance you are in. I can't imagine how crowded it would be if everyone ws on the same map. Here it is in the middle of the day and it's full of ppl. I'd just as soon not have to deal with the lag and stuttering I used to get in WoW when I go to a cap city.
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Posted: Jan 21st 2010 11:18AM ultimateq said

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Like I've mentioned before. Since seemless worlds have been around for so long people don't really know what a "zone" is. So when they see a loading screen when entering a new place, they think it's an instance.

The game is zoned, rather than instanced. There may be instances, but from what I've played of it, all of these loading screens took me to different zones where there were people running around and shooting.

Play Everquest to understand what a zone is.
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Posted: Jan 21st 2010 9:27AM (Unverified) said

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This is a big improvement on the state the game was in before. I would still like to see more (free) character slots added in to the final game.

Posted: Jan 21st 2010 9:31AM Joshua Przygocki said

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How is this game turning out, I've heard mixed reviews from players.

Posted: Jan 21st 2010 9:56AM GenericPerson said

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I enjoyed the 12 hours or so I put into it, but sadly the game isn't my cup of tea. I'm excited to see how new features will be added and what the community becomes.

To answer your question I found if very simple and with very little complexity at all. I would hear so much about tactics, but maybe they meant more about ship/Bridge Officer positioning than anything because nothing seemed really tactical about it. The hardest thing I really found to do in the game was bashing arrow keys to keep shields up.

I'm still hoping to give the game another shot a few months down the line, hope the more I read and the more they release I'll get eager again.
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Posted: Jan 21st 2010 12:49PM (Unverified) said

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Overall, the game is in good shape in terms of beta. Is it ready to be released? No, but that's the nature of MMOs. WOW's release was utter shit, and that game turned out ok, last I checked. That said, overall STO has some wonderful design elements and offers some truly GREAT potential moving forward. The possibility of not two but FOUR factions down the road really adds another level to a game that offers some unique fun for an MMO.

For starters, there is both ship v ship and regular "shoot the baddies with a gun" style combat. Ship v ship combat is excellent. Ignore JP because he is clueless on ship steering and maneuvering. He also hates everything and, well, every new MMO offers the same broken record response from him. Ships in STO do not turn on a dime because they are big. However, the controls are intuitive and the re-routing of power to specific systems (shields, weapons, sensors, sensor disruption, etc.) makes ship combat very, very fun. Adding bridge officers also gives you additional ship abilities, like a photon torpedo spread or a tachyon beam from your science officer that weakens and opponents shields. Bridge officers get better at these abilities and can be trained in new or additional ones. In beta I had a 15 minutes white-knuckled fight with a Gorn battleship. Normally, long, drawn out battles piss me off because I feel the game design is "cheating me." In this case, the battle was fun and, at the end, I felt I'd kicked some serious butt.

The other combat element (away missions) are standard. I enjoy them, but I like them more for seeing how my bridge officers kick ass with all the abilities and gear I give them rather than the fighting I do. Again, nothing terribly unique about this mechanic: "Beam" into an instanced or zoned mission, kill all the baddies, click the glowie, get points. For me, the enjoyment is less about finishing the mission and more about watching my Vulcan tactical officer lop grenades at a Klingon Swordmaster.

In terms of how it does justice to the Star Trek IP, I'd say a B. I'd like to see more missions that involve "logic" or puzzle solving and a bit less "KILL THE GORN!" stuff. One mission I enjoyed involved beaming to a planet where miners had issued a work stoppage against management. Rather than me beaming in and blowing everything up, the mission involved me interviewing the miners, gathering information, and taking it back to the managers. The managers then asked me a series of questions based off that info, and the more answers I got correct them ore points I got. The mission ended without a single phaser fired.

