| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (17)

Posted: Jan 12th 2010 3:55PM (Unverified) said

  • 2.5 hearts
  • Report
Brian Green's basic point, that Innovation and Polish are diametrically opposed, has been pretty much my experience in the computer game industry over the last 25+ years.

For example, an innovative games like the first Civilization had relatively little polish. Most of the development time was spent just getting the thing to work in the first place. In fact, upon release the first Civ had a number of serious bugs because of the way Sid coded the game. This was caused by all the experimenting he did to get the game to work. At MicroProse when the game launched we were very uncertain about its potential success. The marketing department was almost in despair over how to sell it, since it was so far from the company's core products. Of course MicroProse did invest some time into debugging and polish before shipping that first Civilization game. An ugly and malfunctioning game, no matter how innovative, has no chance of success.

Nevertheless, Civ was a game where innovation paid off spectacularly. Each successive version has added more polish, smoothing the rough edges, extending gameplay, improving graphics, and supporting the game's large community. It's still one of my favorite games 20 years later -- when I'm not playing MMOs. :)

The same rule applies to MMOs, as Brian Green pointed out. The real challenge is figuring out how to create something as complicated as an MMO on a modest budget. Answers to THAT question are percolating through innovative companies and studios within the industry. Generally these are new companies and studios, rather than "too big to take risks" operations like EA or Activision-Blizzard. I am hopeful that a variety of methodologies as well as games over the next couple years will demonstrate what works and what doesn't.

- Arnold Hendrick (game designer and producer)

Posted: Jan 12th 2010 4:40PM (Unverified) said

  • 1 heart
  • Report
This article -- mainly the image associated with it confirms the fact the Quest Online is now trying to buy any sort of publicity for their game. A game that features ZERO innovation and ZERO polish.

Run down of features that are innovative -- Families? An extra chat channel attached to some basic faction stuff. Nothing innovative as 90% of the players just pick the first one anyway. Deities? Not in game, and essentially they are just GMs running around pretending to be Gods, not innovative just silly. GMs have always interacted in some in every major MMO, even in WoW. Studies? Ripped from Eve. Library System? Ripped from LotRO. Gameplay, UI, talent trees, combat, classes... all ripped from WoW. I just don't understand what people could possibly see as innovative in this steaming pile of crap. Now... if you had an image of, Tabula Rasa or Ryzom... that would make sense.

But you are getting paid to put up images of Failganon so, keep selling out your readers a little at a time.

Posted: Jan 12th 2010 6:10PM Serious Table said

  • 2 hearts
  • Report
Do you think that, perhaps, they're putting up an image of a game that is lacking in innovation? So as to tie it into the article? No, that couldn't be it, 'cause that'd make SENSE.
Reply

Posted: Jan 12th 2010 6:10PM (Unverified) said

  • 2 hearts
  • Report
So you're telling me that the Alganon pic is being used for some reason other than the game being emblematic of the topic?
Reply

Posted: Jan 12th 2010 6:51PM Meagen said

  • 2 hearts
  • Report
They really need to do something to distance themselves from the accusations of shillery. Maybe MS Paint a frowney face and the words "DUMM WOW COLNE" across every Aglanon screencap they post.
Reply

Posted: Jan 12th 2010 7:18PM wjowski said

  • 2 hearts
  • Report
Did you even read the topic or do images of Alganon just make you go into a blind rage?
Reply

Posted: Jan 12th 2010 9:55PM (Unverified) said

  • 1 heart
  • Report
Do I think they used a direct link to the game that they not more than 3 pages ago was saying had a lot of promise and potential? A game that the writer himself said was good? It's not the image, it's the fact that the image is a direct link to the game's website.

If you are using it to represent what game's look like with no innovation, you wouldn't link the image to the site.

And to the person who claims I didn't read the article, perhaps you need remove your head from your ass as you obviously have the reading comprehension of a 3rd grader. Perhaps the idea of correlation is beyond your grasp, but you don't on one page praise a game, have everyone bash it while you are talking about potential and then on next go into a diatribe about how innovative games lack polish.

