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Reader Comments (18)

Posted: Jan 19th 2010 11:38PM (Unverified) said

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my mouth watered after watching the 1920X1080 versions!

Posted: Jan 19th 2010 11:51PM Zaetal said

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If only the actual stations in game behaved like that, we wouldn't be forced to ship spin in boredom, but just sit and watch the traffic go by lol. Tho the overhead and lag factors would be thru the roof I'm sure, especially Jita IV-4.

Posted: Jan 20th 2010 12:29AM ultimateq said

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WOW HOLY COW!

This really makes me want to play Eve!

Posted: Jan 20th 2010 3:10AM (Unverified) said

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Yes it does doesn't it, mwhahaha!!

err... I mean come to the low sec near Ren's, I have a gift for you...yes, a gift!
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Posted: Jan 20th 2010 4:24AM ZenJitsu said

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I think that every time there's a fantastic EVE article. *sigh* Love these movies, too, they're my new background. >:)

A friend tells me that the reality is more like this:
http://img527.imageshack.us/img527/4742/update1pk7.jpg
...than it is in their promo videos, though.

However, I have to admit that CCP has more than their fair share of talented art, audio and multimedia direction.
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Posted: Jan 20th 2010 4:44AM (Unverified) said

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I think your friend is about to die :)
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Posted: Jan 20th 2010 6:44AM MrGutts said

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He is probably buying a new ship, gear, implants and new insurance right now.
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Posted: Jan 20th 2010 2:28PM SgtBaker said

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Your friend plays with brackets on. Noob. ;-)
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Posted: Jan 20th 2010 4:42AM (Unverified) said

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The game does look like that if you go first person view or zoom very far out and happen to be 100KM from your targets.

When you are nearer the action it is more like the movies.

Eve is much more about strategy in combat, ships choice, fittings and use of moduals than some sort of space dog fight game.

Posted: Jan 20th 2010 6:12AM pcgneurotic said

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EVE is cool, but if it actually had space dogs fighting in it, it'd be even cooler! :D
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Posted: Jan 20th 2010 8:14AM WARXion said

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try the Interceptor ship class then :)
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Posted: Jan 20th 2010 12:39PM ZenJitsu said

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100km? I don't know engagement ranges, is that pretty close? In other words, are you able to get visuals on enemy at standard combat range or are they more realistic for space, and you're engaging targets via scanner/HUD targeting?
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Posted: Jan 20th 2010 1:35PM (Unverified) said

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You can see ships up close, or far away. People generally prefer the later option since it permits them to have a global view of the battle field.

If you search on youtube for EVE online I'm sure you'll see many videos where both of the tactics are used.
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Posted: Jan 20th 2010 9:51AM (Unverified) said

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If only space stations were really like this.

No kidding, I'd rather have this than Incarna. Walking around in stations is pretty cool, but actually seeing other ships in their huge interiors is even cooler.

Posted: Jan 20th 2010 2:48PM Lateris said

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I would love to see more interaction of the ship entering the hangar and docking. Like in X3. I cannot wait for Incarna.

Posted: Jan 20th 2010 7:20PM foofad said

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Re: Zen, Eve's engagement ranges are... silly, to say the least. 100km is medium to long range sniping territory, which makes every "hard" or military sci-fi fan shake an angry fist in disgust. Multiply all in game distances by a factor of 150 or 200 and you'll get more Honor Harrington-ish in scale. So no, 100km is a fairly lengthy distance. Most short range weapons in a Battleship fight will have you sitting between 2 and 20 kilometers away from a target, depending on the weapon type, with some exceptions (such as using long range ammunition in a short range weapon, etc). Long range battleships that aren't dedicated snipers will be sitting at about 60-80km, and dedicated sniping battleships will run from 80 to 200km in range, with seriously extreme examples such as a Caldari Rokh (which is the only battleship with a range bonus) can actually hit out to 250km if they so desire. 250km is the maximum distance at which you can target something, and even then you require special equipment to do it.

100km is too far out to be able to visually identify anything, with some exceptions such as supercapital class ships which can reach several thousand meters in length. You're pretty much always going to be targetting via the HUD at almost any range though.

Posted: Jan 21st 2010 4:13AM (Unverified) said

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Zen - it depends on your ship size and weapons.

Smaller Frigates would tend to fight at much closer ran to avoid the larger guns and electronic weapons to hinder an enemy.

Small ships fight at around 5-15km, medium 10-25km and larger can have massive ranges. Large weapons would be lucky to ever hit a small target though, especially if they are moving quickly.

Posted: Jan 21st 2010 1:30PM (Unverified) said

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I kept having the urge to right-click on the screen so I could pan the view around :)

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