| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (46)

Posted: Jan 15th 2010 12:13PM Dandmcd said

  • 3 hearts
  • Report
I can't believe this is a free to play game, it is coming along so nicely. This is definitely going to be a big hit with gamers when it releases. I have had so much fun testing it so far.

Posted: Jan 15th 2010 6:21PM (Unverified) said

  • 2 hearts
  • Report
On these "allods" that you dock on to fight mobs for loot, are they the raids of this game? As in, are there boss mobs on these allods? What's the number cap on groups/raids considering it takes quite a few people to navigate the astral ship and get to the allods in the first place? Is it either 10, 12, 25, or 40-player raids like other PvE-centric MMO games or something totally different?
Reply

Posted: Jan 16th 2010 11:19AM Kaoy said

  • 2 hearts
  • Report
My understanding is that they aren't really what you would consider 'raids' at all, mostly. Don't get me wrong. There are some out there, but the explorable Allods are more like treasure farms. You go there to fight strong mobs that drop rare treasure. There may be a few bosses here or there, but its not the usual progression of 'foyer-hall-staircase-boss'. There is not only good gear, but rare materials for crafters, things that will allow you to upgrade the ships, and apparently even certain things from the cash shop can drop on particularly tough mobs on rare occasion.
Reply

Posted: Jan 16th 2010 11:32AM (Unverified) said

  • 2 hearts
  • Report
Ok, that's going to be interesting I suppose. But are there separate PvE-raids as well? I saw that in the CBT4 content, they mentioned a raid called Gorlxor’s Tower. Does anyone know any details about this? As in the player-cap and such?
Reply

Posted: Jan 15th 2010 12:19PM Keen and Graev said

  • 3 hearts
  • Report
Let me be the first to say: Finally. Finally someone gets it. It's taken how long, and in a free to play game nonetheless, to finally release a game with this level of design?

According to the Russians who have been playing this for many months, it's not only accurate and true to what is written here and on other sites but it's even better when you experience it first hand.

I can't wait to see it for myself. I think it will take experiencing it first hand to truly believe it.

Posted: Jan 15th 2010 3:21PM Boruk said

  • 2 hearts
  • Report
it truley is turning out to be a fun game. I am looking forward to next week to try more classes and then Open Beta to finally get in the game for real with no character wipes.
Reply

Posted: Jan 15th 2010 12:47PM (Unverified) said

  • 3 hearts
  • Report
Allod’s is really shaping up to be an A+ title right now. They are branching out in a new way that combines some of the best MMO aspects with an almost Pirates of the Caribbean feel. To play it is outright surprising, as this is a free to play MMO!

This game has already stolen away my attention from WoW raiding as collecting T10 has become mundane. Not to say WoW isn’t good, WoW is a great game. However I’ve seen everything minus a few unreleased wings in ICC. Exploring this new world with the heavy steam punk elements is both engaging and interesting.

For anyone toying with the idea of trying a new game, try out Allod’s. It took some real convincing for me to try it and I do not regret it. Especially when compared to upcoming paid titles like STO which thus far are just incomplete and sloppy.

My hope with Allod’s is that it remains engaging and fun in a way that opens the eyes of our U.S. developers. If they can do so much with a free-to-play, why are companies like Cryptic and Mythic making these incomplete and sloppy pay to play games? I might just ban any company from my computer that has an “ic” in it like Mythic and Cryptic. They are “ick” for a reason. (^_^)

Posted: Jan 15th 2010 12:50PM Dranaerys said

  • 2.5 hearts
  • Report
This is the game that will change the business model. The game that will finally prove to all those other companies pumping mmos like theres no tomorrow, eager to proclaim themselves as the next "wow killer", that yes, not only is it possible to make a game that is F2P with a high amount of polish, but you can actually make very good money out of it.

This game is going to be very popular indeed.

Posted: Jan 15th 2010 8:30PM Its Utakata stupid said

  • 1 heart
  • Report
Yep...it will be the game to seprate the have nots from those who have. Where progression can be bought. And skill never a worry to those that can afford it...

...to me, this is a sign where MMO's stop being games. /sigh
Reply

Posted: Jan 16th 2010 11:43AM Kaoy said

  • 2 hearts
  • Report
Utakata: You have the wrong idea. Their cash shop is on display even though it isn't functional in CB. There are no real progression boosting items. Yes, you can buy chests that will have valuable gear in them, but with as many builds as there are in this game, the idea of buy 10 chests and getting the perfect set for you is laughable(the game is so stat focuses with its builds that narrowing it down to just cloth, leather, and plate is meaningless.). You might get 1 or 2 pieces you would use and put the rest on the auction house for everyone else to get a chance at. Also, all the gear that is available in those chests is available in game, even if some is quite rare(like you never farmed for a week for a single item in end game before).

