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Reader Comments (29)

Posted: Jan 14th 2010 5:25AM Psychotic Storm said

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This might make a huge impact on the entire MMO genre, Korea based or not.

Posted: Jan 14th 2010 10:32AM (Unverified) said

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@jslim

I think you are the one who's lost. It appears that you are wanting to troll...

Here are some sites you may want to check out to help you on your way...

http://www.trollingmotordr.com/
http://www.trollingmotorparts.com
http://www.minnkotamotors.com/

I hope that helps!

Posted: Jan 14th 2010 12:21PM Barinthos said

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Congratulations on comparing a game to something completely unrelated and quite honestly ridiculous. You sir, fail at being intelligent.

Posted: Jan 15th 2010 12:59AM (Unverified) said

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This is actually pretty awesome. People still seem to have the idea that there is a difference between "real money" and "virtual" money when in fact the only difference between them is what market they are allowed to operate in.

ALL money is virtual, and only has relative value. The second somebody with more time than money offered to sell gold for dollars "in game" currency effectively became "real world" currency.

World of Warcraft gold is probably worth more than whatever the Hatians pass off as currency. It's probably worth more than a lot of countries official currency. The South Koreans are just the first people to acknowledge this fact.

Posted: Jan 15th 2010 10:30AM (Unverified) said

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woot funny, i dnt even know is nice or not ...

Posted: Jan 18th 2010 12:49PM (Unverified) said

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We recently published some in-depth analysis and further questions for the industry at Pixels and Policy. Specifically, we're looking at what the South Korean decision means for South Korean-based developers like NCSoft, who do lots of their business in the United States.

http://www.pixelsandpolicy.com/pixels_and_policy/2010/01/south-korean.html

Posted: Jan 19th 2010 2:54PM (Unverified) said

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Any currency is only worth as much as people will pay for it. Truth is, online currency has always had a real world value as long as people will pay for it using real-world currency. This ruling may necessitate that the game developers consider the ramifications of changing the availability of their virtual currencies. In-game inflation may have real-world consequences.

Don't expect online currency to actually need regulation though, as long as it is not legal tender for real world transactions. I would expect to see some disclaimers start to appear in EULAs for these games that make you waive the liability of the publishers, moderators, etc for any losses you incur by your "investing" in their virtual currency. These sorts of disclaimers appear every time you invest in something that could devalue, like 401(k)s, stocks, etc. Basically, the consumer is left to take responsibility for their own decisions, as it should be.

Posted: Jan 19th 2010 6:08PM (Unverified) said

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Guys, RTFA.

All the court decided was that it is not illegal to sell virtual currency, and that you cannot be fined for it. Apparently two previous courts had imposed a fine on the defendants for gambling, and the court ruled that earning and trading in-game currency is not gambling and therefore is not illegal.

This does not in any way stop game companies from prohibiting RMT in the terms of use and banning traders, and it also doesn't say one word about having a freely convertible currency (which it definitely isn't).

The last paragraph in the article is complete BS, south korea is the first country I ever heard of where RMT was considered gambling, this has no implactions whatsoever on the way that game companies operate.

Posted: Jan 20th 2010 11:54AM (Unverified) said

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Unfourtanately for everyone who thinks this will be big... you have to do a few things...

1) Be a part of that game...
2) Find some sucker who plays the game and wants money
3) Sell it to him for a certain price, usually a name your own price.

Mafia wars allows you to buy reward points to speed up your gaming, and various other turn base things that are only applications on facebook. The term they used is wrong in that it's not a currency exchange, you can't use gil at the grocery store, it only exists in the game. But if you sell it to some moron, then you can.

Basically what it is is purchasing something someone worked hard to obtain, probably similar to home made things or the like. It has no real value other than what people put to it. It is therefore a product and not a real currency, and probably the only real way to do things would be to have "gift cards" to buy at stores to increase your online profits, and then find some moron and jack up the prices.

really, no respectable bank would agree to buying your gil.

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