With a couple months under its belt and a more stable playerbase, Aion
is no longer in the state of just-launched new hotness any longer. You might be one of the game's still-numerous fans, or maybe you stepped away from the game because of the grind. Either way, there were a number of innovative and interesting features in the game, which was designed from the ground up to appeal to gamers on both sides of the pond.
The latest issue
of Game Developer magazine
has a lengthy feature on what went right and what went wrong from the Aion
team's point of view. The CryEngine
and the game's overall level of polish are both cited as decisive positives for the game, helping the game feel more vital and engaging. The limited amount of flight early in the game is also pointed out as helping to simplify the learning curve, as navigating combat in three-dimensional space can get overwhelming for first-time players.
On the flip side, the developers also talk about the amount of pressure on the frequently-changing team, as well as the technical and conceptual troubles with working on the Abyss. If you're interested in reading the full article, you should pick up a copy of the magazine
, which is only around $4 for a digital copy.