Again, simple "logic-based" mission that is in-line with Star Trek. I'd like to see more missions similar. But, overall, the game is good.
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Posted: Jan 21st 2010 9:47AM (Unverified) said

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Well not impressed by the New UI changes, all they done is colour/change the graphic to orange to match the rest of the Klingon UI. Map change is better but still not range finder in it. Still no lock on the tool bar. Guess ill be playing again to give it a fair chance. I just don't see the longevity there. Will it be less laggy at peak time tonight is the question. So glad I not pre-ordered and its an option between start wow back up or buy this, downloading the pc wow client atm so I think that tells a tail. We will see.

Posted: Jan 21st 2010 9:48AM Semi Evil Ryu said

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I may have missed it in the patch notes, but they've also updated the loading screens. Instead of seeing the your faction's symbol, you now see random artwork (similar to WoW's loading screens).

A very nice touch, if you ask me. :)

Oh, and Nimoy is the effin man!

Posted: Jan 21st 2010 10:04AM (Unverified) said

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I hope they fixed the "punt" problem where I keep get booted by the server all the time. Its a bloody nuisance. I hope they have fixed the copious amount of problems with and shall see later today.

Posted: Jan 21st 2010 10:34AM J Brad Hicks said

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Not mentioned in those patch notes, and important: holy cats, did they optimize the heck out of this thing. Stutter gone, lag gone, responsiveness way, way up, even on my machine that only barely meets the minimum system specs!

Posted: Jan 21st 2010 11:15AM dudemanjac said

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Remember that episode in Star Trek when they came to a planet and instead of beaming down to where they had actually detected something, they just beamed to the other side of the planet for the hell of it? Oh yeah didn't happen. Almost always (I think Enterprise may actually have broken this rule more) they detected something from space and beamed down to a location at or near there. Then they went back to their ship. I think ppl are upset that they can't spend hours traversing a planet when that's not something that they should be doing here. They need to go find other planets

Oh yeah, and remember that time the Enterprise did an Immelman maneuver to turn back on that Romulan cruiser that was barrel rolling through the flames of a Bird of Prey? Didn't happen either. The ship do not point all the way up. Pretty darn close, but not all the way. You cannot manually roll your ship, which is just fine. These are capital ships not fighters, so yes they do move slowly. Some are faster than others, and you can equip items to make yourself faster. If you are a speed freak pick a Bird of Prey or an escort. If you need faster you need a different game.

Ship combat requires you to decide where to point your ship and where to let yourself get hit on your ship. Manage your shields and their direction to keep yourself safe. If you're a science ship, keep you auxilliary power levels up to have the best effect with your skills. You will have to make these adjustments while in a battle to do well. Not at first because it won't matter as much.

The bad? Ground combat is, as someone put it, uninspired. But if you have gotten used to regular missions in any other mmo, then you're not going to get anything new here. You will be on a planet or on a ship or station and have to eliminate groups of enemy aliens using phasers and disrupters of varying sives abd settings. You have skills like fabricating turrets and shild generators or fighting maneuvers if you come in slose range. I was actually on a team yesterday that was smart enough to use the expose/exploit mechanic of the game in a fight.

And there are missions that seem like there is too much combat for no good reason, but that is like any mmo. "My farm is over run with gerbils. Please kill them for me" translates to "Nausican pirates are harassing these miners. Teach them a lesson." The game is set in a time of war 30 after the last Star Trek: Nemesis, so yes there will be shootin'.

I'm not clear on the whole exploration aspect. I have exploration missions but u to this point they have been bugged. From what I understand they are randomly generated. I'll get back to you on that.

Posted: Jan 21st 2010 9:29PM (Unverified) said

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I remember several episodes where they either couldn't beam down right on top of whatever they were looking for or had to search because of diffuse sensor readings.

I also would not for a second restrict Star Trek based on limitations in filming the original series, in all the other series especially post DS9 starships are very maneuverable including doing rolls, immelmans etc.

The planets are very beautiful but are basically big boxes and you can;t fly around a solar system only zone between mini-zones, which I don't think is very star trek-ish.
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