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Reader Comments (24)

Posted: Jan 19th 2010 5:18PM wjowski said

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Does anyone *every* believe the initial release date anymore?

Posted: Jan 19th 2010 5:21PM (Unverified) said

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I believe the article is trying to say people believe every rumour and then cry fowl when another rumour stats differently. There's never been a release date for the game. Only speculation. There's still no official release date only a speculative idea of spring because of a slipped statement.

Posted: Jan 19th 2010 8:41PM RogueJedi86 said

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BioWare themselves have confirmed the Spring 2011 window, it's not rumor now.

Link:
http://www.swtor.com/community/showthread.php?p=2350365#edit2350365
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Posted: Jan 19th 2010 5:33PM TheJackman said

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This is kinda the problem of the MMO world today.... Hype... hype and more hype. This days you make more money with a IP them you do with a product. People pay money for a life time sub.... before they even see the final client.... Hell people even play money (even the full box price of the game) to play a beta version of a game and make like it is a test! We life in a crazy world where gamers like us get hyped up a lot.... and get noting in return.

MMO's do not get the time to cook anymore. WoW did late like 5 years before it finally come out..... Everquest 6 I think..... Check the time they had to work some of the more new MMOs.... Games like Warhammer/Age of Conan did do so much better now when they where release a year or 2 more late....

Posted: Jan 19th 2010 5:46PM dudemanjac said

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Take whatever time you need Bioware. I'll be picking up ME2 in a few weeks because I know I can trust you to do a good game. Don't change that now.

Posted: Jan 19th 2010 6:05PM (Unverified) said

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I know what this is about. Every since they announced on Jan 12th that the projected release of the game is Spring 2011, the forums over there have gone ape-shit with people saying "Delay?!", "You just lost a customer, Bioware!", and "Burned out before you even log in?". Honestly, I think those people are all idiots


Look at a game like Star Trek Online,...I know this site has been eating it up like Whimpy and his hamburgers, but that game is really unfinished, unpolished, and calling it "Star Trek" is hyperbole. They (Cryptic) spent a total of 2 years max to developing the game, that's it.....rushing it out the door (they get a $20 million bonus for launching it in Q1 2010). People kept saying they couldn't wait for it to come out and wanted it rushed and wanted a Star Trek game as soon as possible, however now many of the same people are asking for it to be delayed and are mentioning how incomplete and rushed it feels.

Posted: Jan 19th 2010 6:43PM (Unverified) said

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"They (Cryptic) spent a total of 2 years max to developing the game, that's it.....rushing it out the door (they get a $20 million bonus for launching it in Q1 2010)."

Speaking of completely false rumors....
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Posted: Jan 19th 2010 7:16PM ZenJitsu said

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@David

It's hardly 'completely false;' his words just weren't in the right order, but the data's there. Cryptic does have a $20 million bonus payout if they overshoot revenue targets in August 2010/May 2011.

That's why I have no sympathy for Cryptic; they need to launch STO so it can start making money as soon as possible, note that their launch date is almost exactly 6 months till first milestone for the bonus. Six months of product making money instead of being in production. If they make it, that's a hefty bonus, which would mean hopefully more staff to finish the two games they have. Either that or they'll at least be able to have some great sushi for a while. Atari dangled the carrot, Cryptic's working hard to bite.

And look, I'll even back that up with a LINK!
http://corporate.atari.com/event/120909_Cryptic_PR_final_GB_def.pdf

