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Reader Comments (18)

Posted: Jan 19th 2010 9:13AM Dumac said

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Computers that can run WoW are certainly at least as common as PS2's...

Posted: Jan 19th 2010 9:16AM koehler83 said

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Considering the hardware that PC MMOs are being geared toward, I think it just makes sense to consider console/PC cross-platform play for PvE games. Just make the game a bit more dynamic than "click click click".

Posted: Jan 19th 2010 9:34AM (Unverified) said

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Nessie will not appreciate your tone, Lefebvre.

Posted: Jan 19th 2010 9:55AM engrey said

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Word around the rumor mill was that Blizzard was/is in the talks with Microsoft for how to build their next console. Many say Microsoft is "reaching out" to developers and so the next console may be able to handle the system specs that require a game like an MMO.

Also considering the other rumors that Blizzes next MMO could be FPS based it would make sense for it to come to the consoles.

Posted: Jan 19th 2010 4:31PM (Unverified) said

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With the huge success of today's latest generation consoles (360 + PS3) I think it would be a wise time for developers to reconsinder consoles as a good home for MMO's.
Xbox has said outright that they intend for the 360 to last 10 years, and with the huge financial hits that Sony is taking, they won't be cranking out another one anytime soon (if ever), so that solves the problem of longevity.
Another thing beneficial about consoles for developers: they're all the same. I know nothing of game programming, but I'd imagine it would be a burden off the shoulders to know that each copy you ship will work wonderfully in each gamer's home.

Posted: Jan 19th 2010 10:06AM cchance said

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DUST BABY!

Console MMO and even then its a CONSOLE FPS+EVE Connection :)

God i wish they'd drop a target platform and launch date.

Posted: Jan 19th 2010 10:23AM J Brad Hicks said

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Why speculate? Why not ask the developers themselves? Because if you do, these aren't the answers they give. The answers they give are entirely different: they blame the console manufacturers for wanting indefensible percentages of the revenue from the games, and for insisting on interfering in the development of the games. Both of the top-two console manufacturers have made it clear, to developer after developer, that they'll only permit a console MMO to ship if the console maker gets the lion's share of the revenue and the software developer eats the lion's share of the cost.

Posted: Jan 19th 2010 11:14AM koehler83 said

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Links?
Reply

Posted: Jan 19th 2010 2:09PM wjowski said

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You need links to prove that Sony and Microsoft are greedy fucks?
Reply

Posted: Jan 19th 2010 11:23AM Keen and Graev said

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Think about the audience that uses consoles the most. Do they want to play MMOs on those consoles? No, they're perfectly happy playing the console games that they have and continue to have being made for them and released on a weekly basis.

As a console owner and console MMO owner I believe it is completely inaccurate to say that the hardware or inputs would at all be a reason for a lack of MMO's being developed in the console space. FFXI and EQOA are both great examples that a MMO can work just as well.

What would developing on the console do for -most- mmo studios? Add a lot of work for how many more players? I can't imagine many in the grand scheme of things.

As InfamousBrad pointed out above, the console manufacturers take a percentage and they get in the way with their development demands, restrictions, and policies. This is without a doubt the biggest reason of all.

It has absolutely little if anything to do with what's said in the original post.

Posted: Jan 19th 2010 12:01PM (Unverified) said

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"Almost" every MMO that announced that it wanted to cross platform.

a) Wasn't able to do it.
b) made a pretty crappy game because they were targeting a more simplistic game platform and audience.

So we get stuck with a failed leftover.

Cross platform hasn't "captured the imagination" of anyone but marketing depts and bean counters imagining all the dollars they think it will bring them.

F*ck console players.

Until they catch up with PC's they are useless as MMO platforms. (they are useless as shooter platforms as well but that's another topic) And you are not going to tell me that 4 or 5 year old console is anywhere near my PC as far as specs/performance go.

Posted: Jan 19th 2010 12:17PM (Unverified) said

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I definitely believe the first "console mmo" you will see, will be an FPSMMO. I think this type of MMO would lend itself to consoles much easier than something like WoW.

Posted: Jan 19th 2010 1:06PM (Unverified) said

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Well we've already seen a successful console MMO with FFXI. So we know they will work. The "lack of input" excuse is moot, usb mice and keyboards can and will work with firmware updates to the consoles. so you can have your traditional point and click interface. Even input with a gamepad can be simplified as it was with FFXI. macros and menus can go a long way.

What I think is holding console MMOs back are the lack of a standard of system. You have the 360 and PS3 right now both roughly equal in their computing and graphics processing. The lack of standard is the HDD drive. the lowest price point PS3 comes with a 60 or 80 gig HDD right now. the lowest price point 360 does not.

So as a MMO company would you target a console that the consumer will have to pay $60 for a game +$15 for monthly fee, AND $100 to get a HDD? thats a big start up. (microsoft allows FREE MMO access through the FREE SILVER LIVE account so that doesn;t equate into the price)

So targeting 360 as an mmo platfrom is a gamble. The PS3 on the other hand has the HDD but is behind in installed customer base. So maybe you can't reach as many consumers as needed to make a profit.

