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Reader Comments (46)

Posted: Jan 15th 2010 3:21PM Boruk said

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I thought this too until I tried it. I had to arrange the movement controls when logging in to make it easier (too many WoW WASD days) but after 2 minutes on that...the game is a blast.

Imagine the polish (mostly) and greatness of WoW along with the fun lower levels of Warhammer PvP (all that i experienced) and here is your game.

Yeah it looks weird at first because its not the style we all are used too but boy is it fun.
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Posted: Jan 15th 2010 3:04PM v3rn said

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It looks like a very interesting game. I tried the beta awhile ago and didn't enjoy the combat, felt too slow. But I'll give it another shot when the next beta opens up. But the biggest thing turning me away is the F2P approach. I wish they had a P2P server option. I don't like the fact that people can buy items, I like being on an equal playing field with everybody else. I don't mind spending $15 a month as long as everybody gets the same shot for gear that I get.

I just can't take F2P games seriously for some reason. I have it stuck in my head that they will never be recognized as a legit MMO. This game may change that. But I wish they had gone with a P2P approach instead.

Posted: Jan 15th 2010 5:10PM Dranaerys said

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Thats not how the F2P model works in Allods, you cant "buy" progress in the game, as in, pay 15 bucks to get your uber gear of uberness. Items purchased with real money usually amount to comfort and social stuff - like bigger inventory bags, new haircuts, respecs for your talents, social clothes, etc.

Kinda similar to how wow currently charges people to change race/sex, names, get pets, etc. Astrum Nival have stated that what you purchase to support the game, will never be game balance breaking, or give you an unfair advantage over others. Youll have to work for your gear the traditional way, Im afraid. :p
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Posted: Jan 16th 2010 11:55AM Kaoy said

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Battle is excruciatingly slow in the beginning. It speeds up a bit from level 5-10 as you get new abilities, and then it drops off a cliff and becomes fairly fast and decent, even for the tank-ish builds. Dear lord... 30-40 seconds a mob in low levels becomes about 10-15 for us Psionicists. For some mobs, it even takes less.
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Posted: Jan 15th 2010 3:05PM Gaugamela said

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I just got to say that i have been sucked in to this MMO like i've never been to an MMO since vanilla WoW. The start of the game is similar to WoW in the polish of the game zones, animations, graphics, quests, instances and the game in general.

This game plain and simply rocks. And now that people had a glimpse of the endgame we can lay entirely to rest the idea that it was indeed a WoW clone. This game is fantastic, has unique ideas and is free to play. Besides being polished and stable.

The only way i can see this game go wrong is if they mess up the item store.

Posted: Jan 15th 2010 3:40PM (Unverified) said

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there have been several big changes made to the russian version that if implemented the same way to this version could be upsetting to a lot of players.
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Posted: Jan 15th 2010 5:35PM Gaugamela said

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I know about some of them but not in detail. But at least gPotato in Europe has shown openness to discuss the item store by sticking a thread on the General Discussion about it.

But the only reason i can see to not play this game assiduously is exactly because of the item store if it gets abusive.
The way i see it they should set up a couple of pay to play servers and see how it would pay out. I bet they would fill up in no time.
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Posted: Jan 15th 2010 5:57PM (Unverified) said

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the only problem with that idea is that gpotato is strictly a free-for-life company.
I'm anticipating item shop won't be too much of a bonus for players who use it. At least not so much that it will substantially subtract from the experience of the others.

assiduously... wow, great word, i can use that ^_^
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Posted: Jan 16th 2010 5:02AM Tassels said

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What changes are you guys talking about?
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Posted: Jan 15th 2010 3:37PM (Unverified) said

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I have to saw, this may be something that could have Blizzard tasting its own blood in terms of MMO vs MMO. I know it won't kill WoW, but it will set the bar higher than what Blizzard was probably expecting from this product (if they have anyone watching it). And as such, I wouldn't at all be surprised to see them match it in terms of similar features in another expansion (Post-Cataclysm).

Also, I'm happy to see someone raise the bar for once rather than playing the "people want more casual MMOs" card again and again. How more casual can a game be before it plays itself? To the other development companies all I have to say if you have any spine or creativity don't let Astrum Nival to be the only one to up the ante. You too can do cool things that can and will make money!