Pertinent part on page 2, copied below:
_____________________________
Infogrames’ offer for all of the issued and outstanding equity of Cryptic is comprised of the following:
- USD 27.6 million (i.e. approx. EUR 21.7 million) upfront cash payment at closing;
- A potential earn-out mechanism for a maximum amount estimated as of today at USD 27.5 million (i.e. approx. EUR 21.6 million):
-- USD 17.8 million to be paid in cash, USD 6.7 million estimated as of today to be paid in Infogrames shares (i.e. up to 889,242 shares) and USD 3.0 million estimated as of today to be paid to holders of Cryptic stock options either in Infogrames shares (i.e. up to 407,603 shares, subject to Infogrames’ shareholders approval) or in cash.
-- Earn-out is based on the completion of 2010/2011 revenues targets of Champions Online and Star Trek Online, half of the earn-out in relation to Champions Online online revenues being paid on June 30, 2010, the other half on March 1st, 2011;
- a bonus for a maximum amount of USD 20 million (i.e. approx. EUR 15.7 million) is to be paid in cash or Infogrames stock (at the option of Infogrames, subject to the shareholders’ approval), if Champions Online and Star Trek Online’s 2010/2011 online revenues over perform revenues targets. This bonus is to be paid on August 2010 and on May 2011.
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Posted: Jan 19th 2010 7:39PM (Unverified) said

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@Zan,

$20 million may sound like a big chunk of change to you and me, it does. However, how much money did Cryptic spend purchasing the rights and the two-years of development already?
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Posted: Jan 19th 2010 6:31PM (Unverified) said

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Heh after champions online I have decided to NEVER ever pre-order another mmo. In fact I will never buy another MMO on launch day. What I WILL do is let the game come out and settle a bit, let the reviews get created, let my friends play it awhile. Then after the dust has settled, and I have checked with my resources, I will buy it and enter the much less insanely crowded noobie area. If i miss out on some flashy weapon, title, armor, or pet because I did not pre-order so what? If I do pre order and play the beta, then it radically changes on day one due to forum troll whining im out 50 bucks. (see also: Champions Online).
These days money isn't as easy to throw around as it used to be, even for me. I am old enough and stoned enough now to wait a little longer to try something. Let some other sucker waste his money to fuel the hype engine.

Posted: Jan 19th 2010 7:46PM Rhoan01 said

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That Imperial Agent looks like he's shouting the headline into his comm.

"You want to delay ME? You can't handle the delay! I'll come up there and delay you out an airlock! They'll call me DARTH Delay, and say it with my boot up their rears! NOW GET BACK TO DEVELOPING ME!"

Posted: Jan 19th 2010 7:55PM engrey said

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Aside from that being a total waste of my time to read it should be filed under the "Duh" category and never reported on.

Also what is bugging me is this statement:
"BioWare, making a Star Wars singleplayer story focused experience that's also an MMO."

That is both misleading and incorrect, TOR is an MMO, we already know that, you can group all you want in TOR, we also know that.

To add what makes it single-player? The fact you can level to cap by yourself? That would make WoW, Aion, AoC, and most other MMOs single-player games.

Also you can "skip" the story, since it is not THAT vital to your overall character aside from companions if you want them and abilities obtained in your light, neutral, or dark affiliation.

Remember it takes four pillars to make an MMO (In BioWare's case) not just story. You still have combat, progression, and exploration to take care of as well as other MMO components.

Posted: Jan 19th 2010 8:12PM (Unverified) said

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First off, this isn't a news post. This is an op-ed, and as such it's about basically whatever I'd like to write on.

You come to a lot of conclusions for the sake of your argument, but many of them are forced. I can group in Call of Duty: Modern Warfare 2, but that doesn't make it an MMO. Also, solo leveling doesn't make SWTOR a singleplayer experience.

All the new story features BioWare is bringing into the game have essentially been plucked out of KOTOR. I'm not saying this WON'T be an MMO, but there's yet to be any discussion as to what degree SWTOR will be socially focused.

YOU may not think the story is vital to the game, but then again you list several strong reasons that it actually IS vital. So, you basically disproved your own point. Still, I'll toss some gas onto your self-made fire. Companions have their own stories, as they oft do in BioWare games. Also, these guys make enjoyable tales, so why wouldn't you want to experience said story at least once through? Everything is voiced, so it's not like anyone has to read anything. They're working so hard on the singleplayer aspects, when we all know the MMO stuff is incredibly hard to nail down on its own. So, yes, they need to prove how to bridge a gap between a singleplayer experience and MMO one.


tl;dr I think you missed the point of this being an op-ed, and that BioWare is quite literally making KOTOR ONLINE. Awesome? Yes. Easy? Hell no.
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Posted: Jan 20th 2010 10:05AM engrey said

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The problem is that you are not understanding the questions I am asking you.

