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Reader Comments (17)

Posted: Jan 10th 2010 6:15PM DrewIW said

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Great article. As a supplement to the "MWD back to gate" tactic, it's worth mentioning that EVERY pvp ship should have a MWD fitted.

It's also worth mentioning that EVE set another PCU record today, 56,021!

Posted: Jan 10th 2010 6:27PM Brendan Drain said

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That's true. CCP tried to make MWDs less of a requirement in PvP by adding the ability to shut off an enemy MWD with a close range warp scrambler. But having an MWD still affords you the best chance of hitting the return gate when you jump into a camp and it's the fastest way to hit the gate when your fleet commander orders a double-back to the gate. Because of that, it's still pretty much a requirement for PvP ships to have one.
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Posted: Jan 11th 2010 7:09AM Unverfied B said

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If you are in a ship that isn't going to blow right away (BC or BS for example), it's also a good idea to hang around until your enemies start shooting you and only then jump through the gate. This way they will all have aggression and won't be able to follow you for a minute.
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Posted: Jan 10th 2010 6:57PM Benicio said

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Good to get a detailed explanation of each of these rather than the brief 5 second run down I usually get in-game.

Posted: Jan 10th 2010 7:47PM (Unverified) said

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There are more to bubble mechanics than alignment. I invite you read my article on bubbles. http://xiphos83.wordpress.com/2008/09/28/pesky-bubbles-part-deux/

Excellent piece as always!

Posted: Jan 10th 2010 11:24PM (Unverified) said

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Xiphos! 0/
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Posted: Jan 15th 2010 11:40PM (Unverified) said

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I wouldn't refer to these tactics as interesting, basic would be a better word for them.

Some that I'd like to see mentioned aswell would be,

ECM Drones + 'set range at X' + pulse MWD-trap, great for turret ships that need to shut down transversal versus for instance frigates in close orbit.

MWD + Cloak trick, another mandatory thing to learn for low and null-sec operators.

Scrambler trapping faster ships by going full speed ahead and then quickly setting your ship to 'approach' to the target and pulsing your MWD, a great way of catching ships faster than you. Using asteroids and such objects in hopes of enemies in orbit colliding with them is another way of doing it.

Splitting up enemy gangs by warping to objects at different ranges multiple times, giving the enemy gang just enough time to see where you went. Hopefully this results in the gang persuing you and it being spread out across not only 0-100km ranges but different objects aswell. With the people at 0km having to warp out and then back to the gang member you tackled (if he's not dead by then) or MWD to you this gives you some time to focus on a single or just two ships without the whole enemy gang pounding on you.

Posted: Jan 12th 2010 7:32PM Machinator said

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almost makes me want to give eve a go

Posted: Jan 10th 2010 9:30PM LaughingTarget said

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"it's possible for two ships to transfer capacitor to each other and so generate excess capacitor out of thin air."

Gotta love the total disregard of physics.

Posted: Jan 10th 2010 9:43PM (Unverified) said

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YE CANNAE CHANGE THE LAWS OF PHYSICS JIM!
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Posted: Jan 11th 2010 4:06AM WARXion said

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what's about the pathetic wardec gang-squads and the lag-generating "spatial distortion", the most ugly warfare ever?

Posted: Jan 11th 2010 5:10AM (Unverified) said

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You forgot recons with covert cynos hotdropping 20 block ops on a single target.from across region.

Thats my personal favorite tactic

SURPRISE!

Posted: Jan 11th 2010 5:50AM (Unverified) said

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MWD back to gate:

Remember you can't jump back until the session timer has reset. That takes 30 seconds, and you can set it to show up in your graphics options (it's a tiny little swirly icon).
One of the most important tactics if you jump into a bubble camp is sitting quietly for 20 seconds running the clock down and trying not to panic. If you don't move the ship, and no ship, object or drone gets within 2k of you, you won't decloak.

If you jump through then immediately head for the gate and hit your MWD you'll be sitting hitting jump and cursing for 20 seconds while your MWD makes you a nice fat target.

If you do get decloaked before you can make it through the gate, head for the outside of the bubble, select a celestial object or stargate, and start spamming the warp button - if you can make it outside the bubble before they blow up your ship then at least you have a good chance of getting your pod out.

Posted: Jan 11th 2010 6:34AM Benicio said

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Good tip about the pod. Got trapped like that this week and chose (incorrectly) to make a run for the gate. If I had burned away from the gate I would have been out as my ship popped and my pod would have escaped.

Ah well, there's always next time.
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Posted: Jan 11th 2010 8:38AM (Unverified) said

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Good post great summary of some of the more difficult tactics to employ...a cool head is a must with many of them to be sure. Drag bubbles are particulary Nasty for a pursuing force to deal with...setup correctly they can help the retreating force even gain the upper hand as the firepower they can bring to bear using range as the weapon.

Posted: Jan 14th 2010 5:08PM (Unverified) said

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A trick to avoid getting caught in drag bubbles is to warp to the nearest planet to the gate and check things out with the directional scanner.

Posted: Jan 15th 2010 2:29PM (Unverified) said

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A common tactic movement also happen when you undock.

When you undock, you cannot dock again within the next 30sec. You can check the timer by spaming the dock button.

The good point is that you are invulnerable for 30sec when you undock (not lockable neither bumpable), IF you don't try to move.
* At soon as you click approach, or align, or double click in space, others can lock and bump you.
* Activating hardener or repairer does not make you vulnerable.

So, next time you undock and find yourselves in the middle of red cross waiting for you, just standing still, and click 'dock'.

(Additionnal tip: If you change ship just before undocking, It seems that you can't see the outsite before a long time. So between boarding ship and undocking, wait 30sec).



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