So the best Idea is to cross platform, It works in FFXI all players PS2, 360, and PC all play on the same servers with the same people. Huge wide audience lots of money coming in.

Then a few years down the road PC are capable to waaaay out preform consoles and people demand updates to gfx engine, new content, new styles of game play. But the consoles can't keep up with the demand for more processing, or memory demands, but the gigs and gigs of ram a PC offers out weighs the tiny amount this gens consoles offer.

Another thing i think console gamers have a hard time swallowing is the fact of a monthly fee. Which in time i think people will warm up to. paid DLC is becoming more common, so the thought of that $15 a month isn't so bad.


Maybe next gen consoles will offer beefier specs and more of a standard between the competition.


Posted: Jan 19th 2010 1:42PM (Unverified) said

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Turbine console mmo in the works, CCP's Dust514 console mmo in the works, Undead Labs(Jeff Strain) Zombie mmo in the works, DCUO and FFXIV all coming to console. The question is can Microsoft and the developers come to agreement to let these games on Xbox live.Nobody other than Square Enix has been able to do so. That definitely needs to change.

Console gamers aren't just strictly playing games on the console all the time. They are fully aware of mmos and I have no doubt that most would love to play a mmo on the console.

Posted: Jan 19th 2010 2:12PM wjowski said

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Console MMOs are never going to work until consoles themselves are as modular and upgradeable as personal computers.

Posted: Jan 19th 2010 3:05PM madbassman39 said

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I gotta say first is that there seems to be a lot of people who think that because people game on the console they are dumb. That is typically the opposite of true. Just because they prefer to play games on a TV doesn't make them less capable of having a good computer and keeping it up.

Secondly, the attitude that the consoles cannot keep up with mmo's is not true. The most graphically intense MMO, Age of Conan, was built to work on a console. WoW, LOTRO, CO, COX, EQ2 are all games that have the highest settings way BELOW the ability of what both the Xbox and PS3 are able to handle.

Thirdly, The market on the console MMO's is indeed there, you just have to find a way to mass market it. Look at the aspect of the best selling game of 2009, Modern Warfare 2, if you ask people have they played the campaign around half will say "No, I just play online."

Personally I think that Console MMO's will be the movement of the future. When there is a major hit that is a Console MMO's the developers will start to flock to the consoles. Why? Because 99% of people who own consoles use it to game, giving a very high probable attachment rate, where computers on the other hand vary from being just basic word document computers to high end gaming rigs.

Controls will work on a console, for example (and this is a bad example but I think it will work) Marvel Ultimate alliance has controls similar to an MMO hot bar. Plus the PS3 already supports key board and mouse and the cheapest PS3 now is a 120 gig hard drive. The Xbox can easily support keyboard and mouse with just a firmware update as said above, and if a game requires a hard drive it wouldn't be the first for the 360.

I want console MMO's that way (because I don't have a lot of money to constantly upgrade my computer) I can play them at the optimized graphics.

Posted: Jan 19th 2010 5:08PM (Unverified) said

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I played FFXI on the PS2 and loved it, back when my PC was far too underpowered to handle the game. Never regretted the purchase.

More so I think the issue is simply the audience, but it seems to me at least that console gamers tend to move from game to game rather rapidly. Consoles simply have more games than the PC, and they come out much more rapidly. If you go back and try and play a 360 game online that came out during it's launch, good luck! There won't be anyone on. EA recently shut down some online servers for games that have barely been out a year. The audience is just different, and PC gamers generally seem more willing to really invest more of themselves into a single game.

This primarily means that console exclusive MMOs don't work, and you need to have joint servers. Many players that may start playing on console will more than likely move over to the PC when that console's cycle ends and PC system requirements are more easily achieved. It widens your market, and theoretically it can really bring attention and a new spin on an otherwise overlooked game. After all, there's not much competition out there for console MMOs.

Still most MMO developers have no experience developing for consoles; they only know PCs. There's more bureaucracy in having to pass things with Microsoft and Sony first, and the process is likely too expensive to invest in for most companies barely able to get their game out the door on time as it is. Square-Enix was able to do it so successfully because they're already deep into the console world, and the foundation was there.

Did see DCUO running on the PS3 at Comic-Con, I'm not sure it'll be a mega-hit yet, but it'll have it's niche following for sure. Of course with Sony behind it they can actually get through some of the cross-platform issues more easily then third party companies, so I have no doubt we'll see it out on PS3.

Posted: Jan 23rd 2010 4:52PM (Unverified) said

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The short life span of Consoles seems completely made up. Sony, like stated earlier with xbox, runs 10 year plans for their consoles so they will survive, perhaps longer then many MMO's do.

As far as upgrading computers, it is a minority of gamers that are upgrading to play the next big game. I am an avid gamer, but I can't keep up with the requirements of all the latest games. On my PS3 I have made one investment and it will stick for years.

At the end of the day MMO's are what? Massive Multiplayer games. Console gamers are a huge audience. An MMO will have a denser population potential and all will benefit. Worrying baout performance limitation because of the console is just selfish behaviour and an elitist attutude

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