You said "BioWare, making a Star Wars singleplayer story focused experience that's also an MMO."

What I want to know is where you get this whole notion of "Single-player", this is an MMO not another Kotor or DA.

Also nice try with the MW2 analogy, you are correct, it is not an MMO because it is an FPS. I think you misunderstood what I was saying, I wanted evidence from you to support why you thought the game was "Single-player" when we know it is an MMO.

I gave you examples like leveling solo to cap, you can do that in most MMOs, and they are not single player games either.

What to you makes the game "single-player"? We know it is an MMO, we know you can group, we know the world is persistent and the only instances are flashpoints, raids, and battlegrounds.

Do you really need BioWare to come out and say that they will have a chat system? That you can talk in trade? That you can group? No. Those are all aspects of other MMOs and they will have it in the game.

Again the whole story push behind the game is to show people how the game is different from other MMOs, not the same.

You received your own answer about the way BioWare is marketing the game "What will PvP be like, if not very similar to what we've already seen?"

It probably will be similar to what we have seen already, BioWare said they are not re-inventing the wheel of MMOs.

I will agree with the person that posted later, this does read like a bad forum post, there is a difference between an editorial on a news site and your own personal blog type opinion.

Doing a bit of research on a game helps as well, anyone who follows it has faith the game is an MMO and that yes you can do all the things you would say in WoW (Like grouping).

If you did some research you would know they are working on end-game, there will be raids, BGs, Auction Houses and other typical MMO features. Just because you can solo to level cap does not make the game single-player. It is the players choice if they want to social interact, the games does not have to force that.

Aside from the "Release Window" the rest of your post is a non-issue, especially the game being almost a year away from launch.
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Posted: Jan 19th 2010 8:42PM Bezza said

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I think this is one of the many symptoms of the MMO genre, rumour, rumour, rumour, hype, hype, hype, and very few facts. Experienced players of this genre know not to accept either hype or rumour as fact. The game isn’t released till you are holding the box or downloading the full client. Frankly I would rather Bioware takes there time and get’s it right, even then there will still be rumour mongers and doomsayers who have nothing positive to say. Let Bioware take their time, it’ll give me more time to enjoy STO. :)

Posted: Jan 19th 2010 8:50PM Distaste said

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I just want to point at that you are in fact WRONG on one "fact".

"The fact of the matter is that the game was never delayed. You need at minimum a projected release date before something can be delayed."

Actually SWTOR has been delayed and this very site reported on it. Back when EA bought Pandemic and Bioware they said that the MMO was being delayed, while the MMO wasn't named back then it is now known as SWTOR.

http://www.massively.com/2007/10/11/ea-buys-bioware-their-mmo-delayed/

Also your wrong in thinking that Bioware didn't play a part in this whole thing. The way they released info, phrased things, opened game testing enties(1 year 6-8 months early?), released a trailer, opened forums, and even doing events and TV shows. It all gives the impression that the game is close. They reinforced the rumors the entire time with their actions so just because they never gave an official release date they are mostly to blame for the expectations.

Posted: Jan 19th 2010 9:01PM (Unverified) said

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When was the game delayed from?

http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/

That particular post says 2011 is when the then unannounced MMO was "pushed back" to on the schedule.

http://www.massively.com/2010/01/12/bioware-confirms-2011-swtor-release/

Ahem.


As to your last paragraph. Um, bitter/paranoid much? Come on, sir. The only person responsible for your disappointment is you, for assuming a rumor was true.
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Posted: Jan 19th 2010 9:29PM (Unverified) said

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About this delay in your thinking, when did it happen?

Posted: Jan 19th 2010 10:58PM (Unverified) said

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this is to much , they should better w8 with anouncements n cause i will not play this sh.t after 2 years with same look

Posted: Jan 20th 2010 10:33AM Firebreak said

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I don't understand how anyone thought it would be in 2010. I don't think it will even be Q2 2011. November maybe but I would not even hold my breathe about that.

They need to take their time and make sure it is all done "right" and well.

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