There is gold available in shop, but not exactly at a value price. Buying only 10g at a time isn't really worth it. I am only level 17 and could get that much in about 80-90 minutes on some mobs if I really had a need to farm for it. It is there mostly for low level characters and alts that want a bit of an early boost.

The worst thing I know about is an item called Perfume. You get a crate of 20 as a quest reward at one point, and when I tried it out, it gave me about 700 or 800 max hp for a little while. I could see that possibly being a problem in pvp. Other than the quest, I don't know of anyway to get it in game aside from as a rare drop from raid bosses(as bosses can drop cash shop loot boxes). Really though, its not anywhere near a permanent buff, and to make that a regular thing, you would have to pop so many of them that even Richie Rich would begin to gawk.

Also, news on the Russian front, from players that have played for 6 months, is that the biggest cry people have is about Fear of Death- an in game Debuff that Psionicist can get from their Ruby Grids. Rarely is there a complaint about the cash shop.
Reply

Posted: Jan 16th 2010 3:30PM Its Utakata stupid said

  • 2.5 hearts
  • Report
Thank you Kaoy, for taking the time to explain that to me. I will admit that I have a very extreme distrust of this business model...as it has the horrid potential of imbalancing the playing field. And personally there have been a couple of games I wanted to try, but due to their F2P with MT's...I didn't want to be in an environment that leaves players out of the loop bcause they don't have access to funds or a credit card for critical game components.

If Allods creates an environment that doesn't do that...then I might give it a try. It sounds from what you said, they don't. So I'll keep an open mind...but the moment I see this turning into what feels like a 14 day free trial unless players drop gobs of cash onto their item mall, I won't be giving it a try.
Reply

Posted: Jan 17th 2010 8:10PM Tassels said

  • 2 hearts
  • Report
Look at it this way: They aren't charging you an entrance fee to the game, they aren't charging you a monthly fee either. This game, from what I've seen, is p2p quality in a f2p game. I'd gladly blow $15/month (on random vanity items and crap) in the cash shop if the game deserves it.
Reply

Posted: Jan 15th 2010 12:58PM (Unverified) said

  • 2.5 hearts
  • Report
I dont think any company had proclaimed in the past that their product would become a wow killer mate. But i agree that the game looks beautiful :)

Posted: Jan 15th 2010 1:35PM jealouspirate said

  • 2 hearts
  • Report
With interesting art style, unique endgame content and a free to play model... who would pass this up? I'll definitely be playing.

P. S. Gibberlings ftw!

Posted: Jan 15th 2010 1:52PM Tom L said

  • 2.5 hearts
  • Report
Now, that's not WoW-clone territory at all. Can't wait til tuesday for CB4 to start.

Ta,

Posted: Jan 15th 2010 2:00PM (Unverified) said

  • 2 hearts
  • Report
Tried the game (CBT1 -3 ), loved it, coming back. However none of us were allowed to try Astral Exploration or any of that in the previous betas. So I was wonderif anyone knew if the number of Allods and the Allods themselves will be prefixed (You go to the Astral and you know there are 23 Allods but in random places everytime you go there and youve visited them all before) - á la Zelda Wind Waker. Or are they random? Allowing you to explore and still be fresh even after months and months of playing the game?

Posted: Jan 15th 2010 2:08PM (Unverified) said

  • 2 hearts
  • Report
I dig the Hell out of this game. However I dunno how to get a hold of the Massively staff so I figured I'd post this here and see what ppl think. http://www.tera-online.com/main.php

Posted: Jan 15th 2010 3:40PM (Unverified) said

  • 2.5 hearts
  • Report
Great article. I really believe that Allods will have better "space" combat than ST:O. I think it will blow it away actually.

http://corpserun.wordpress.com/2009/12/22/astral-ship-battles-and-wouldnt-it-be-funny/

Posted: Jan 16th 2010 1:37PM DivinoAG said

  • 2 hearts
  • Report
I was thinking the exact same thing. I was quite disappointed when I first read about STO's space combat. The single, most distinctive element between the Star Trek and Star Wars combat is that SW is very person-centric, while ST is team-centric, be it on the ground or space.

Star Wars was always about Luke vs. Darth Vader, X-Wing vs. Tie Fighter. On the other hand, the fun in Star Trek is seeing all those different people working together to overcome their foes; the captain gives orders but is not personally handling the ship, they always send parties to ground missions. But for the MMO, Cryptic chose to make each ship a single player affair, probably to make it easier for players to play without others. I think they really missed the point.
Reply

Posted: Jan 15th 2010 2:26PM Minofan said

  • 2 hearts
  • Report
Not sure if it's my keep of tea or not (I don't like voicechat so I'd only be in a support role), but 10/10 for creativity and design.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW