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Reader Comments (33)

Posted: Jan 19th 2010 8:11PM (Unverified) said

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They must be talking about...

MORTAL ONLINE

Posted: Jan 19th 2010 8:34PM RogueJedi86 said

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I know their last expansion launched unfinished. It launched without one of the things boasted in the announcement trailer for "Wrath of the Lich King". Yes, I'm speaking of the fabled Dance Studios, or as the WotLK trailer put it, "New Dances!".

Posted: Jan 21st 2010 1:42PM Angelworks said

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Thats more of a cosmetic feature than game breaking bug - big difference there.

One would be nice to have, but its missing - the other makes a miserable experience.
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Posted: Jan 19th 2010 8:41PM Lethality said

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And thats why Blizzard is king.

Posted: Jan 19th 2010 9:47PM karnisov said

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yup. polish pays.
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Posted: Jan 19th 2010 9:35PM yeppers said

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Makes sense. So many people on the STO boards are saying they're buying the game to support the potential the game has. I believe the game has potential but it's sure not worth dropping $50 for right now -- when there are completed games that cost the same thing.

Yeah I know... let's leave WoW out of this... they weren't ready when they released either. Still, it seems like Blizz learned from their mistakes and developers now are ignoring the lessons learned by their predecessors.

Posted: Jan 19th 2010 10:21PM Anatidae said

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Wonder if it will be like Champions. Where there are a few patches at the start, then quiet. Go check out the CO news page. It seems Cryptic is out for the rush of sales to start, then they will be off to their next project.
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Posted: Jan 19th 2010 9:34PM ultimateq said

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I bet he is referring to Starcraft 2. Damnit Blizzard, Give me my Starcraft 2!

Posted: Jan 19th 2010 9:47PM DrewIW said

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How long did it take for them to add the Lich King?

Yeah, Blizzard doesn't ship unfinished products...

Posted: Jan 19th 2010 9:50PM Russell Clarke said

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Easy to say 'we'll release it when it's done' when you have very deep pockets, and a bunch of investors who are willing to wait....and wait...and wait.

Blizzard are very lucky in that regard. You could say they made their own luck, and I'd probably agree with that.

But some (mostly smaller, but some still quite large yet not so smart) companies are not so 'lucky', especially as MMO development houses are now a dime a dozen, there's less money to actually go round, the investors shout a lot louder, and therefore a quicker ROI is required.

Posted: Jan 19th 2010 10:59PM Its Utakata stupid said

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Fallen Earth was released when it was ready.
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Posted: Jan 19th 2010 10:18PM (Unverified) said

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^its easy to say that when investors are down your back, but look back at the big HYPED releases back in 2008/7 and how badly they are doing,
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Posted: Jan 19th 2010 10:22PM UnSub said

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Agreed - it's hard to take Blizzard seriously on this issue since they basically have the funding to do anything they want. Before WoW's launch Vivendi were getting increasingly nervous about the cost of its development (especially since they were undergoing their own financial issues around that time).

Sure, Blizzard haven't minded cancelling products they've shipped off to third party developers, but they've also changed things / added things to their products post-launch. There really is no such thing as "done" until you stop releasing patches.
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Posted: Jan 19th 2010 10:30PM Russell Clarke said

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@Scott - Hence my "still quite large but not so smart" comment. Even large companies have backers to appease, and it's an art that no amount of marketing hype will satisfy.
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Posted: Jan 19th 2010 10:31PM wjowski said

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Honestly the whole 'deep pockets' thing rings hollow given that the number of high profile developers that seem to follow the same mistake.
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Posted: Jan 19th 2010 10:36PM Russell Clarke said

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Deep pockets are generally filled with other people's money. And if they don't like what you're doing, they'll take it back.
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Posted: Jan 20th 2010 6:33AM Lethality said

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And how do you suppose they got those deep pockets in the first place? They made sure they shipped quality products - always.

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Posted: Jan 20th 2010 2:41PM Russell Clarke said

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@Lethality - yeah, I agree. Like I said in my original post, they made their own luck. It was about hard work, and knowing when it's done. But the definition of 'when it's done' differs depending on whether you're a developer (when all the bugs are squashed!), an investor (when you have hit the release date you promised us time and time again) or a player (now! now! now!) (extreme examples but hopefully you get my point.)

Who wins that ideological battle depends on who holds the best cards. The sweet spot is somewhere in between, and finding it isn't easy. So kudos to Blizzard for continuing to find that sweet spot, thereby developing those deep pockets, and attracting further understanding investors who are willing to fill them.

Disclosure: I like Blizzard.
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Posted: Jan 19th 2010 10:17PM Graill440 said

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interesting point of view and very true, and it comes from people on a leash.

Cryptic.......

Posted: Jan 21st 2010 5:25AM remover said

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I don't agree with Blizzard's way about everything, but he makes some important points.

My experiences with Fallen Earth are a good example.. a great game and I will never play or enjoy it because of my experiences with it during it's launch and following months. Great concepts and games do not make us forget horrible moments.

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