Posted: Jan 15th 2010 3:38PM (Unverified) said

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Edit: saw == say. I'm bad at proof reading when multitasking.
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Posted: Jan 15th 2010 8:04PM SkuzBukit said

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Let us hope GPotato or Astrum Nival don't kill the Golden Goose in the same way that Atlantica Online did, overbearing greed that is exploitative of it's playerbase or gameplay which forces item mall purchases are an enjoyment killer like no other.

Shooting itself in the foot is a common minefield games can fall into.

Posted: Jan 15th 2010 10:23PM Joshua Przygocki said

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Love the beta for this game.. but I gotta grow some balls and get over the slight grind, when it releases I'm gonna work my ass off to level(for once, yea I'm a pussy when it comes to grinding, but I love mmos.. kinda sucks).

Posted: Jan 16th 2010 12:23PM Tom L said

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As of right now, you may be right, but if they implement a flagging system or non-PvP progression zones the entire game will not be PvP-focused at the end-game. I sincerely doubt the entire point of Astral exploration is an EVE-like PvP gankfest in 0.0 space.

If it is, I will be sorely disappointed with this game and will leave it like I left EVE. If all of this PvE-focused exploration and allod farming winds up getting out-classed by piracy that will be a worry, especially considering the cost of an Astral Ship.

Ta,
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Posted: Jan 16th 2010 1:27PM (Unverified) said

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I don't know much about the fluff, but this kinda reminds me of the Warp in Warhammer 40000 with all its psychic Warp creatures and demons of Chaos cruising around it.

Posted: Jan 16th 2010 8:13AM (Unverified) said

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2Louis C.

In Russian ver., there was a number of changes recently, that upset some people. Yet, there was 1 change, that upset ALL. Greatly. It was Fear of Death. It is a -25% debuff to all life-critical stats (stacks 3 times) that every 15+ hero gets after he gets killed. Its duration depends on your level. At 40 it is 54 min. Want to get rid of it? 1 sec. = 1 Myhrr. That means 3000+ Myhrr for 40-s (3+ Gold). If you buy certain item at Mall (incense) and use it, you are immune to the fear. For 30 min. that is. I sincerely hope (for developer's sake) that this thing is just a temp. measure to get rid of excessive amounts of gold that some of our players accumulated. The other, more logical moves, were to unbind Runes and Chests and limit number of chests one can get daily. Previously, one could use certain Runes to get certain expensive items out of 3+ good chests. Not anymore. This. on the whole, is quite logical. However, Fear thing heated up the situation greatly.

Posted: Jan 16th 2010 9:31AM Tom L said

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In the end it's similar to repair costs in WoW. Repeated death during raiding can get quite expensive if your guild raids more than 3 nights per week. Hence, daily quests to farm gold and the like. Having only reached lvl 20 during the last beta I don't know what the end-game economy looks like but, honestly, 3g / death at level cap shouldn't be that big an inconvenience, for PvE'ers. PvP'ers, OTOH, will wind up going broke, or hitting the cash shop, very quickly and very often at those prices.

I don't know about anyone else, but I've been fairly loose with my money during beta knowing that the toons will be wiped at the end of it, hence my toons are extremely poor. If this 'Fear of Death' model stays in place for release then saving all extra cash and converting it to Myrrh while leveling seems like good long-term planning.

Ta,
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Posted: Jan 16th 2010 12:09PM Kaoy said

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Tom: Thin is, there is no such thing as 'PvE' in Allods past the mid twenties. Anywhere you go has a good chance of bumping into a player of the opposing faction. And in End Game? The whole point is PvP via Piracy.
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Posted: Jan 16th 2010 12:23PM Tom L said

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See above, replied to the wrong comment.

Ta,
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Posted: Jan 17th 2010 8:14PM Tassels said

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I don't get it. So there's a penalty for dying. What's the big deal? The debuff goes away normally after a certain period of time, or you can pay to get rid of it. Sounds like a decent death mechanic.

Do you also lose experience?
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