You know, right after everyone said the game was turd... to put it more clearly:

1) You praise game and say it's fun with potential
2) People say game is a stinking pile of crap with zero potential and polish
3) You post about how sometimes games don't have polish when they are innovative.
4) Said game is used as the only image reference and that image is a link to the game's site.

Yes, sometimes 2+2 really does equal 4.
Reply

Posted: Jan 12th 2010 8:11PM karnisov said

  • 2 hearts
  • Report
companies keep churning out the same old thing because consumers are willing to pay money for it.

Posted: Jan 13th 2010 2:17AM (Unverified) said

  • 2 hearts
  • Report
Conspiracy theories abound, Darzin! A single picture of a game drives you into a lengthy rant? I shudder to think what you might say if they'd actually *mentioned* the Game That Cannot Be Named Without Driving You Into A Gibbering Conspiracy Rage in that article.
Reply

Posted: Jan 17th 2010 9:48PM Loki1 said

  • 2 hearts
  • Report
Hheh people, says you.
People can be as stupid as to think they're NOT playing a clone, they're playing a MMO, and MMO's are done like this. Don't like it? MMO's aren't your genre, that's what they'll say. They are those who answer angrily when you try to wake them up.

People are sheep, they see their pen, feel comfy, they think outside of it is death. They're not smart enuff to realize they're treated like morons for accepting to buy the same game thrice.

People have to be LED, even FORCED to freedom, they can't find it themselves, because if you don't lead them they will always prefer to stay in the safe place they already know.
Reply

Posted: Jan 17th 2010 9:51PM Loki1 said

  • 2 hearts
  • Report
...and that safe place they "adore" so much is they're doom, the slaughterhouse.

This is people.
Reply

Posted: Jan 13th 2010 4:44AM (Unverified) said

  • 2 hearts
  • Report
I think that part of the problem with current MMOs is that their systems are based on a class and level system, with hard level and skill caps. All of them. The only exception I've seen is EVE, and even then there is technically a limit to the amount of skill points you can accrue. Personally, I'd like to see a system where people can customize their character any way they like, investing their experience directly into their characters without worrying that they will reach some arbitrary hard limit on what they can do.

Posted: Jan 13th 2010 7:08AM eNTi said

  • 2 hearts
  • Report
LEGO Universe looks pretty innovative?

Posted: Jan 13th 2010 4:13PM (Unverified) said

  • 2 hearts
  • Report
Yay they used one of our Alganon image on a Massively story..wait...hmm...uhhhh...meh.....YAY! -Tork, Alganon Community Manager and Evangelist.

Posted: Jan 13th 2010 9:12PM Dread said

  • 2 hearts
  • Report
I think its very apt to have an Alganon image used to represent lack of innovation in the MMO industry and gaming in general. Couldn't think of a better example.

Posted: Jan 14th 2010 3:24AM keroko said

  • 2 hearts
  • Report
The biggest irony is that gamers not only don't know what they want, when they are given something new they are just as liable to say they don't like it.

Take TOR, who's biggest innovations are fully voiced dialog, the system of choice and the idea that once a choice is made, there is no going back. All fresh systems for an MMO, but what was the reaction of the community?

Well, there were many who liked it, but unfortunately the ones who made threads about it made threads like "We don't need VO, it's a waste of time and money, give us [insert entirely unoriginal MMO aspect here] instead!" or "screw choice, I don't want to make a mistake I'm stuck with!"

Players want innovation, but reject them when they get it because "it's not how the other MMO's do it."

Posted: Jan 15th 2010 5:47AM tenfootgoatman said

  • 2 hearts
  • Report
I ve long felt Warcraft is a double edged sword in that it has raised awareness and interest in mmos . At the same time its influence is so strong that a new fantasy mmo is instantly measured against it . The other thing is Warcraft fans seam to be totally against any new game thats released . To me thats a little like being against any other platform game because you ve played Mario . The whole mmo industry does feel a little stale at the moment but there are some decent games still out there beyond WoW that have something to offer and theres a few interesting releases this year .

Featured Stories

Betawatch: December 13 - 19, 2014

Posted on Dec 19th 2014 8:00PM

Massively's Best of 2014 Awards: MMO of the Year

Posted on Dec 19th 2014 11:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW